⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Buildings: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
! Building
! Building
! Cost
! Construction Cost
! Effects
! Effects
! Development branch
! Required development branch
|-
|-
| '''Logging Camp''' || 2 Timber || Workers fell nearby trees to produce Timber. ||  
| '''Logging Camp''' || 2 Timber || Workers fell nearby trees to produce Timber. ||  
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| '''Forager Hut''' || 1 Timber || Workers gather Berries from nearby Berry Deposits. ||  
| '''Forager Hut''' || 1 Timber || Workers gather Berries from nearby Berry Deposits. ||  
|-
|-
| '''Apiary''' || 2 Planks || Workers collect Honey. Every region can sustain up to 2 apiaries by default, placing more will not increase the yields. || Beekeeping
| '''Apiary''' || 2 Planks || Workers collect Honey.<br>Every region can sustain up to 2 apiaries by default. Placing more will not increase the yields. || Beekeeping
|}
 
== Mining Buildings ==
{| class="wikitable"
! Building
! Construction Cost
! Effects
|-
| '''Stonecutter Camp''' || 2 Timber || Workers gather Stone from nearby Fieldstone Deposits.
|-
| '''Mining Pit''' || 1 Timber || Used to extract Iron Ore from Iron Deposit and Clay from Clay Deposits.
|}
 
== Logistics Buildings ==
{| class="wikitable"
! Building
! Construction Cost
! Effects
|-
| '''Granary''' || 2 Timber<br>10 Stone || Workers collect, store and distribute goods using the Pantry.<br>If needed, they will also automatically set up stalls on the marketplace to distribute the stored goods to Burgage Plots.
|}
|}

Revision as of 08:30, 10 April 2024

Buildings will automatically snap to roads. This behavior can be disabled in the construction menu.

Gathering buildings

Building Construction Cost Effects Required development branch
Logging Camp 2 Timber Workers fell nearby trees to produce Timber.
Woodcutter's Lodge 1 Timber Workers fell nearby trees to produce Firewood.
Sawpit 2 Timber Workers transform Timber into Planks.
Forester's Hut 2 Timber Workers plant new trees in the specified zones.
Charcoal Kiln 2 Timber Charcoal kilns convert 1 Firewood into 2 Charcoal, making refueling twice as efficient. Charcoal Burning
Hunting Camp Workers hunt Wild Animals and produce Meat and Hides.
Forager Hut 1 Timber Workers gather Berries from nearby Berry Deposits.
Apiary 2 Planks Workers collect Honey.
Every region can sustain up to 2 apiaries by default. Placing more will not increase the yields.
Beekeeping

Mining Buildings

Building Construction Cost Effects
Stonecutter Camp 2 Timber Workers gather Stone from nearby Fieldstone Deposits.
Mining Pit 1 Timber Used to extract Iron Ore from Iron Deposit and Clay from Clay Deposits.

Logistics Buildings

Building Construction Cost Effects
Granary 2 Timber
10 Stone
Workers collect, store and distribute goods using the Pantry.
If needed, they will also automatically set up stalls on the marketplace to distribute the stored goods to Burgage Plots.