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Resources/sv: Difference between revisions
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<languages/> | <languages/> | ||
< | Om väderhändelser inte är avslagna vid spelets start så krävs det att resurser förvaras på ett sätt som skyddar dessa mot väder och vind. Mat förvaras i spanmålsmagasin och allt annat förvaras i förråd. Timmer förvaras inte i förråd utan i skogshuggarstugor. | ||
</ | <span id="Treasury"></span> | ||
== Statskassa == | |||
Statskassan representerar den personliga rikedom som ägs av landets herre, dvs spelaren. Den personga rikedomen kan användas för att hyra in följare (dedikerade krigare) samt legosoldater men också för att bosätta sig i regioner som spelaren spenderat inflytande för att ta över. Inomst som tas in via skatt (vilket sköts via herrgården) övergår också i personlig rikedom. För varje 5% skatt drabbas spelaren av -4 i anseende hos de som bor i regionen. | |||
Om du gör en räd mot ett banditläger kan du välja att behålla belöningen som din personliga rikedom alternativt regional rikedom. | |||
== Inflytande == | |||
= | |||
Inflytande krävs för diplomati samt att göra anspråk. man får det genom att öka sin nivå på bosättningen, anta policies, ta över banditläger, uppgradera din kyrka och herrgård samt donera till kyrkan (tithe) | |||
<div | <div class="mw-translate-fuzzy"> | ||
== Regional | == Regional rikedom == | ||
</div> | </div> | ||
<div | <div class="mw-translate-fuzzy"> | ||
Regional | Regional rikedom representerar den den summa pengar som ägs av byborna i den specifika regionen och erhålles genom att ha nivå 2 hus. Regional rikedom kan spenderas på att importera varor men också för påbyggnad på husen. Den kan också göras om till statskassa (personlig rikedom) via skatt. | ||
</div> | </div> | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Construction resources are used to construct new buildings and upgrade them. There are 7 construction resources: | Construction resources are used to construct new buildings and upgrade them. There are 7 construction resources: | ||
* '''Timber''': obtained from trees at Logging | * '''Timber''': obtained from trees at Logging camp, used in construction and Planks production, requires oxen to be moved | ||
* '''Planks''': obtained from Timber at Sawpit, used in construction | * '''Planks''': obtained from Timber at Sawpit, used in construction | ||
* '''Stone''': obtained from Stone deposits at Stonecutter | * '''Stone''': obtained from Stone deposits at Stonecutter camp, used in construction | ||
* '''Roof Tiles''': obtained from Clay at Clay | * '''Roof Tiles''': obtained from Clay at Clay furnace, used in construction | ||
* '''Tools''': obtained from Iron | * '''Tools''': obtained from Iron slabs at Smithy or Blacksmith's workshop backyard extension. These have no current use except trade | ||
* '''Wooden Parts''': obtained from Planks at Joiner's | * '''Wooden Parts''': obtained from Planks at Joiner's workshop backyard extension. These have no current use except trade | ||
* '''Blocks''': currently unobtainable | * '''Blocks''': currently unobtainable | ||
</div> | </div> | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Food resources are used to fill Hunger and are stored in the Granary. Every | Food resources are used to fill Hunger and are stored in the Granary. Every Family consumes 1 food resource per month. Having more types of food resources increases Approval and Disease resistance. There are 7 food resources: | ||
* '''Meat''': obtained from Wild | * '''Meat''': obtained from Wild animals deposits at Hunting camp | ||
* '''Vegetables''': obtained at Vegetable | * '''Vegetables''': obtained at Vegetable garden backyard extension | ||
* '''Berries''': obtained from Berry deposits at Forager | * '''Berries''': obtained from Berry deposits at Forager hut | ||
