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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Marketplace: Difference between revisions

From Manor Lords Official Wiki
(add granary/storehouse links anyway)
(adjust a bit of ordering so that paragraphs are now in order of setup/distribute/results (possibly subsections might help but this might also be overkill for now))
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The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Multiple marketplaces can exist, although it is not known how this affects stall setup.
The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Multiple marketplaces can exist, although it is not known how this affects stall setup.


Once placed, a few families employed at [[{{tl}}building|building]] types with a stall will come here to setup a stall. These can be resource production buildings or storage buildings like the [[{{tl}}granary|granary]], or the [[{{tl}}storehouse|storehouse]] which can provide firewood. This will not typically be all the families assigned to that building, just one or two. Each family that operates a marketplace stall takes up one space.
Once placed, a few families employed at [[{{tl}}building|building]] types with a stall will come here to setup a stall. The stall types are fuel, food, and clothing. These families can be assigned to resource production buildings or storage buildings like the [[{{tl}}granary|granary]] to distribute food, or the [[{{tl}}storehouse|storehouse]] which can provide firewood. This will not typically be all the families assigned to that building, just one or two. Each family that operates a marketplace stall takes up one space.
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The stall types are fuel, food, and clothing. Each stall can hold 50 generic storage or 50 pantry storage. They will the distribute their resources to nearby burgage plots or in the case of fuel, those buildings that require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this appears to be mainly for flavor and atmospheric reasons rather than having a gameplay purpose.
Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this appears to be mainly for flavor and atmospheric reasons rather than having a gameplay purpose.
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Revision as of 09:57, 14 May 2024

The marketplace is a residential location. It provides the mechanism to supply burgage plots.

Use

The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Multiple marketplaces can exist, although it is not known how this affects stall setup.

Once placed, a few families employed at building types with a stall will come here to setup a stall. The stall types are fuel, food, and clothing. These families can be assigned to resource production buildings or storage buildings like the granary to distribute food, or the storehouse which can provide firewood. This will not typically be all the families assigned to that building, just one or two. Each family that operates a marketplace stall takes up one space.

Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this appears to be mainly for flavor and atmospheric reasons rather than having a gameplay purpose.

Supplying burgage plot residents well with a varied selection of resources increases approval. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first.

Gallery

Update history