⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Storehouse: Difference between revisions

From Manor Lords Official Wiki
(generic info about generic storage)
(tidying infobox)
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{{InfoboxBuilding
{{InfoboxBuilding
|image = <gallery>
|image = <gallery>
         {{PAGENAME}}.png|<translate><!--T:1--> Regular</translate>
         {{PAGENAME}}.png|<translate><!--T:1--> storehouse</translate>
        UPGRADED_NAME.png|<translate><!--T:2--> UPGRADED</translate>
          Large storehouse.png|<translate><!--T:2--> Large storehouse</translate>
         </gallery>
         </gallery>
|type =  <translate><!--T:3--> (DELETE this message, and all types that do not apply:) Gathering Logistic Residential Farming Industry Trade Administration </translate>
|type =  <translate><!--T:3--> Logistic </translate>
|timber = 2
|timber = 2
|planks = 2
|planks = <!-- you can delete these cost types if not required for the building-->
|stone = <!-- you can delete these cost types if not required for the building-->
|stone =
|roof tile =
|roof tile =
|workplaces = 2
|workplaces = 2
|produces = <translate><!--T:5--> Resource names</translate>
|produces = <translate></translate>
|storage = <translate><!--T:6--> '''Misc:''' 50</translate>
|storage = <translate></translate>
|Pantry =
|storagegeneric = 250
|storagegeneric = 250
|upgrades = <translate><!--T:7--> '''Large Storehouse'''<br/>
|upgrades = <translate><!--T:7--> '''Large Storehouse'''<br/>
Allows workers to grow Herbs.<br/>
"Increases generic storage to 2500."<br/>
Requirements:<br/>
Requirements:<br/>
  * 25 Regional Wealth
  * 5 Timber
  * 2 Planks</translate>
  * 10 Planks</translate>
|levels = 3
|levels = 2
|relocation = <translate><!--T:10--> Yes</translate>
|relocation = <translate><!--T:10--> No</translate>
|flexible = <translate><!--T:11--> No</translate>
|flexible = <translate><!--T:11--> No</translate>
}}
}}
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<translate>
<translate>
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The Storehouse is a gathering building used to store [[{{tl}}Resources]] and protect them from weather damage.
The Storehouse is a gathering building used to store [[{{tl}}Resources]].


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Upon placement, the Storehouse will require 2 timber to be constructed. Once fully built, 2 [[{{tl}}family|families]] can be assigned to work in it.  
Upon placement, the Storehouse will require 2 timber to be constructed. Once fully built, 2 [[{{tl}}family|families]] can be assigned to work in it.  


They will collect any valid resources from the generic storages of other buildings. Collection by storehouse workers is done automatically at all times, even if those other buildings' generic storages are not full. Note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead.
Families working here will collect any valid resources from the generic storages of other buildings. Collection by storehouse workers is done automatically at all times, even if those other buildings' generic storages are not full. Please note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead.


The storehouse has a cart that a familymember can use to move 10 resources at a time, which is a key advantage. This makes it more efficient than workers at the other building dropping off resources by hand.
The storehouse has a cart that a familymember can use to move 10 resources at a time, which is a key advantage. This makes it more efficient than workers at the other building dropping off resources by hand.


Also, note that resources left outside in piles can spoil due to rain. The storehouse is one way of preventing this.
Also, note that resources left outside in piles can spoil due to rain. The storehouse is one way of preventing this, and workers will collect the resource from the pile to put them inside.
 
===Mechanics===


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Revision as of 04:20, 11 May 2024

DRAFT below; destination page in mainspace: [[{{{name}}}]]

The Storehouse is a gathering building used to store Resources.

Use

Upon placement, the Storehouse will require 2 timber to be constructed. Once fully built, 2 families can be assigned to work in it.

Families working here will collect any valid resources from the generic storages of other buildings. Collection by storehouse workers is done automatically at all times, even if those other buildings' generic storages are not full. Please note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead.

The storehouse has a cart that a familymember can use to move 10 resources at a time, which is a key advantage. This makes it more efficient than workers at the other building dropping off resources by hand.

Also, note that resources left outside in piles can spoil due to rain. The storehouse is one way of preventing this, and workers will collect the resource from the pile to put them inside.

Upgrades

Large storehouse

Upgrades storage to 2500 items. Increases workplace family spots to 4.