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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Warfare/nl: Difference between revisions

From Manor Lords Official Wiki
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<languages/>
<languages/>
[[File:Units Selected.png|thumb|350px|<span lang="en" dir="ltr" class="mw-content-ltr">Unit commands menu</span>]]
[[File:Units Selected.png|thumb|350px|Troepen bevel menu]]
<div lang="en" dir="ltr" class="mw-content-ltr">
Troepen kunnen de opdracht krijgen om te lopen of rennen. Hardlopen bestrijkt de grond sneller, maar heeft invloed op hun vermoeidheid.
Units can be ordered to walk or run. Running covers ground more quickly but affects their Fatigue.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
De formatie van de troepen kunnen aangepast worden door het inhouden van de rechtermuisknop en te slepen naar de gewenste formatie diepte.
The formation of units can be changed by holding the right mouse button and dragging the mouse to decide the formation depth.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Een paar eenheden kunnen extra commando's hebben:
A few units may have additional commands:
* Boogschutters kunnen de opdracht krijgen om te schieten als er een kans is om eigen eenheden te raken, of om alleen aan te vallen waar eigen eenheden geen gevaar lopen.
* Archers can be ordered whether to fire if there is a chance to hit friendly units or attack only where friendly units aren't at risk.
* Huurlingen en gevolg kunnen worden bevolen zich te verspreiden, waardoor ze moeilijker met pijlen te raken zijn en iets sneller rennen, maar ook hun effectiviteit in gevechten vermindert.
* Mercenaries and Retinue can be ordered to spread out, which makes them harder to hit with arrows and makes them run slightly faster but also reduces their effectiveness in melee.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Als een soldaat een schild heeft, zal hij minder schade oplopen door frontale aanvallen, maar zal hij in plaats daarvan sneller vermoeid raken. Als een soldaat van achteren wordt aangevallen, loopt hij dubbele schade op. Deze richtingsmechanismen zijn van toepassing op zowel melee- als afstandsaanvallen.
If a soldier has a shield it will take reduced damage from front attacks but will gain fatigue instead. If a soldier is attacked from behind he takes double damage. These directional mechanics apply to both melee and ranged attacks.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Unit_stats"></span>
== Unit stats ==
== Eenheidsstatistieken ==
</div>


[[File:Unit Stats.png|thumb|400px|<span lang="en" dir="ltr" class="mw-content-ltr">Unit stats</span>]]
[[File:Unit Stats.png|thumb|400px|Eenheidsstatistieken]]
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Each unit has the following stats:
Each unit has the following stats:
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</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Unit_types"></span>
== Unit types ==
== Eenheidstypen ==
</div>


