⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Development/sv: Difference between revisions

From Manor Lords Official Wiki
(Using early access in english as it is an established term and doesn't make a lot of sense to translate)
(Using Boplats as a translation of settlement, as it's used in archaeological contexts for the word. Note that the english version is wrong here and claims that all regions start at Small Village, whereas they actually start at Settler's Camp.)
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[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]
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Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.
Each region has a Settlement Level, determined by the number and level of Burgage Plots. All regions start at settlement level 1: Small Village.
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.
* Level 2 (Small Village) requires 5 Burgage Plots of level 1.
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.
* Level 3 (Medium Village) requires 5 Burgage Plots of level 1 and 2 Burgage Plots of level 2.
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.
* Level 4 (Large Village) requires 10 Burgage Plots of level 1 and 5 Burgage Plots of level 2.
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Revision as of 15:23, 28 April 2024

Utvecklingsträden i early access

Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.

  • Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.
  • Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.
  • Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.

Each region also has a Development. Each time its Settlement Level increases the region will gain a Development Point, which can be used to unlock new buildings or upgrades or make existing ones more efficient. There are 4 development trees, each one with 10 or 11 development branches.

Orchardry
New backyard extension: Apple Orchard
Sheepbreeding
Sheep grazing on the pastures slowly multiply.
Heavy Plow
Farmhouse upgrade: Add a plowing station
Rye Cultivation
New crop: Rye. Identical to Wheat and can be grown in places with lower fertility.
Irrigation
Dramatically lowers the amount of damage caused by Droughts.
Fertilization
Field upgrade: Fence up
Bakeries
New backyard extension: Bakery Extension
work in progress work in progress work in progress work in progress

Trade development tree

Foreign Suppliers
New building: Firewood cart
New building: Food cart
Trade Logistics
Establishing a new Trade Route always costs a maximum of 25 Regional Wealth.
work in progress work in progress Better Deals
Reduces import costs by 10.
work in progress
work in progress work in progress work in progress work in progress

Industry development tree

Basic Armormaking
New backyard extension: Armorer's Workshop
Charcoal Burning
New building: Charcoal kiln
Advanced Armormaking
Armorer's Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.
work in progress Deep Mining
Mining Pit upgrade: Deep Mine
work in progress
Master Armormaking
Armorer's Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.
work in progress work in progress work in progress

Gathering development tree

Beekeeping
New building: Apiary
Forest Management
Doubles capacity of all Berry deposits.
Trapping
Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.
work in progress Advanced Beekeeping
Apiaries also produce Wax.
Advanced Skinning
Doubles the amount of meat harvested by hunters and butchers and from goat pens.
Pelt Extraction
Hunters also collect Hides from traps.
work in progress work in progress work in progress work in progress