⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Translations:Buildings/15/en: Difference between revisions
From Manor Lords Official Wiki
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! width=1% | Development branch | ! width=1% | Development branch | ||
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| '''Logging | | '''Logging camp''' || 2 Timber || Turns trees into Timber. || 3 || 28 Timber || {{Yes}} || | ||
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| '''Woodcutter's | | '''Woodcutter's lodge''' || 1 Timber || Turns trees into Firewood. || 3 || 50 Firewood || {{Yes}} || | ||
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| '''Sawpit''' || 2 Timber || Turns Timber into Planks.<br>Can set a Construction | | '''Sawpit''' || 2 Timber || Turns Timber into Planks.<br>Can set a Construction reserve of Timber, meaning the building will only work if the stored amount is greater. || 2 || 50 Planks || {{Yes}} || | ||
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| '''Forester's | | '''Forester's hut''' || 2 Timber || Produces trees. || 2 || || {{Yes}} || | ||
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| '''Charcoal | | '''Charcoal kiln''' || 2 Timber || Turns 1 Firewood into 2 Charcoal. || 3 || 50 Charcoal || {{No}} || Charcoal burning | ||
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| '''Hunting | | '''Hunting camp''' || || Turns Wild animals into Meat and Hides.<br>Can set a Hunting limit, meaning the building will only work if the animal number is greater. || 2 || 12 Hides<br>36 Meat || {{Yes}} || | ||
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| '''[[ | | '''[[{{tl}}Forager hut|Forager hut]]''' || 1 Timber || Gathers Berries from nearby Berry deposits.<br>Can be upgraded with a Herb Garden for 2 Planks and 25 Regional Wealth, allowing it to produce Herbs. || 4 || 50 Berries || {{Yes}} || | ||
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| '''Apiary''' || 2 Planks || Produces Honey.<br>Every region can sustain up to 2 apiaries by default. Placing more will not increase the yields. || 4 || 5 Honey || {{No}} || Beekeeping | | '''Apiary''' || 2 Planks || Produces Honey.<br>Every region can sustain up to 2 apiaries by default. Placing more will not increase the yields. || 4 || 5 Honey || {{No}} || Beekeeping | ||
|} | |} |
Latest revision as of 09:41, 9 May 2024
Building | Cost | Effects | Workplaces | Storage | Relocation | Development branch |
---|---|---|---|---|---|---|
Logging camp | 2 Timber | Turns trees into Timber. | 3 | 28 Timber | ||
Woodcutter's lodge | 1 Timber | Turns trees into Firewood. | 3 | 50 Firewood | ||
Sawpit | 2 Timber | Turns Timber into Planks. Can set a Construction reserve of Timber, meaning the building will only work if the stored amount is greater. |
2 | 50 Planks | ||
Forester's hut | 2 Timber | Produces trees. | 2 | |||
Charcoal kiln | 2 Timber | Turns 1 Firewood into 2 Charcoal. | 3 | 50 Charcoal |
|
Charcoal burning |
Hunting camp | Turns Wild animals into Meat and Hides. Can set a Hunting limit, meaning the building will only work if the animal number is greater. |
2 | 12 Hides 36 Meat |
|||
Forager hut | 1 Timber | Gathers Berries from nearby Berry deposits. Can be upgraded with a Herb Garden for 2 Planks and 25 Regional Wealth, allowing it to produce Herbs. |
4 | 50 Berries | ||
Apiary | 2 Planks | Produces Honey. Every region can sustain up to 2 apiaries by default. Placing more will not increase the yields. |
4 | 5 Honey |
|
Beekeeping |