⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Beginner's Guide: Difference between revisions
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! colspan=4 | Commerce | |||
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| colspan=2 | '''Foreign Suppliers'''<br>New building: Firewood cart<br>A permanent market stall, which provides a passive income of Firewood, as long as the region has enough Regional Wealth. Region does not pay the Transport Fee. Must be placed on the Marketplace.<br>New building: Food cart<br>A permanent market stall, which provides a passive income of Bread, as long as the region has enough Regional Wealth. Region does not pay the Transport Fee. Must be placed on the Marketplace. | |||
| colspan=2 | '''Trade Logistics'''<br>Establishing a new Trade Route always costs a maximum of 25 Regional Wealth. | |||
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| width=25% | '''Better Deals'''<br>Removes the tariff from foreign imports, effectively reducing all import prices by 10. | |||
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Revision as of 07:32, 10 April 2024
To enact Policies, you need to raise your Administration Level by building administrative buildings, like the Manor.
Supplies
In Manor Lords, families need Food and Fuel and roof above their heads to survive. Every Burgage Plot consumes 1 Food and 1 Fuel per month. Fuel consumption in the Winter is doubled. Additionally, some workplaces consume 1 Fuel per month as well.
Supplies in the region panel above shows how many months are left until supplies run out.
Development
After you reach the next Settlement Level, you will be granted a Development Point to spend. Unlock Development Branches to make your region more efficient.
Development is divided into 4 Development Branches, each one with 10 or 11 unlocks.
Agriculture | |||||
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Orchardry New upgrade: Apple orchard Produces Apples. Apple harvest happens around September every year. Until the trees are fully grown, which takes around 3 years, the orchards produce only a fraction of the yield. |
Sheepbreeding Sheep grazing on the pastures slowly multiply. |
Heavy Plow New upgrade: Add a plowing station Enables employing Oxen at the Farmhouse for significantly faster plowing of large fields, as well as bringing crops back to storage more efficiently. | |||
Rye Cultivation Unlocks Rye crop for Fields. Similar to Wheat, Rye can be processed into Flour, but it's more resilient and therefore can be grown in places with lower fertility. |
Irrigation Dramatically lowers the amount of damage caused by Droughts. |
Fertilization New upgrade: Fence up Allows to use a Fallow field as a Pasture, which rapidly restores lost Fertility. |
Bakeries New upgrade: Bakery extension Produced Bread from Flour with twice the efficiency of the communal oven. Converts all inhabitants to Artisans, locking them from being assigned to other jobs. | ||
work in progress | work in progress | work in progress | work in progress |
Commerce | |||
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Foreign Suppliers New building: Firewood cart A permanent market stall, which provides a passive income of Firewood, as long as the region has enough Regional Wealth. Region does not pay the Transport Fee. Must be placed on the Marketplace. New building: Food cart A permanent market stall, which provides a passive income of Bread, as long as the region has enough Regional Wealth. Region does not pay the Transport Fee. Must be placed on the Marketplace. |
Trade Logistics Establishing a new Trade Route always costs a maximum of 25 Regional Wealth. | ||
work in progress | work in progress | Better Deals Removes the tariff from foreign imports, effectively reducing all import prices by 10. |
work in progress |
work in progress | work in progress | work in progress | work in progress |
Hunting | |||||
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Beekeeping New building: Apiary Workers collect Honey. Every region can sustain up to 2 apiaries by default, placing more will not increase the yields. |
Forest Management Doubles capacity of all Berry deposits. |
Trapping Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat. | |||
work in progress | Advanced Beekeeping Enables beekeepers to also collect Wax. |
Advanced Skinning Doubles the amount of meat harvested by hunters and butchers and from goat pens. |
Pelt Extraction Hunters also collect Hides from traps. | ||
work in progress | work in progress | work in progress | work in progress |