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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Warfare: Difference between revisions

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Each unit may have one of five stances:
<languages/>
* '''Give Ground''' slowly pushes the formation line backward, luring the enemy to follow.
[[File:Units Selected.png|thumb|350px|<translate><!--T:1--> Unit commands menu</translate>]]
* '''Missile Alert''' doubles the chance to avoid or block arrows but halves melee defense.
<translate>
* '''Balanced''' is the default stance with no bonuses or penalties.
<!--T:2-->
* '''Stand Your Ground''' doubles defense but halves attack speed.
* '''Push Forward''' tries to push forward with full force.
 
Units can be ordered to walk or run. Running covers ground more quickly but affects their Fatigue.
Units can be ordered to walk or run. Running covers ground more quickly but affects their Fatigue.


<!--T:3-->
The formation of units can be changed by holding the right mouse button and dragging the mouse to decide the formation depth.
The formation of units can be changed by holding the right mouse button and dragging the mouse to decide the formation depth.


<!--T:4-->
A few units may have additional commands:
A few units may have additional commands:
* Archers can be ordered whether to fire if there is a chance to hit friendly units or attack only where friendly units aren't at risk.
* Archers can be ordered whether to fire if there is a chance to hit friendly units or attack only where friendly units aren't at risk.
* Mercenaries and Retinue can be othered to spread out, which makes them harder to hit with arrows and makes them run slightly faster but also reduces their effectiveness in melee.
* Mercenaries and Retinue can be ordered to spread out, which makes them harder to hit with arrows and makes them run slightly faster but also reduces their effectiveness in melee.
 
<!--T:5-->
If a soldier has a shield it will take reduced damage from front attacks but will gain fatigue instead. If a soldier is attacked from behind he takes double damage. These directional mechanics apply to both melee and ranged attacks.


If a soldier has a shield it will take reduced damage from front attacks but will lose fatigue instead. If a soldier is attacked from behind he takes double damage. These directional mechanics apply to both melee and ranged attacks.
== Unit stats == <!--T:6-->


== Unit stats ==
</translate>
[[File:Unit Stats.png|thumb|400px|<translate><!--T:7--> Unit stats</translate>]]
<translate>
<!--T:8-->
Each unit has the following stats:
Each unit has the following stats:
* '''Morale''' is the willingness to fight. If it reaches critical points some stances become unavailable and if it is depleted the unit will flee from battle. Militia has increased Morale in their home region.
* '''Morale''' is the willingness to fight. If it reaches critical points some stances become unavailable and if it is depleted the unit will flee from battle. Militia has increased Morale in their home region.
* '''Fatigue''' is how rested the unit is. Each point of Fatigue lost reduces Effectiveness by an equal amount. When depleted the unit can no longer run. Fatigue is slowly restored as long as the unit is not doing anything.
* '''Fatigue''' is how rested the unit is. Each point of Fatigue lost reduces Effectiveness by an equal amount. When depleted the unit can no longer run. Fatigue is slowly restored as long as the unit is not doing anything. Fatigue is multiplied by the armor and shield values.  
* '''Effectiveness''' is the attack and defense multiplier. It is increased if the unit is moving or fighting downhill and reduced if the unit is moving and fighting uphill or is surrounded. Archers also lose Effectiveness during rain.
* '''Effectiveness''' is the attack and defense multiplier. It is increased if the unit is moving or fighting downhill and reduced if the unit is moving and fighting uphill or is surrounded. Archers also lose Effectiveness during rain.
* '''Attack''' is how much damage it deals.
* '''Attack''' is how much damage it deals.
* '''Armor''' reduces damage done by enemy Attack.
* '''Armor''' reduces damage done by enemy Attack.
* '''Shield''' reduces damage done by enemy Attack from forward attacks.
* '''Anti Armor''' reduces enemy Armor.
* '''Charge''' gives a bonus to Attack when the initial charge hits the enemy.
* '''Charge''' gives a bonus to Attack when the initial charge hits the enemy.
* '''Anti Armor''' reduces enemy Armor.
* '''Impaling''' cancels the enemy Charge bonus and turns it against them but only if the unit is facing the enemy and not moving.
 
