⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Storehouse: Difference between revisions

From Manor Lords Official Wiki
(imagenames)
(prep to move to mainspace)
Line 1: Line 1:
<pre>DRAFT below; destination page in mainspace: [[{{{name}}}]]</pre>
<languages/>
<languages/>
{{InfoboxBuilding
{{InfoboxBuilding
Line 27: Line 26:
<translate>
<translate>
<!--T:12-->
<!--T:12-->
The storehouse is a logistics building used to store [[{{tl}}resources]] within the generic storage type.
The storehouse is a logistics building used to store [[{{tl}}resources|resources]] within the generic storage type.


<!--T:13-->
<!--T:13-->
==Use==
==Use==
Upon placement, the storehouse will require 2 [[{{tl}}timber]] to be constructed. Once fully built, 2 [[{{tl}}family|families]] can be assigned to work in it.  
Upon placement, the storehouse will require 2 [[{{tl}}timber|timber]] to be constructed. Once fully built, 2 [[{{tl}}family|families]] can be assigned to work in it.  


Families working here will collect any valid resources from the localised generic storages of other buildings (please note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead). Collection by storehouse workers is done automatically at all times, even if those other buildings' local generic storages are not full. However, collection is relatively slow and generally does not result in the emptying of local generic storage.
Families working here will collect any valid resources from the localised generic storages of other buildings (please note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead). Collection by storehouse workers is done automatically at all times, even if those other buildings' local generic storages are not full. However, collection is relatively slow and generally does not result in the emptying of local generic storage.

Revision as of 10:33, 30 May 2024

The storehouse is a logistics building used to store resources within the generic storage type.

Use

Upon placement, the storehouse will require 2 timber to be constructed. Once fully built, 2 families can be assigned to work in it.

Families working here will collect any valid resources from the localised generic storages of other buildings (please note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead). Collection by storehouse workers is done automatically at all times, even if those other buildings' local generic storages are not full. However, collection is relatively slow and generally does not result in the emptying of local generic storage.

The storehouse has a cart that a family member can use to move 10 resources at a time on roads, which is a key advantage. This often makes a family working a storehouse more efficient than family members working at the other building which have to drop off resources by hand.

Also, note that resources left outside in piles can spoil due to rain. The storehouse is one way of preventing this, and workers will collect the resource from the pile to put them inside.

Upgrades

Large storehouse: Upgrades storage to 2500 items. Increases workplace family spots to 4. Storage will continue to function while construction takes place.