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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Translations:Resources/3/en: Difference between revisions

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The treasury represents personal money, which can e used for diplomacy, hiring retinue and mercenaries, as well as settling a new region. Treasury is increased primarily by Taxes, which are set after a Manor has been constructed and decrease Approval.
The treasury represents the personal wealth of the lord of the land, i.e., the player. This personal wealth can be used to hire retinue and mercenaries, as well as to settle new regions claimed by the player. Any revenue collected through taxation via the manor is also stored as personal wealth. However, a 5% land tax incurs a predicted penalty of -4 approval loss.

Latest revision as of 15:10, 30 April 2024

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The treasury represents the personal wealth of the lord of the land, i.e., the player. This personal wealth can be used to hire retinue and mercenaries, as well as to settle new regions claimed by the player. Any revenue collected through taxation via the manor is also stored as personal wealth. However, a 5% land tax incurs a predicted penalty of -4 approval loss.

The treasury represents the personal wealth of the lord of the land, i.e., the player. This personal wealth can be used to hire retinue and mercenaries, as well as to settle new regions claimed by the player. Any revenue collected through taxation via the manor is also stored as personal wealth. However, a 5% land tax incurs a predicted penalty of -4 approval loss.