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Hunting camp: Difference between revisions
Techhead7890 (talk | contribs) (preload {{subst:User:76561198023776638/building|name=Hunting camp}}) |
Techhead7890 (talk | contribs) (basic info/fill in infobox) |
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<pre>DRAFT below; destination page in mainspace: [[ | <pre>DRAFT below; destination page in mainspace: [[Hunting camp]]</pre> | ||
<languages/> | <languages/> | ||
{{InfoboxBuilding | {{InfoboxBuilding | ||
|image = <gallery> | |image = <gallery> | ||
Hunting camp.png|<translate><!--T:1--> Regular</translate> | |||
UPGRADED_NAME.png|<translate><!--T:2--> UPGRADED</translate> | UPGRADED_NAME.png|<translate><!--T:2--> UPGRADED</translate> | ||
</gallery> | </gallery> | ||
|type = <translate><!--T:3--> | |type = <translate><!--T:3--> Gathering</translate> | ||
|timber = 2 | |timber = 2 | ||
|planks | |planks = | ||
|workplaces = 3 | |||
|produces = <translate><!--T:5--> Meat, Hides</translate> | |||
|workplaces = | |storage = <translate><!--T:6--> '''Misc:''' 12</translate> | ||
|produces = <translate><!--T:5--> | |Pantry = 10? | ||
|storage = <translate><!--T:6--> '''Misc:''' | |General = 12 | ||
|Pantry = | |upgrades = <translate> | ||
|General = | </translate> | ||
|upgrades = <translate> | |levels = | ||
|levels = | |||
|relocation = <translate><!--T:10--> Yes</translate> | |relocation = <translate><!--T:10--> Yes</translate> | ||
|flexible = <translate><!--T:11--> No</translate> | |flexible = <translate><!--T:11--> No</translate> | ||
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<translate> | <translate> | ||
<!--T:12--> | <!--T:12--> | ||
The | The Hunting camp is a gathering [[{{tl}}building]] used to collect meat and hide [[{{tl}}resources]] from the wild animal deposit in the [[{{tl}}region]]. | ||
<!--T:13--> | <!--T:13--> | ||
==Use== | ==Use== | ||
Upon placement, the | Upon placement, the Hunting camp will require 2 timber to be constructed. Timber must be moved by an ox to the construction site. Once fully built, up to three [[{{tl}}family|families]] can be assigned to work in it. The animal deposit has an area around it that cannot be built inside or the deposit may move. | ||
Animal carcasses are collected in nearby woods. They count towards the general storage as well, so ensure that the hides are being collected to avoid jams. | |||
Animals regenerate slowly over time. A hunting limit that will stop the animal deposit from being exhausted. | |||
Meat can be immediately used as food. Hides can be processed into leather at a [[{{tl}}tannery]]. | |||
===Mechanics=== | ===Mechanics=== | ||
</translate> | </translate> | ||
[[Category:Buildings]][[Category:Gathering]] | [[Category:Buildings]][[Category:Gathering]] |
Revision as of 00:56, 11 May 2024
DRAFT below; destination page in mainspace: [[Hunting camp]]
The Hunting camp is a gathering building used to collect meat and hide resources from the wild animal deposit in the region.
Use
Upon placement, the Hunting camp will require 2 timber to be constructed. Timber must be moved by an ox to the construction site. Once fully built, up to three families can be assigned to work in it. The animal deposit has an area around it that cannot be built inside or the deposit may move.
Animal carcasses are collected in nearby woods. They count towards the general storage as well, so ensure that the hides are being collected to avoid jams.
Animals regenerate slowly over time. A hunting limit that will stop the animal deposit from being exhausted.
Meat can be immediately used as food. Hides can be processed into leather at a tannery.