⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Buildings: Difference between revisions

From Manor Lords Official Wiki
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! Building
! Building
! Construction cost
! Cost
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! Effects
! Required development branch
! Development branch
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| '''Logging Camp''' || 2 Timber || Workers fell nearby trees to produce Timber. ||  
| '''Logging Camp''' || 2 Timber || Workers fell nearby trees to produce Timber. ||  

Revision as of 08:24, 10 April 2024

Buildings will automatically snap to roads. This behavior can be disabled in the construction menu.

Gathering buildings

Building Cost Effects Development branch
Logging Camp 2 Timber Workers fell nearby trees to produce Timber.
Woodcutter's Lodge 1 Timber Workers fell nearby trees to produce Firewood.
Sawpit 2 Timber Workers transform Timber into Planks.
Forester's Hut 2 Timber Workers plant new trees in the specified zones.
Charcoal Kiln 2 Timber Charcoal kilns convert 1 Firewood into 2 Charcoal, making refueling twice as efficient. Charcoal Burning
Hunting Camp Workers hunt Wild Animals and produce Meat and Hides.
Forager Hut 1 Timber Workers gather Berries from nearby Berry Deposits.
Apiary 2 Planks Workers collect Honey. Every region can sustain up to 2 apiaries by default, placing more will not increase the yields. Beekeeping