* '''Bread''': obtained from Flour at Communal | * '''Bread''': obtained from Flour at Communal oven or Bakery extension backyard extension | ||
* '''Eggs''': obtained at Chicken | * '''Eggs''': obtained at Chicken coop backyard extension | ||
* '''Apples''': obtained at Apple | * '''Apples''': obtained at Apple orchard backyard extension | ||
* '''Honey''': obtained at Apiary | * '''Honey''': obtained at Apiary | ||
</div> | </div> | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Fuel resources are consumed by Burgage | Fuel resources are consumed by Burgage plots and various workplaces. Every Burgage plot consumes 1 fuel resource per month outside Winter and 2 during Winter. There are 2 fuel resources: | ||
* '''Firewood''': obtained from trees at Woodcutter's | * '''Firewood''': obtained from trees at Woodcutter's lodge | ||
* '''Charcoal''': obtained from Firewood at Charcoal | * '''Charcoal''': obtained from Firewood at Charcoal kiln | ||
</div> | </div> | ||
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Crops resources are processed into crafting material resources. While they can be stored in the Granary or Storehouse they are usually kept in the Farmhouse. Hovering over the crops icon will show how many days are left until the closest harvest for each. There are 6 crops resources: | Crops resources are processed into crafting material resources. While they can be stored in the Granary or Storehouse they are usually kept in the Farmhouse. Hovering over the crops icon will show how many days are left until the closest harvest for each. There are 6 crops resources: | ||
* '''Grain''': can be turned into Flour at Windmill | * '''Grain''': can be turned into Flour at Windmill | ||
* '''Flax''': can be turned into Linen at Weaver | * '''Flax''': can be turned into Linen at Weaver workshop | ||
* '''Barley''': can be turned into Malt at Malthouse | * '''Barley''': can be turned into Malt at Malthouse | ||
* '''Dung''' | * '''Dung''' | ||
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* '''Grain''': obtained from Wheat at Farmhouse | * '''Grain''': obtained from Wheat at Farmhouse | ||
* '''Flour''': obtained from Grain at Windmill | * '''Flour''': obtained from Grain at Windmill | ||
* '''Hides''': obtained from Wild | * '''Hides''': obtained from Wild animals deposits at Hunting camp or at Goat shed backyard extensions | ||
* '''Leather''': obtained from Leather at Tannery | * '''Leather''': obtained from Leather at Tannery | ||
* '''Wool''': obtained from sheep at Sheep | * '''Wool''': obtained from sheep at Sheep farm | ||
* '''Yarn''': obtained from Wool at Weaver | * '''Yarn''': obtained from Wool at Weaver workshop | ||
* '''Linen''': obtained from Flax at Weaver | * '''Linen''': obtained from Flax at Weaver workshop | ||
* '''Wax''': obtained at Apiary, requires the Advanced | * '''Wax''': obtained at Apiary, requires the Advanced beekeeping development branch. This has no current use except trade | ||
* '''Malt''': obtained from Barley at Malthouse | * '''Malt''': obtained from Barley at Malthouse | ||
* '''Clay''': obtained from Clay deposits at Mining | * '''Clay''': obtained from Clay deposits at Mining pit | ||
* '''Iron | * '''Iron ore''': obtained from Iron deposits at Mining pit | ||
* '''Iron | * '''Iron slab''': obtained from Iron ore at Bloomery | ||
* '''Dyes''': obtained from Berries at Dyer's | * '''Dyes''': obtained from Berries at Dyer's workshop | ||
</div> | </div> | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Commodities resources may be requested by the Burgage | Commodities resources may be requested by the Burgage plots, depending on their level and employment. There are 7 commodities resources: | ||
* '''Cloaks''': obtained from Dyes and Yarn at Tailor's | * '''Cloaks''': obtained from Dyes and Yarn at Tailor's workshop backyard extension | ||
