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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Marketplace: Difference between revisions

From Manor Lords Official Wiki
(preload {{subst:User:76561198023776638/building|name=marketplace}})
 
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<pre>DRAFT below; destination page in mainspace: [[{{{name}}}]]</pre>
<languages />
<languages/>
{{InfoboxBuilding
{{InfoboxBuilding
|image = <gallery>
|image = <gallery>
         {{PAGENAME}}.png|<translate><!--T:1--> Regular</translate>
         marketplace .png|<translate><!--T:1--> Regular</translate>
        UPGRADED_NAME.png|<translate><!--T:2--> UPGRADED</translate>
         </gallery>
         </gallery>
|type =  <translate><!--T:3--> (DELETE this message, and all types that do not apply:) Gathering Logistic Residential Farming Industry Trade Administration </translate>
|type =  <translate><!--T:3--> Residential</translate>
|timber = 2
|cost = no cost/free
|planks = 2
|timber =  
|stone = <!-- you can delete these cost types if not required for the building-->
|planks =  
|stone =  
|roof tile =
|roof tile =
|workplaces = 4
|workplaces = n/a
|produces = <translate><!--T:5--> Resource names</translate>
|produces = <translate></translate>
|storage = <translate><!--T:6--> '''Misc:''' 50</translate>
|storage = <translate><!--T:6--> Per '''stall''': 50</translate>
|storagegeneric =  
|storagegeneric =  
|storagelogs =
|Pantry =
|Pantry =
|upgrades = <translate><!--T:7--> '''Herb Garden'''<br>Allows workers to grow Herbs.<br>Requirements:<br>
|upgrades = <translate></translate>
* 25 Regional Wealth
|relocation = <translate><!--T:10--> No</translate>
* 2 Planks</translate>
|flexible = <translate><!--T:11--> Yes</translate>
|relocation = <translate><!--T:10--> Yes</translate>
|flexible = <translate><!--T:11--> No</translate>
}}
}}


<translate>
<translate>
<!--T:12-->
<!--T:12-->
The marketplace is a gathering building used to collect [[{{tl}}Resources]] from the [[{{tl}}region]].
The '''marketplace''' is a residential location. It provides the mechanism to supply [[{{tl}}burgage plot|burgage plots]].


<!--T:13-->
<!--T:13-->
==Use==
==Use==
Upon placement, the marketplace will require 1 Timber to be constructed. Once fully built, [[{{tl}}family|families]] can be assigned to work in it.
The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Multiple marketplaces can exist, although if this is the case, it is not known if the location or capacity of each marketplace affects the process of setting up stalls.


===Mechanics===
<!--T:14-->
Once placed, a few families employed at [[{{tl}}building|building]] types with a stall will come here to setup a stall. The stall types are fuel, food, and clothing. These families can be assigned to resource production buildings or storage buildings like the [[{{tl}}granary|granary]] to distribute food, or the [[{{tl}}storehouse|storehouse]] which can provide firewood. This will not typically be all the families assigned to that building, just one or two. Each family that operates a marketplace stall takes up one space.
</translate>


<translate>
<!--T:15-->
<!--T:15-->
==Upgrades==
Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this appears to be mainly for flavor and atmospheric reasons rather than having a gameplay purpose.
===Upgrade name===
</translate>
</translate>


==Gallery==
<translate>
<!--T:16-->
Supplying burgage plot residents well with a varied selection of resources increases [[{{tl}}approval|approval]]. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first.
 
==Gallery== <!--T:17-->
 
==Update history== <!--T:18-->
</translate>


==Update history==
{{NavboxBuildings}}
[[Category:Buildings]][[Category:Gathering]]
[[Category:Buildings{{#translation:}}]][[Category:Residential{{#translation:}}]]

Latest revision as of 18:27, 18 May 2024

The marketplace is a residential location. It provides the mechanism to supply burgage plots.

Use

The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Multiple marketplaces can exist, although if this is the case, it is not known if the location or capacity of each marketplace affects the process of setting up stalls.

Once placed, a few families employed at building types with a stall will come here to setup a stall. The stall types are fuel, food, and clothing. These families can be assigned to resource production buildings or storage buildings like the granary to distribute food, or the storehouse which can provide firewood. This will not typically be all the families assigned to that building, just one or two. Each family that operates a marketplace stall takes up one space.

Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this appears to be mainly for flavor and atmospheric reasons rather than having a gameplay purpose.

Supplying burgage plot residents well with a varied selection of resources increases approval. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first.

Gallery

Update history