⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Translations:Buildings/32/en: Difference between revisions
From Manor Lords Official Wiki
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Trade buildings can be set to export and import with other regions in exchange for Regional | Trade buildings can be set to export and import with other regions in exchange for Regional wealth. They cannot be relocated. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Building | ! Building | ||
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! Workplaces | ! Workplaces | ||
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| '''Trading | | '''Trading post''' || 4 Timber || Resources || 1 family member travels to the nearest possible destination to conduct trade while rest manage the inventory<br>If needed, assigned families will automatically set up stalls on the marketplace to sell imported goods.<br>Can store 500 resources<br>Can order horses || 4 | ||
|- | |- | ||
| '''Livestock | | '''Livestock trading post''' || 2 Timber || Animals || Provides 4 Pasture space<br>Provides 2 Stable space || 3 | ||
|} | |} |
Latest revision as of 09:41, 9 May 2024
Trade buildings can be set to export and import with other regions in exchange for Regional wealth. They cannot be relocated.
Building | Cost | Trades | Notes | Workplaces |
---|---|---|---|---|
Trading post | 4 Timber | Resources | 1 family member travels to the nearest possible destination to conduct trade while rest manage the inventory If needed, assigned families will automatically set up stalls on the marketplace to sell imported goods. Can store 500 resources Can order horses |
4 |
Livestock trading post | 2 Timber | Animals | Provides 4 Pasture space Provides 2 Stable space |
3 |