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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Marketplace: Difference between revisions

From Manor Lords Official Wiki
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<pre>DRAFT below; destination page in mainspace: [[{{{name}}}]]</pre>
<pre>DRAFT below; destination page in mainspace: [[marketplace]]</pre>
<languages/>
<languages/>
{{InfoboxBuilding
{{InfoboxBuilding
|image = <gallery>
|image = <gallery>
         {{PAGENAME}}.png|<translate><!--T:1--> Regular</translate>
         marketplace .png|<translate><!--T:1--> Regular</translate>
        UPGRADED_NAME.png|<translate><!--T:2--> UPGRADED</translate>
         </gallery>
         </gallery>
|type =  <translate><!--T:3--> (DELETE this message, and all types that do not apply:) Gathering Logistic Residential Farming Industry Trade Administration </translate>
|type =  <translate><!--T:3--> Residential</translate>
|timber = 2
|cost = no cost/free
|planks = 2
|timber =  
|stone = <!-- you can delete these cost types if not required for the building-->
|planks =  
|stone =  
|roof tile =
|roof tile =
|workplaces = 4
|workplaces = n/a
|produces = <translate><!--T:5--> Resource names</translate>
|produces = <translate></translate>
|storage = <translate><!--T:6--> '''Misc:''' 50</translate>
|storage = <translate><!--T:6--> Per '''stall''': 50</translate>
|storagegeneric =  
|storagegeneric =  
|storagelogs =
|Pantry =
|Pantry =
|upgrades = <translate><!--T:7--> '''Herb Garden'''<br>Allows workers to grow Herbs.<br>Requirements:<br>
|upgrades = <translate></translate>
* 25 Regional Wealth
|relocation = <translate><!--T:10--> No</translate>
* 2 Planks</translate>
|flexible = <translate><!--T:11--> Yes</translate>
|relocation = <translate><!--T:10--> Yes</translate>
|flexible = <translate><!--T:11--> No</translate>
}}
}}


<translate>
<translate>
<!--T:12-->
<!--T:12-->
The marketplace is a gathering building used to collect [[{{tl}}Resources]] from the [[{{tl}}region]].
The marketplace is a residental location. It provides the mechanism to supply [[burgage plot]]s.


<!--T:13-->
<!--T:13-->
==Use==
==Use==
Upon placement, the marketplace will require 1 Timber to be constructed. Once fully built, [[{{tl}}family|families]] can be assigned to work in it.
The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time.


===Mechanics===
Once placed, families from building types with a stall will come here to setup. These can be resource production buildings or storage buildings. The stall types are fuel, food, and clothing. Each stall can hold 50 generic storage or 50 pantry storage.


<!--T:15-->
Supplying burgage plot residents well with varied selection of resources increases [[approval]].
==Upgrades==
===Upgrade name===
</translate>


==Gallery==
==Gallery==


==Update history==
==Update history==
</translate>
[[Category:Buildings]][[Category:Gathering]]
[[Category:Buildings]][[Category:Gathering]]

Revision as of 04:33, 11 May 2024

DRAFT below; destination page in mainspace: [[marketplace]]

The marketplace is a residental location. It provides the mechanism to supply burgage plots.

Use

The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time.

Once placed, families from building types with a stall will come here to setup. These can be resource production buildings or storage buildings. The stall types are fuel, food, and clothing. Each stall can hold 50 generic storage or 50 pantry storage.

Supplying burgage plot residents well with varied selection of resources increases approval.

Gallery

Update history