⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Entwicklungsbäume

From Manor Lords Official Wiki
Revision as of 18:42, 29 April 2024 by Onill (talk | contribs) (Created page with "== Landwirtschaftlicher Entwicklungsbaum ==")
Die Early Access Entwicklungsbäume

Jede Region hat eine Siedlungslevel, die durch die Anzahl und Level der Hofstätten bestimmt wird. Alle Regionen beginnen auf Siedlungsebene Kleines Dorf.

  • Level 2 (Kleines Dorf) erfordert 5 Hofstätten von Level 1.
  • Level 3 (mittleres Dorf) erfordert 5 Hofstätten der Stufe 1 und 2 Hofstätten der Stufe 2.
  • Level 4 (Großes Dorf) erfordert 10 Burgparzellen der Stufe 1 und 5 Hofstätten der Stufe 2.

Jede Region hat auch eine Entwicklung. Jedes Mal, wenn die Siedlungsstufe steigt, erhält die Region einen Entwicklungspunkt. Mit diesem neue Gebäude oder Upgrades freigeschaltet oder bestehende effizienter gemacht werden können. Es gibt 4 Entwicklungsbäume mit jeweils 10 oder 11 Entwicklungszweigen.

Landwirtschaftlicher Entwicklungsbaum

Orchardry
New backyard extension: Apple Orchard
Sheepbreeding
Sheep grazing on the pastures slowly multiply.
Heavy Plow
Farmhouse upgrade: Add a plowing station
Rye Cultivation
New crop: Rye. Identical to Wheat and can be grown in places with lower fertility.
Irrigation
Dramatically lowers the amount of damage caused by Droughts.
Fertilization
Field upgrade: Fence up
Bakeries
New backyard extension: Bakery Extension
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Trade development tree

Foreign Suppliers
New building: Firewood cart
New building: Food cart
Trade Logistics
Establishing a new Trade Route always costs a maximum of 25 Regional Wealth.
work in progress work in progress Better Deals
Reduces import costs by 10.
work in progress
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Industry development tree

Basic Armormaking
New backyard extension: Armorer's Workshop
Charcoal Burning
New building: Charcoal kiln
Advanced Armormaking
Armorer's Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.
work in progress Deep Mining
Mining Pit upgrade: Deep Mine
work in progress
Master Armormaking
Armorer's Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.
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Gathering development tree

Beekeeping
New building: Apiary
Forest Management
Doubles capacity of all Berry deposits.
Trapping
Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.
work in progress Advanced Beekeeping
Apiaries also produce Wax.
Advanced Skinning
Doubles the amount of meat harvested by hunters and butchers and from goat pens.
Pelt Extraction
Hunters also collect Hides from traps.
work in progress work in progress work in progress work in progress