== Unit stances == <!--T:9-->
 
<!--T:10-->
Each unit may have one of five stances:
* '''Give Ground''' slowly pushes the formation line backward, luring the enemy to follow.
* '''Missile Alert''' doubles the chance to avoid or block arrows but halves melee defense.
* '''Balanced''' is the default stance with no bonuses or penalties.
* '''Stand Your Ground''' doubles defense but halves attack speed.
* '''Push Forward''' tries to push forward with full force.
 
== Unit types == <!--T:11-->


== Unit types ==
</translate>
[[File:Militia Screen.png|thumb|400px|Militia recruitment]]
[[File:Militia Screen.png|thumb|400px|<translate><!--T:12--> Militia recruitment</translate>]]
[[File:Retinue Customization.png|thumb|400px|Retinue customization]]
[[File:Retinue Customization.png|thumb|400px|<translate><!--T:13--> Retinue customization</translate>]]
[[File:Mercenaries Screen.png|thumb|400px|The mercenaries hire screen]]
[[File:Mercenaries Screen.png|thumb|400px|<translate><!--T:14--> The mercenaries hire screen</translate>]]
<translate>
<!--T:15-->
There are 3 types of units in Manor Lords: militia, mercenaries and the retinue.
There are 3 types of units in Manor Lords: militia, mercenaries and the retinue.


'''Militia''' are units recruited from among the male villagers. They require weapons depending on the militia type. Each militia is made up of 36 men but can have less if there aren't sufficient weapons. Each soldier will try to equip a Helmet if one is available. If their Burgage Plot is level 3 they will also try to equip a Mail Armor if one is available. There are 4 militia types:
<!--T:16-->
* '''Militia Footmen''' require Sidearms and Small Shields
'''Militia''' are units recruited from among the male villagers. They require weapons depending on the militia type. Each militia is made up of 36 men but can have less if there aren't sufficient weapons. Each soldier will try to equip a Helmet if one is available. If their Burgage Plot is level 2 they will also try to equip a Gambeson if one is available, while level 3 Burgage Plots will request a Mail Armor instead. The helmet and body armor are both optional for a troop to form, but both increase the armor of the troop. There are 4 militia types:
* '''Spear Militia''' require Spears and Large Shields
 
* '''Polearm Militia''' require Polearms
<!--T:17-->
* '''Archer Militia''' require Warbows
{| class="wikitable"
! Unit !! Required equipment !! Attack type !! Attack !!  Shield  !! Charge !! Anti Armor !! Impaling
|-
| '''Militia Footmen''' || Sidearms<br>Small Shields || Melee || 2 || 3 || 0 || No || No
|-
| '''Spear Militia''' || Spears<br>Large Shields || Melee || 1 || 8 || 0 || No || Yes
|-
| '''Polearm Militia''' || Polearms || Melee || 2 || 0 || 2 || 2 || No
|-
| '''Archer Militia''' || Warbows || Ranged || 2 || 0 || 0 || No || No
|}
 
<!--T:18-->
'''Retinue''' is made up of professional soldiers and is created when constructing the first Manor building. Every soldier can individually have its colors customized and its armor upgraded at the cost of 34 if imported or 17 if bought locally from your Treasury. Initially the Retinue has 5 soldiers and each additional soldier must be recruited manually at the cost of 50 Treasury. The Retinue can have up to 12 soldiers and the limit is increased by another 12 for each Garrison Tower module in a Manor. The overall stats of the retinue may vary slightly due to differing weapon distribution - for example having more polearm wielding retinue will lead to having a higher charge and anti armor value, and not having any, sets anti armor to 0.
 
<!--T:19-->
{| class="wikitable"
! Unit !! Attack type !! Attack !! Armor !!  Shield  !! Charge !! Anti Armor !! Impaling
|-
| '''Retinue''' || Melee || 4 || 12 || 32 || 3 || 1 || No
|-
| '''Upgraded Retinue''' || Melee || 4 || 82 || 62 || 3 || 1 || No
|}


'''Retinue''' is made up of professional soldiers and is created when constructing the first Manor building. Every soldier can individually have its colors customized and its armor upgraded at the cost of 9 or 18 Treasury. Initially the Retinue has 5 soldiers and each additional soldier must be recruited manually at the cost of 50 Treasury. The Retinue can have up to 12 soldiers and the limit is increased by another 12 for each Garrison Tower module in a Manor.
=== Mercenaries === <!--T:20-->