[[File:Militia Screen.png|thumb|400px|<span lang="en" dir="ltr" class="mw-content-ltr">Militia recruitment</span>]]
[[File:Militia Screen.png|thumb|400px|Rekrutering van milities]]
[[File:Retinue Customization.png|thumb|400px|<span lang="en" dir="ltr" class="mw-content-ltr">Retinue customization</span>]]
[[File:Retinue Customization.png|thumb|400px|bedienden personaliseren]]
[[File:Mercenaries Screen.png|thumb|400px|<span lang="en" dir="ltr" class="mw-content-ltr">The mercenaries hire screen</span>]]
[[File:Mercenaries Screen.png|thumb|400px|Het huurscherm van de huurlingen]]
<div lang="en" dir="ltr" class="mw-content-ltr">
Er zijn 3 soorten eenheden in Manor Lords: milities, huurlingen en de volgenlingen.
There are 3 types of units in Manor Lords: militia, mercenaries and the retinue.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Militia''' are units recruited from among the male villagers. They require weapons depending on the militia type. Each militia is made up of 36 men but can have less if there aren't sufficient weapons. Each soldier will try to equip a Helmet if one is available. If their Burgage Plot is level 2 they will also try to equip a Gambeson if one is available, while level 3 Burgage Plots will request a Mail Armor instead. The helmet and body armor are both optional for a troop to form, but both increase the armor of the troop. There are 4 militia types:
'''Militia''' are units recruited from among the male villagers. They require weapons depending on the militia type. Each militia is made up of 36 men but can have less if there aren't sufficient weapons. Each soldier will try to equip a Helmet if one is available. If their Burgage Plot is level 2 they will also try to equip a Gambeson if one is available, while level 3 Burgage Plots will request a Mail Armor instead. The helmet and body armor are both optional for a troop to form, but both increase the armor of the troop. There are 4 militia types:
* '''Militia Footmen''' require Sidearms and Small Shields
* '''Spear Militia''' require Spears and Large Shields
* '''Polearm Militia''' require Polearms
* '''Archer Militia''' require Warbows
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
! Unit !! Attack type !! Attack !!  Shield  !! Charge !! Anti Armor !! Impaling  
! Unit !! Required equipment !! Attack type !! Attack !!  Shield  !! Charge !! Anti Armor !! Impaling  
|-
|-
| '''Militia Footmen''' || Melee || 2 || 3 || 0 || No || No
| '''Militia Footmen''' || Sidearms<br>Small Shields || Melee || 2 || 3 || 0 || No || No
|-
|-
| '''Spear Militia''' || Melee || 1 || 8 || 0 || No || Yes
| '''Spear Militia''' || Spears<br>Large Shields || Melee || 1 || 8 || 0 || No || Yes
|-
|-
| '''Polearm Militia''' || Melee || 2 || 0 || 2 || 2 || No
| '''Polearm Militia''' || Polearms || Melee || 2 || 0 || 2 || 2 || No
|-
|-
| '''Archer Militia''' || Ranged || 2 || 0 || 0 || No || No
| '''Archer Militia''' || Warbows || Ranged || 2 || 0 || 0 || No || No
|}
|}
</div>
</div>
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</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Mercenaries"></span>
=== Mercenaries ===
 
</div>
=== Huurlingen ===


   
   

Latest revision as of 16:27, 7 May 2024

Troepen bevel menu

Troepen kunnen de opdracht krijgen om te lopen of rennen. Hardlopen bestrijkt de grond sneller, maar heeft invloed op hun vermoeidheid.

De formatie van de troepen kunnen aangepast worden door het inhouden van de rechtermuisknop en te slepen naar de gewenste formatie diepte.

Een paar eenheden kunnen extra commando's hebben:

  • Boogschutters kunnen de opdracht krijgen om te schieten als er een kans is om eigen eenheden te raken, of om alleen aan te vallen waar eigen eenheden geen gevaar lopen.
  • Huurlingen en gevolg kunnen worden bevolen zich te verspreiden, waardoor ze moeilijker met pijlen te raken zijn en iets sneller rennen, maar ook hun effectiviteit in gevechten vermindert.

Als een soldaat een schild heeft, zal hij minder schade oplopen door frontale aanvallen, maar zal hij in plaats daarvan sneller vermoeid raken. Als een soldaat van achteren wordt aangevallen, loopt hij dubbele schade op. Deze richtingsmechanismen zijn van toepassing op zowel melee- als afstandsaanvallen.

Eenheidsstatistieken

Eenheidsstatistieken

Each unit has the following stats:

  • Morale is the willingness to fight. If it reaches critical points some stances become unavailable and if it is depleted the unit will flee from battle. Militia has increased Morale in their home region.
  • Fatigue is how rested the unit is. Each point of Fatigue lost reduces Effectiveness by an equal amount. When depleted the unit can no longer run. Fatigue is slowly restored as long as the unit is not doing anything. Fatigue is multiplied by the armor and shield values.
  • Effectiveness is the attack and defense multiplier. It is increased if the unit is moving or fighting downhill and reduced if the unit is moving and fighting uphill or is surrounded. Archers also lose Effectiveness during rain.
  • Attack is how much damage it deals.
  • Armor reduces damage done by enemy Attack.
  • Shield reduces damage done by enemy Attack from forward attacks.
  • Anti Armor reduces enemy Armor.
  • Charge gives a bonus to Attack when the initial charge hits the enemy.
  • Impaling cancels the enemy Charge bonus and turns it against them but only if the unit is facing the enemy and not moving.