* '''Clothes''': obtained from Dyes and Linen at Tailor's | * '''Clothes''': obtained from Dyes and Linen at Tailor's workshop backyard extension | ||
* '''Ale''': obtained from Malt at Brewery | * '''Ale''': obtained from Malt at Brewery extension, consumed at Tavern | ||
* '''Shoes''': obtained from Leather at Cobbler's | * '''Shoes''': obtained from Leather at Cobbler's workshop | ||
* '''Herbs''': obtained at Forager | * '''Herbs''': obtained at Forager hut if the Herb garden upgrade has been purchased, used to speed up recovery from diseases | ||
* '''Candles''': currently unobtainable | * '''Candles''': currently unobtainable | ||
* '''Salt''': currently unobtainable | * '''Salt''': currently unobtainable | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Military resources are used for upgrading the militia and the retinue and are created at certain backyard extenstions. There are 10 military resources: | Military resources are used for upgrading the militia and the retinue and are created at certain backyard extenstions. There are 10 military resources: | ||
* '''Sidearms''': obtained from Iron | * '''Sidearms''': obtained from Iron slabs at Blacksmith's workshop backyard extension | ||
* '''Spears''': obtained from Iron | * '''Spears''': obtained from Iron slabs and Planks at Blacksmith's workshop backyard extension | ||
* '''Polearms''': obtained from Iron | * '''Polearms''': obtained from Iron slabs and Planks at Blacksmith's workshop backyard extension | ||
* '''Warbows''': obtained from Planks at Bowyer's | * '''Warbows''': obtained from Planks at Bowyer's workshop backyard extension | ||
* '''Small | * '''Small shields''': obtained from Planks at Joiner's workshop backyard extension | ||
* '''Large | * '''Large shields''': obtained from Planks at Joiner's workshop backyard extension | ||
* '''Gambesons''': obtained from Linen at Tailor's | * '''Gambesons''': obtained from Linen at Tailor's workshop backyard extension | ||
* '''Helmets''': obtained from Iron | * '''Helmets''': obtained from Iron slabs at Armorer's workshop backyard extension | ||
* '''Mail | * '''Mail armor''': obtained from Iron slabs at Armorer's workshop backyard extension, requires Advanced armormaking development branch | ||
* '''Plate | * '''Plate armor''': obtained from Iron slabs at Armorer's workshop backyard extension, requires Master armormaking development branch | ||
</div> | </div> |
Latest revision as of 10:40, 9 May 2024
Om väderhändelser inte är avslagna vid spelets start så krävs det att resurser förvaras på ett sätt som skyddar dessa mot väder och vind. Mat förvaras i spanmålsmagasin och allt annat förvaras i förråd. Timmer förvaras inte i förråd utan i skogshuggarstugor.
Statskassa
Statskassan representerar den personliga rikedom som ägs av landets herre, dvs spelaren. Den personga rikedomen kan användas för att hyra in följare (dedikerade krigare) samt legosoldater men också för att bosätta sig i regioner som spelaren spenderat inflytande för att ta över. Inomst som tas in via skatt (vilket sköts via herrgården) övergår också i personlig rikedom. För varje 5% skatt drabbas spelaren av -4 i anseende hos de som bor i regionen.
Om du gör en räd mot ett banditläger kan du välja att behålla belöningen som din personliga rikedom alternativt regional rikedom.
Inflytande
Inflytande krävs för diplomati samt att göra anspråk. man får det genom att öka sin nivå på bosättningen, anta policies, ta över banditläger, uppgradera din kyrka och herrgård samt donera till kyrkan (tithe)
Regional rikedom
Regional rikedom representerar den den summa pengar som ägs av byborna i den specifika regionen och erhålles genom att ha nivå 2 hus. Regional rikedom kan spenderas på att importera varor men också för påbyggnad på husen. Den kan också göras om till statskassa (personlig rikedom) via skatt.
