⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Buildings: Difference between revisions
From Manor Lords Official Wiki
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{| class="wikitable" | {| class="wikitable" | ||
! Building | ! Building | ||
! | ! Cost | ||
! Effects | ! Effects | ||
! | ! Development branch | ||
|- | |- | ||
| '''Logging Camp''' || 2 Timber || Workers fell nearby trees to produce Timber. || | | '''Logging Camp''' || 2 Timber || Workers fell nearby trees to produce Timber. || |
Revision as of 08:24, 10 April 2024
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu.
Gathering buildings
Building | Cost | Effects | Development branch |
---|---|---|---|
Logging Camp | 2 Timber | Workers fell nearby trees to produce Timber. | |
Woodcutter's Lodge | 1 Timber | Workers fell nearby trees to produce Firewood. | |
Sawpit | 2 Timber | Workers transform Timber into Planks. | |
Forester's Hut | 2 Timber | Workers plant new trees in the specified zones. | |
Charcoal Kiln | 2 Timber | Charcoal kilns convert 1 Firewood into 2 Charcoal, making refueling twice as efficient. | Charcoal Burning |
Hunting Camp | Workers hunt Wild Animals and produce Meat and Hides. | ||
Forager Hut | 1 Timber | Workers gather Berries from nearby Berry Deposits. | |
Apiary | 2 Planks | Workers collect Honey. Every region can sustain up to 2 apiaries by default, placing more will not increase the yields. | Beekeeping |