=== Mercenaries ===
<!--T:21-->
Mercenaries are paid each month with Treasury. They are rallied as soon as they are hired and if disbanded they will leave.
Mercenaries are paid each month with Treasury. They are rallied as soon as they are hired and if disbanded they will leave.
{| class="wikitable"
{| class="wikitable"
! Unit !! Attack !! Armor !! Shield  !! Charge !! Impaling
! Unit !! Attack type !! Attack !! Armor !! Shield  !! Charge !! Impaling
|-
|-
| '''Brigands''' || 2 (melee) || 5 || 3 || 3 || 0
| '''Brigands''' || Melee || 2 || 5 || 3 || 3 || No
|-
|-
| '''Light Mercenary Archers''' || 2 (ranged) || 3 || 0 || 0 || 0
| '''Light Mercenary Archers''' || Ranged || 2 || 3 || 0 || 0 || No
|-
|-
| '''Light Mercenary Infantry''' || 2 (melee) || 6 || 3 || 0 || 0
| '''Light Mercenary Infantry''' || Melee || 2 || 6 || 3 || 0 || No
|-
|-
| '''Light Mercenary Spearmen''' || 1 (melee) || 8 || 8 || 0 || 10
| '''Light Mercenary Spearmen''' || Melee || 1 || 8 || 8 || 0 || Yes
|-
|-
| '''Heavy Mercenary Archers''' || 2 (ranged) || 6 || 15 || 0 || 0
| '''Heavy Mercenary Archers''' || Ranged || 2 || 6 || 15 || 0 || No
|}
|}


<!--T:22-->
3 mercenary companies are available each month. There are 8 possible mercenary companies:
3 mercenary companies are available each month. There are 8 possible mercenary companies:
* Local Thugs costs 15 and gives 1 Brigands
* '''Local Thugs''' costs 15 and gives 1 Brigands
* Brigands For Hire costs 30 and gives 2 Brigands
* '''Brigands For Hire''' costs 30 and gives 2 Brigands
* The Wayward Sons costs 45 and gives 1 Light Mercenary Archers and 1 Heavy Mercenary Archers
* '''The Wayward Sons''' costs 45 and gives 1 Light Mercenary Archers and 1 Heavy Mercenary Archers
* Battle Brothers costs 50 and gives 1 Light Mercenary Infantry and 1 Light Mercenary Spearmen
* '''Battle Brothers''' costs 50 and gives 1 Light Mercenary Infantry and 1 Light Mercenary Spearmen
* The Brotherhood of the Forest costs 60 and gives 1 Brigands and 1 Light Mercenary Archers
* '''The Brotherhood of the Forest''' costs 60 and gives 1 Brigands and 1 Light Mercenary Archers
* Flock of Crazy Geese costs 90 and gives 1 Light Mercenary Archers, 1 Light Mercenary Infantry and 1 Light Mercenary Spearmen
* '''Flock of Crazy Geese''' costs 90 and gives 1 Light Mercenary Archers, 1 Light Mercenary Infantry and 1 Light Mercenary Spearmen
* Greencaps costs 90 and gives 1 Light Mercenary Archers and 2 Light Mercenary Infantry
* '''Greencaps''' costs 90 and gives 1 Light Mercenary Archers and 2 Light Mercenary Infantry
* The Ravenous Vultures costs 110 and gives 3 Light Mercenary Infantry
* '''The Ravenous Vultures''' costs 110 and gives 3 Light Mercenary Infantry
</translate>

Latest revision as of 21:17, 6 May 2024

Unit commands menu

Units can be ordered to walk or run. Running covers ground more quickly but affects their Fatigue.

The formation of units can be changed by holding the right mouse button and dragging the mouse to decide the formation depth.

A few units may have additional commands:

  • Archers can be ordered whether to fire if there is a chance to hit friendly units or attack only where friendly units aren't at risk.
  • Mercenaries and Retinue can be ordered to spread out, which makes them harder to hit with arrows and makes them run slightly faster but also reduces their effectiveness in melee.

If a soldier has a shield it will take reduced damage from front attacks but will gain fatigue instead. If a soldier is attacked from behind he takes double damage. These directional mechanics apply to both melee and ranged attacks.

