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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Translations:Buildings/35/en: Difference between revisions
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Administration buildings cannot be relocated and fulfills special gameplay needs. | Administration buildings cannot be relocated and fulfills special gameplay needs. | ||
* '''Settlers | * '''Settlers camp''' can only be placed in regions that has been claimed but has no buildings. It needs at least 250 Treasury to be placed and once placed you can choose to pay 250, 500 or 750 Treasury to determine that starting resources in the new region. Once placed it will immediately be converted into a Homeless people's tents. | ||
* '''Manor''' costs 5 Timber, 20 Planks and 25 Stone. Once constructed it grants 250 Influence, rises the Administration | * '''Manor''' costs 5 Timber, 20 Planks and 25 Stone. Once constructed it grants 250 Influence, rises the Administration level by 1 and enables taxing people. It requires Fuel resources. Only one Manor can be constructed per region. After building the first Manor the Retinue will be recruited. Manors have an area around them where they can be upgraded with various modules: | ||
** Walls cost 2 Planks per segment. If they cross a road it will create a Gate that costs 2 Timber. | ** Walls cost 2 Planks per segment. If they cross a road it will create a Gate that costs 2 Timber. | ||
** Outer | ** Outer towers cost 10 Timber and 5 Stone each and provides 10 Garrison space. | ||
** The | ** The garrison tower costs 10 Timber, 15 Planks and 10 Stone and increases maximum Retinue size by 12. Only one can be constructed. | ||
** Tax | ** Tax offices cost 4 Timber. At present, this building is purely cosmetic; it is undergoing a rework. |
Latest revision as of 09:41, 9 May 2024
Administration buildings cannot be relocated and fulfills special gameplay needs.
- Settlers camp can only be placed in regions that has been claimed but has no buildings. It needs at least 250 Treasury to be placed and once placed you can choose to pay 250, 500 or 750 Treasury to determine that starting resources in the new region. Once placed it will immediately be converted into a Homeless people's tents.
- Manor costs 5 Timber, 20 Planks and 25 Stone. Once constructed it grants 250 Influence, rises the Administration level by 1 and enables taxing people. It requires Fuel resources. Only one Manor can be constructed per region. After building the first Manor the Retinue will be recruited. Manors have an area around them where they can be upgraded with various modules:
- Walls cost 2 Planks per segment. If they cross a road it will create a Gate that costs 2 Timber.
- Outer towers cost 10 Timber and 5 Stone each and provides 10 Garrison space.
- The garrison tower costs 10 Timber, 15 Planks and 10 Stone and increases maximum Retinue size by 12. Only one can be constructed.
- Tax offices cost 4 Timber. At present, this building is purely cosmetic; it is undergoing a rework.