Unit stances

Each unit may have one of five stances:

  • Give Ground slowly pushes the formation line backward, luring the enemy to follow.
  • Missile Alert doubles the chance to avoid or block arrows but halves melee defense.
  • Balanced is the default stance with no bonuses or penalties.
  • Stand Your Ground doubles defense but halves attack speed.
  • Push Forward tries to push forward with full force.

Eenheidstypen

Rekrutering van milities
bedienden personaliseren
Het huurscherm van de huurlingen

Er zijn 3 soorten eenheden in Manor Lords: milities, huurlingen en de volgenlingen.

Militia are units recruited from among the male villagers. They require weapons depending on the militia type. Each militia is made up of 36 men but can have less if there aren't sufficient weapons. Each soldier will try to equip a Helmet if one is available. If their Burgage Plot is level 2 they will also try to equip a Gambeson if one is available, while level 3 Burgage Plots will request a Mail Armor instead. The helmet and body armor are both optional for a troop to form, but both increase the armor of the troop. There are 4 militia types:

Unit Required equipment Attack type Attack Shield Charge Anti Armor Impaling
Militia Footmen Sidearms
Small Shields
Melee 2 3 0 No No
Spear Militia Spears
Large Shields
Melee 1 8 0 No Yes
Polearm Militia Polearms Melee 2 0 2 2 No
Archer Militia Warbows Ranged 2 0 0 No No

Retinue is made up of professional soldiers and is created when constructing the first Manor building. Every soldier can individually have its colors customized and its armor upgraded at the cost of 34 if imported or 17 if bought locally from your Treasury. Initially the Retinue has 5 soldiers and each additional soldier must be recruited manually at the cost of 50 Treasury. The Retinue can have up to 12 soldiers and the limit is increased by another 12 for each Garrison Tower module in a Manor. The overall stats of the retinue may vary slightly due to differing weapon distribution - for example having more polearm wielding retinue will lead to having a higher charge and anti armor value, and not having any, sets anti armor to 0.

Unit Attack type Attack Armor Shield Charge Anti Armor Impaling
Retinue Melee 4 12 32 3 1 No
Upgraded Retinue Melee 4 82 62 3 1 No

Huurlingen

Mercenaries are paid each month with Treasury. They are rallied as soon as they are hired and if disbanded they will leave.

Unit Attack type Attack Armor Shield Charge Impaling
Brigands Melee 2 5 3 3 No
Light Mercenary Archers Ranged 2 3 0 0 No
Light Mercenary Infantry Melee 2 6 3 0 No
Light Mercenary Spearmen Melee 1 8 8 0 Yes
Heavy Mercenary Archers Ranged 2 6 15 0 No

3 mercenary companies are available each month. There are 8 possible mercenary companies:

  • Local Thugs costs 15 and gives 1 Brigands
  • Brigands For Hire costs 30 and gives 2 Brigands
  • The Wayward Sons costs 45 and gives 1 Light Mercenary Archers and 1 Heavy Mercenary Archers
  • Battle Brothers costs 50 and gives 1 Light Mercenary Infantry and 1 Light Mercenary Spearmen
  • The Brotherhood of the Forest costs 60 and gives 1 Brigands and 1 Light Mercenary Archers
  • Flock of Crazy Geese costs 90 and gives 1 Light Mercenary Archers, 1 Light Mercenary Infantry and 1 Light Mercenary Spearmen
  • Greencaps costs 90 and gives 1 Light Mercenary Archers and 2 Light Mercenary Infantry
  • The Ravenous Vultures costs 110 and gives 3 Light Mercenary Infantry