Unit stats

Unit stats

Each unit has the following stats:

  • Morale is the willingness to fight. If it reaches critical points some stances become unavailable and if it is depleted the unit will flee from battle. Militia has increased Morale in their home region.
  • Fatigue is how rested the unit is. Each point of Fatigue lost reduces Effectiveness by an equal amount. When depleted the unit can no longer run. Fatigue is slowly restored as long as the unit is not doing anything. Fatigue is multiplied by the armor and shield values.
  • Effectiveness is the attack and defense multiplier. It is increased if the unit is moving or fighting downhill and reduced if the unit is moving and fighting uphill or is surrounded. Archers also lose Effectiveness during rain.
  • Attack is how much damage it deals.
  • Armor reduces damage done by enemy Attack.
  • Shield reduces damage done by enemy Attack from forward attacks.
  • Anti Armor reduces enemy Armor.
  • Charge gives a bonus to Attack when the initial charge hits the enemy.
  • Impaling cancels the enemy Charge bonus and turns it against them but only if the unit is facing the enemy and not moving.

Unit stances

Each unit may have one of five stances:

  • Give Ground slowly pushes the formation line backward, luring the enemy to follow.
  • Missile Alert doubles the chance to avoid or block arrows but halves melee defense.
  • Balanced is the default stance with no bonuses or penalties.
  • Stand Your Ground doubles defense but halves attack speed.
  • Push Forward tries to push forward with full force.

Unit types

Militia recruitment
Retinue customization
The mercenaries hire screen

There are 3 types of units in Manor Lords: militia, mercenaries and the retinue.

Militia are units recruited from among the male villagers. They require weapons depending on the militia type. Each militia is made up of 36 men but can have less if there aren't sufficient weapons. Each soldier will try to equip a Helmet if one is available. If their Burgage Plot is level 2 they will also try to equip a Gambeson if one is available, while level 3 Burgage Plots will request a Mail Armor instead. The helmet and body armor are both optional for a troop to form, but both increase the armor of the troop. There are 4 militia types:

Unit Required equipment Attack type Attack Shield Charge Anti Armor Impaling
Militia Footmen Sidearms
Small Shields
Melee 2 3 0 No No
Spear Militia Spears
Large Shields
Melee 1 8 0 No Yes
Polearm Militia Polearms Melee 2 0 2 2 No
Archer Militia Warbows Ranged 2 0 0 No No

Retinue is made up of professional soldiers and is created when constructing the first Manor building. Every soldier can individually have its colors customized and its armor upgraded at the cost of 34 if imported or 17 if bought locally from your Treasury. Initially the Retinue has 5 soldiers and each additional soldier must be recruited manually at the cost of 50 Treasury. The Retinue can have up to 12 soldiers and the limit is increased by another 12 for each Garrison Tower module in a Manor. The overall stats of the retinue may vary slightly due to differing weapon distribution - for example having more polearm wielding retinue will lead to having a higher charge and anti armor value, and not having any, sets anti armor to 0.

Unit Attack type Attack Armor Shield Charge Anti Armor Impaling
Retinue Melee 4 12 32 3 1 No
Upgraded Retinue Melee 4 82 62 3 1 No

Mercenaries

Mercenaries are paid each month with Treasury. They are rallied as soon as they are hired and if disbanded they will leave.

Unit Attack type Attack Armor Shield Charge Impaling
Brigands Melee 2 5 3 3 No
Light Mercenary Archers Ranged 2 3 0 0 No
Light Mercenary Infantry Melee 2 6 3 0 No
Light Mercenary Spearmen Melee 1 8 8 0 Yes
Heavy Mercenary Archers Ranged 2 6 15 0 No

3 mercenary companies are available each month. There are 8 possible mercenary companies:

  • Local Thugs costs 15 and gives 1 Brigands
  • Brigands For Hire costs 30 and gives 2 Brigands
  • The Wayward Sons costs 45 and gives 1 Light Mercenary Archers and 1 Heavy Mercenary Archers
  • Battle Brothers costs 50 and gives 1 Light Mercenary Infantry and 1 Light Mercenary Spearmen
  • The Brotherhood of the Forest costs 60 and gives 1 Brigands and 1 Light Mercenary Archers
  • Flock of Crazy Geese costs 90 and gives 1 Light Mercenary Archers, 1 Light Mercenary Infantry and 1 Light Mercenary Spearmen
  • Greencaps costs 90 and gives 1 Light Mercenary Archers and 2 Light Mercenary Infantry
  • The Ravenous Vultures costs 110 and gives 3 Light Mercenary Infantry