⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

User:76561198023776638/building: Difference between revisions

From Manor Lords Official Wiki
(basic preload. accepts type to fill in intro but will otherwise leave a placeholder)
 
(adjust lines of top)
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[{{{name}}}]]
<pre>DRAFT below; destination page in mainspace as above.</pre>
<languages/>
<languages/>
{{InfoboxBuilding
{{InfoboxBuilding
Line 5: Line 7:
         UPGRADED_NAME.png|<translate><!--T:2--> UPGRADED</translate>
         UPGRADED_NAME.png|<translate><!--T:2--> UPGRADED</translate>
         </gallery>
         </gallery>
|type =  <translate><!--T:3--> Gathering Logistic </translate>
|type =  <translate><!--T:3--> (DELETE this message, and all types that do not apply:) Gathering Logistic Residential Farming Industry Trade Administration </translate>
|cost = <translate><!--T:4--> 1 Timber</translate>
|timber = 2
|timber = 2
|planks = 2
|stone = <!-- you can delete these cost types if not required for the building-->
|roof tile =
|workplaces = 4
|workplaces = 4
|produces = <translate><!--T:5--> Resource names</translate>
|produces = <translate><!--T:5--> Resource names</translate>
|storage = <translate><!--T:6--> '''Pantry:''' 50</translate>
|storage = <translate><!--T:6--> '''Misc:''' 50</translate>
|storagegeneric =
|storagelogs =
|Pantry =
|Pantry =
|General =
|upgrades = <translate><!--T:7--> '''UPGRADENAME'''<br />
|upgrades = <translate><!--T:7--> '''Herb Garden'''<br>Allows workers to grow Herbs.<br>Requirements:<br></translate>
Allows workers to grow Herbs.<br />Requirements:<br />
<translate><!--T:8--> * 25 Regional Wealth</translate>
* 25 Regional Wealth
<translate><!--T:9--> * 2 Planks</translate>
* 2 Planks</translate>
|levels = 3
|relocation = <translate><!--T:10--> Yes</translate>
|relocation = <translate><!--T:10--> Yes</translate>
|flexible = <translate><!--T:11--> No</translate>
|flexible = <translate><!--T:11--> No</translate>
Line 23: Line 28:
<translate>
<translate>
<!--T:12-->
<!--T:12-->
The '''{{ {{{|subst:}}}PAGENAME}}''' is a {{{type|gathering}}} building used to collect [[{{tl}}Resources]] from the [[{{tl}}region]].
The {{{name|buildingname}}} is a {{{type|gathering}}} building used to collect [[{{tl}}Resources]] from the [[{{tl}}region]].


<!--T:13-->
<!--T:13-->
==Use==
==Use==
Upon placement, the {{ {{{|subst:}}}PAGENAME}} will require 1 Timber to be constructed. Once fully built, [[{{tl}}family|families]] can be assigned to work in it.
Upon placement, the {{{name|buildingname}}} will require 1 Timber to be constructed. Once fully built, [[{{tl}}family|families]] can be assigned to work in it.


===Mechanics===
===Mechanics===
Line 34: Line 39:
==Upgrades==
==Upgrades==
===Upgrade name===
===Upgrade name===
==Gallery==
==Update history==
*Present at release; March 2024.
*Consider checking the [[changelog]] or similar.
</translate>
</translate>
[[Category:Buildings{{#translation:}}]][[Category:Gathering{{#translation:}}]]
{{NavboxBuildings}}
<includeonly>[[Category:Buildings]][[Category:Gathering]]</includeonly>

Latest revision as of 10:43, 30 May 2024

[[{{{name}}}]]

DRAFT below; destination page in mainspace as above.

The buildingname is a gathering building used to collect Resources from the region.

Use

Upon placement, the buildingname will require 1 Timber to be constructed. Once fully built, families can be assigned to work in it.

Mechanics

Upgrades

Upgrade name

Gallery

Update history

  • Present at release; March 2024.
  • Consider checking the changelog or similar.