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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Storehouse: Difference between revisions

From Manor Lords Official Wiki
(building lcase)
(generic info about generic storage)
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|stone = <!-- you can delete these cost types if not required for the building-->
|stone = <!-- you can delete these cost types if not required for the building-->
|roof tile =
|roof tile =
|workplaces = 4
|workplaces = 2
|produces = <translate><!--T:5--> Resource names</translate>
|produces = <translate><!--T:5--> Resource names</translate>
|storage = <translate><!--T:6--> '''Misc:''' 50</translate>
|storage = <translate><!--T:6--> '''Misc:''' 50</translate>
|Pantry =
|Pantry =
|General =  
|storagegeneric = 250
|upgrades = <translate><!--T:7--> '''Herb Garden'''<br>Allows workers to grow Herbs.<br>Requirements:<br>
|upgrades = <translate><!--T:7--> '''Large Storehouse'''<br/>
Allows workers to grow Herbs.<br/>
Requirements:<br/>
  * 25 Regional Wealth
  * 25 Regional Wealth
  * 2 Planks</translate>
  * 2 Planks</translate>
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<translate>
<translate>
<!--T:12-->
<!--T:12-->
The Storehouse is a gathering building used to collect [[{{tl}}Resources]] from the [[{{tl}}region]].
The Storehouse is a gathering building used to store [[{{tl}}Resources]] and protect them from weather damage.


<!--T:13-->
<!--T:13-->
==Use==
==Use==
Upon placement, the Storehouse will require 1 Timber to be constructed. Once fully built, [[{{tl}}family|families]] can be assigned to work in it.
Upon placement, the Storehouse will require 2 timber to be constructed. Once fully built, 2 [[{{tl}}family|families]] can be assigned to work in it.
 
They will collect any valid resources from the generic storages of other buildings. Collection by storehouse workers is done automatically at all times, even if those other buildings' generic storages are not full. Note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead.
 
The storehouse has a cart that a familymember can use to move 10 resources at a time, which is a key advantage. This makes it more efficient than workers at the other building dropping off resources by hand.
 
Also, note that resources left outside in piles can spoil due to rain. The storehouse is one way of preventing this.


===Mechanics===
===Mechanics===
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<!--T:15-->
==Upgrades==
==Upgrades==
===Upgrade name===
===Large storehouse===
Upgrades storage to 2500 items. Increases workplace family spots to 4.
 
</translate>
</translate>
[[Category:Buildings]][[Category:Gathering]]
[[Category:Buildings]][[Category:Gathering]]

Revision as of 04:16, 11 May 2024

DRAFT below; destination page in mainspace: [[{{{name}}}]]

The Storehouse is a gathering building used to store Resources and protect them from weather damage.

Use

Upon placement, the Storehouse will require 2 timber to be constructed. Once fully built, 2 families can be assigned to work in it.

They will collect any valid resources from the generic storages of other buildings. Collection by storehouse workers is done automatically at all times, even if those other buildings' generic storages are not full. Note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead.

The storehouse has a cart that a familymember can use to move 10 resources at a time, which is a key advantage. This makes it more efficient than workers at the other building dropping off resources by hand.

Also, note that resources left outside in piles can spoil due to rain. The storehouse is one way of preventing this.

Mechanics

Upgrades

Large storehouse

Upgrades storage to 2500 items. Increases workplace family spots to 4.