⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Hunting camp: Difference between revisions

From Manor Lords Official Wiki
(preload {{subst:User:76561198023776638/building|name=Hunting camp}})
 
(basic info/fill in infobox)
Line 1: Line 1:
<pre>DRAFT below; destination page in mainspace: [[{{{name}}}]]</pre>
<pre>DRAFT below; destination page in mainspace: [[Hunting camp]]</pre>
<languages/>
<languages/>
{{InfoboxBuilding
{{InfoboxBuilding
|image = <gallery>
|image = <gallery>
         {{PAGENAME}}.png|<translate><!--T:1--> Regular</translate>
         Hunting camp.png|<translate><!--T:1--> Regular</translate>
         UPGRADED_NAME.png|<translate><!--T:2--> UPGRADED</translate>
         UPGRADED_NAME.png|<translate><!--T:2--> UPGRADED</translate>
         </gallery>
         </gallery>
|type =  <translate><!--T:3--> (DELETE this message, and all types that do not apply:) Gathering Logistic Residential Farming Industry Trade Administration </translate>
|type =  <translate><!--T:3--> Gathering</translate>
|timber = 2
|timber = 2
|planks = 2
|planks =  
|stone = <!-- you can delete these cost types if not required for the building-->
|workplaces = 3
|roof tile =
|produces = <translate><!--T:5--> Meat, Hides</translate>
|workplaces = 4
|storage = <translate><!--T:6--> '''Misc:''' 12</translate>
|produces = <translate><!--T:5--> Resource names</translate>
|Pantry = 10?
|storage = <translate><!--T:6--> '''Misc:''' 50</translate>
|General = 12
|Pantry =
|upgrades = <translate>
|General =  
</translate>
|upgrades = <translate><!--T:7--> '''Herb Garden'''<br>Allows workers to grow Herbs.<br>Requirements:<br>
|levels =  
* 25 Regional Wealth
* 2 Planks</translate>
|levels = 3
|relocation = <translate><!--T:10--> Yes</translate>
|relocation = <translate><!--T:10--> Yes</translate>
|flexible = <translate><!--T:11--> No</translate>
|flexible = <translate><!--T:11--> No</translate>
Line 26: Line 23:
<translate>
<translate>
<!--T:12-->
<!--T:12-->
The {{#ifeq: {{NAMESPACENUMBER}} | 0
The Hunting camp is a gathering [[{{tl}}building]] used to collect meat and hide [[{{tl}}resources]] from the wild animal deposit in the [[{{tl}}region]].
| '''76561198023776638/Hunting camp'''
| Hunting camp
}} is a gathering building used to collect [[{{tl}}Resources]] from the [[{{tl}}region]].


<!--T:13-->
<!--T:13-->
==Use==
==Use==
Upon placement, the {{#ifeq: {{NAMESPACENUMBER}} | 0
Upon placement, the Hunting camp will require 2 timber to be constructed. Timber must be moved by an ox to the construction site. Once fully built, up to three [[{{tl}}family|families]] can be assigned to work in it. The animal deposit has an area around it that cannot be built inside or the deposit may move.
| 76561198023776638/Hunting camp
 
| Hunting camp
Animal carcasses are collected in nearby woods. They count towards the general storage as well, so ensure that the hides are being collected to avoid jams.
}} will require 1 Timber to be constructed. Once fully built, [[{{tl}}family|families]] can be assigned to work in it.
 
Animals regenerate slowly over time. A hunting limit that will stop the animal deposit from being exhausted.
 
Meat can be immediately used as food. Hides can be processed into leather at a [[{{tl}}tannery]].


===Mechanics===
===Mechanics===


<!--T:15-->
==Upgrades==
===Upgrade name===
</translate>
</translate>
[[Category:Buildings]][[Category:Gathering]]
[[Category:Buildings]][[Category:Gathering]]

Revision as of 00:56, 11 May 2024

DRAFT below; destination page in mainspace: [[Hunting camp]]

The Hunting camp is a gathering building used to collect meat and hide resources from the wild animal deposit in the region.

Use

Upon placement, the Hunting camp will require 2 timber to be constructed. Timber must be moved by an ox to the construction site. Once fully built, up to three families can be assigned to work in it. The animal deposit has an area around it that cannot be built inside or the deposit may move.

Animal carcasses are collected in nearby woods. They count towards the general storage as well, so ensure that the hides are being collected to avoid jams.

Animals regenerate slowly over time. A hunting limit that will stop the animal deposit from being exhausted.

Meat can be immediately used as food. Hides can be processed into leather at a tannery.

Mechanics