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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Buildings: Difference between revisions

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Buildings will automatically snap to roads. This behavior can be disabled in the construction menu.
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu.
Some buildings have Flexible Borders, identified with a borders square in the construction menu. For those buildings, place 4 points to designate an area. The first two points mark the front of the building. While the lines are straight, they will curve alongside roads.
Some workplaces allow villagers to use Handcarts to transport up to 10 goods at once. However, pulling a handcart off-road is extremely slow, so make sure to connect your buildings to Roads.


== Gathering buildings ==
== Gathering buildings ==

Revision as of 08:40, 10 April 2024

Buildings will automatically snap to roads. This behavior can be disabled in the construction menu.

Some buildings have Flexible Borders, identified with a borders square in the construction menu. For those buildings, place 4 points to designate an area. The first two points mark the front of the building. While the lines are straight, they will curve alongside roads.

Some workplaces allow villagers to use Handcarts to transport up to 10 goods at once. However, pulling a handcart off-road is extremely slow, so make sure to connect your buildings to Roads.

Gathering buildings

Building Construction Cost Effects Required development branch
Logging Camp 2 Timber Workers fell nearby trees to produce Timber.
Woodcutter's Lodge 1 Timber Workers fell nearby trees to produce Firewood.
Sawpit 2 Timber Workers transform Timber into Planks.
Forester's Hut 2 Timber Workers plant new trees in the specified zones.
Charcoal Kiln 2 Timber Charcoal kilns convert 1 Firewood into 2 Charcoal, making refueling twice as efficient. Charcoal Burning
Hunting Camp Workers hunt Wild Animals and produce Meat and Hides.
Forager Hut 1 Timber Workers gather Berries from nearby Berry Deposits.
Apiary 2 Planks Workers collect Honey.
Every region can sustain up to 2 apiaries by default. Placing more will not increase the yields.
Beekeeping

Mining Buildings

Building Construction Cost Effects
Stonecutter Camp 2 Timber Workers gather Stone from nearby Fieldstone Deposits.
Mining Pit 1 Timber Used to extract Iron Ore from Iron Deposit and Clay from Clay Deposits.

Logistics Buildings

Building Construction Cost Effects
Granary 2 Timber
10 Stone
Workers collect, store and distribute goods using the Pantry.
If needed, they will also automatically set up stalls on the marketplace to distribute the stored goods to Burgage Plots.
Storehouse 2 Timber Workers collect, store and distribute goods using Generic Storage.
If needed, they will also automatically set up stalls on the marketplace to distribute the stored goods to Burgage Plots.
Pack Station 1 Timber Use this building to set up a Barter Connection, allowing you to send and receive goods between this and another Region in your command.
Employ Mules to transport up to 20 goods per trip.
Hitching Post 1 Timber Provides 1 Stable Space. Assigned families become permanent Ox Guides, which speeds up logistics.