Construction
Construction resources are used to construct new buildings and upgrade them. There are 7 construction resources:
- Timber: obtained from trees at Logging camp, used in construction and Planks production, requires oxen to be moved
- Planks: obtained from Timber at Sawpit, used in construction
- Stone: obtained from Stone deposits at Stonecutter camp, used in construction
- Roof Tiles: obtained from Clay at Clay furnace, used in construction
- Tools: obtained from Iron slabs at Smithy or Blacksmith's workshop backyard extension. These have no current use except trade
- Wooden Parts: obtained from Planks at Joiner's workshop backyard extension. These have no current use except trade
- Blocks: currently unobtainable
Food
Food resources are used to fill Hunger and are stored in the Granary. Every Family consumes 1 food resource per month. Having more types of food resources increases Approval and Disease resistance. There are 7 food resources:
- Meat: obtained from Wild animals deposits at Hunting camp
- Vegetables: obtained at Vegetable garden backyard extension
- Berries: obtained from Berry deposits at Forager hut
- Bread: obtained from Flour at Communal oven or Bakery extension backyard extension
- Eggs: obtained at Chicken coop backyard extension
- Apples: obtained at Apple orchard backyard extension
- Honey: obtained at Apiary
Fuel
Fuel resources are consumed by Burgage plots and various workplaces. Every Burgage plot consumes 1 fuel resource per month outside Winter and 2 during Winter. There are 2 fuel resources:
- Firewood: obtained from trees at Woodcutter's lodge
- Charcoal: obtained from Firewood at Charcoal kiln
Crops
Crops resources are processed into crafting material resources. While they can be stored in the Granary or Storehouse they are usually kept in the Farmhouse. Hovering over the crops icon will show how many days are left until the closest harvest for each. There are 6 crops resources:
- Grain: can be turned into Flour at Windmill
- Flax: can be turned into Linen at Weaver workshop
- Barley: can be turned into Malt at Malthouse
- Dung
- Fertilizer
Crafting materials
Crafting materials resources are processed into commodities resources. There are 13 crafting materials resources:
- Grain: obtained from Wheat at Farmhouse
- Flour: obtained from Grain at Windmill
- Hides: obtained from Wild animals deposits at Hunting camp or at Goat shed backyard extensions
- Leather: obtained from Leather at Tannery
- Wool: obtained from sheep at Sheep farm
- Yarn: obtained from Wool at Weaver workshop
- Linen: obtained from Flax at Weaver workshop
- Wax: obtained at Apiary, requires the Advanced beekeeping development branch. This has no current use except trade
- Malt: obtained from Barley at Malthouse
- Clay: obtained from Clay deposits at Mining pit
- Iron ore: obtained from Iron deposits at Mining pit
- Iron slab: obtained from Iron ore at Bloomery
- Dyes: obtained from Berries at Dyer's workshop
Commodities
Commodities resources may be requested by the Burgage plots, depending on their level and employment. There are 7 commodities resources:
- Cloaks: obtained from Dyes and Yarn at Tailor's workshop backyard extension
- Clothes: obtained from Dyes and Linen at Tailor's workshop backyard extension
- Ale: obtained from Malt at Brewery extension, consumed at Tavern
- Shoes: obtained from Leather at Cobbler's workshop
- Herbs: obtained at Forager hut if the Herb garden upgrade has been purchased, used to speed up recovery from diseases
- Candles: currently unobtainable
- Salt: currently unobtainable
Military
Military resources are used for upgrading the militia and the retinue and are created at certain backyard extenstions. There are 10 military resources:
- Sidearms: obtained from Iron slabs at Blacksmith's workshop backyard extension
- Spears: obtained from Iron slabs and Planks at Blacksmith's workshop backyard extension
- Polearms: obtained from Iron slabs and Planks at Blacksmith's workshop backyard extension
- Warbows: obtained from Planks at Bowyer's workshop backyard extension
- Small shields: obtained from Planks at Joiner's workshop backyard extension
- Large shields: obtained from Planks at Joiner's workshop backyard extension
- Gambesons: obtained from Linen at Tailor's workshop backyard extension
- Helmets: obtained from Iron slabs at Armorer's workshop backyard extension
- Mail armor: obtained from Iron slabs at Armorer's workshop backyard extension, requires Advanced armormaking development branch
- Plate armor: obtained from Iron slabs at Armorer's workshop backyard extension, requires Master armormaking development branch