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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Hunting camp: Difference between revisions

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|planks =  
|planks =  
|workplaces = 3
|workplaces = 3
|produces = <translate><!--T:5--> Meat, hides</translate>
|produces = <translate><!--T:5--> {{Icon|meat}} Meat<br/> {{Icon|hides}} Hides</translate>
|storagepantry = 36
|storagepantry = 36
|storagegeneric= 12
|storagegeneric= 12
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<translate>
<translate>
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The Hunting camp is a gathering [[{{tl}}building]] used to collect meat and hide [[{{tl}}resources]] from the wild animal deposit in the [[{{tl}}region]].
The '''hunting camp''' is a gathering [[{{tl}}Building|building]] used to collect {{Icon|meat}} meat and {{Icon|hides}} hide [[{{tl}}Resources|resources]] from the wild animal [[{{tl}}Regions#Deposits|deposit]] in the [[{{tl}}Region|region]].


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The hunting camp does not require any resources to be constructed, and unassigned families can begin building it immediately after placement. Once fully built, up to three [[{{tl}}family|families]] can be assigned to work in it. Note that the region's animal deposit has an "animal habit" area around it that cannot be built inside, or the deposit may move due to migration.
The hunting camp does not require any resources to be constructed, and unassigned families can begin building it immediately after placement. Once fully built, up to three [[{{tl}}family|families]] can be assigned to work in it. Note that the region's animal deposit has an "animal habit" area around it that cannot be built inside, or the deposit may move due to migration.


<!--T:14-->
Animal carcasses are collected in nearby woods. They count towards the general storage as well, so ensure that the hides are being collected to avoid jams. A gathering area can be set although it is unknown how this affects gathering or whether it has to be overlaid over the wild animal deposit.
Animal carcasses are collected in nearby woods. They count towards the general storage as well, so ensure that the hides are being collected to avoid jams. A gathering area can be set although it is unknown how this affects gathering or whether it has to be overlaid over the wild animal deposit.


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Animals regenerate slowly over time. A hunting limit that will stop the animal deposit from being exhausted.
Animals regenerate slowly over time. A hunting limit that will stop the animal deposit from being exhausted.


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===Products===
===Products===
Meat can be immediately used as food. Hides can be processed into leather at a [[{{tl}}tannery]].
{{Icon|meat}} Meat can be immediately used as food. {{Icon|hides}} Hides can be processed into {{Icon|leather}} leather at a [[{{tl}}Tannery|tannery]].


==Update history==
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*Introduced: ? (consider checking the [[Changelog]] for more info)
==History==
{| class="wikitable"
!April 26, 2024
|Added hunting camps.
|}
</translate>


</translate>
{{NavboxBuildings}}
[[Category:Buildings]][[Category:Gathering]]
[[Category:Buildings{{#translation:}}]][[Category:Gathering{{#translation:}}]]

Latest revision as of 16:42, 9 June 2024

The hunting camp is a gathering building used to collect Meat.png meat and Hides.png hide resources from the wild animal deposit in the region.

Use

The hunting camp does not require any resources to be constructed, and unassigned families can begin building it immediately after placement. Once fully built, up to three families can be assigned to work in it. Note that the region's animal deposit has an "animal habit" area around it that cannot be built inside, or the deposit may move due to migration.

Animal carcasses are collected in nearby woods. They count towards the general storage as well, so ensure that the hides are being collected to avoid jams. A gathering area can be set although it is unknown how this affects gathering or whether it has to be overlaid over the wild animal deposit.

Animals regenerate slowly over time. A hunting limit that will stop the animal deposit from being exhausted.

Products

Meat.png Meat can be immediately used as food. Hides.png Hides can be processed into Leather.png leather at a tannery.

History

April 26, 2024 Added hunting camps.