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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Burgage plot: Difference between revisions
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'''Burgage plots''' provide living spaces and are one of the primary buildings in Manor Lords. Burgage plots use the flexible plots system and require two [[Resources#Construction|timber]] per building. A burgage plot can then be equipped with a single extension. A variety of extensions exist that produce either food or resources. Certain extensions, such as the apple orchard and armorer's workshop, require the player to invest a development point before they can be built. | '''Burgage plots''' provide living spaces and are one of the primary buildings in Manor Lords. Burgage plots use the flexible plots system and require two [[Resources#Construction|timber]] per building. A burgage plot can then be equipped with a single extension. A variety of extensions exist that produce either food or resources. Certain extensions, such as the apple orchard and armorer's workshop, require the player to invest a development point before they can be built. Burgage plots are a crucial part of gaining development points. | ||
==Use== | |||
Burgage plots are the only permanent source of housing in the game, with the standard house having one living space. Each living space can hold one family, comprised of multiple people. They require two timber to place and are flexible. This allows multiple plots to be placed at once and for different shapes to be created. | |||
Each home requires [[resources]] which can be bought from a marketplace by a resident of the home, fulfilling the food or firewood requirement for each home. | |||
Level two homes can hold armaments for the militiamen in the household, with two of each weapon and piece of armor being allowed to be stocked in the house at once. | |||
Burgage plots are an integral part of the development points system, with them being required for point obtainment. Each tier of settlement requires a certain amount of level one, two, and three burgage plots to advance. | |||
==Upgrades== | |||
Upon meeting the requirements for the next level, burgage plots can be upgraded to level three at maximum, for a fee of resources and/or regional wealth. Increased levels contributes to the player's progress on settlement level and overall increases the functionality of the burgage plot. | |||
All burgage plots that are not large enough to fit two homes but can fit one can be upgraded to include one more living space. This upgrade requires two [[Resources#Construction|timber]] to construct. | |||
===Levels=== | |||
====Level 1==== | |||
All plots placed down initially start off as level one burgage plots. These plots can be upgraded to have certain backyard extensions for regional wealth. Level one burgage plots can hold 15 items in its generic storage and 25 items in its pantry, but cannot store any armaments. Base burgage plots have one living space, but like all plots that meet the required size, can be upgraded to add an additional living space. Burgage plots can be upgraded to level two | |||
====Level 2==== | |||
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Revision as of 00:04, 3 May 2024
This page has been moved. For the current name, see Template:InfoboxBuilding. Please do not use this formatting (in English). As of 11 May, the language variants currently still exist here.
Please make sure to check the translations of forager hut (the berry one) as they may use BuildingInfobox/fr or something and should be updated once the pages are moved.
Burgage plots provide living spaces and are one of the primary buildings in Manor Lords. Burgage plots use the flexible plots system and require two timber per building. A burgage plot can then be equipped with a single extension. A variety of extensions exist that produce either food or resources. Certain extensions, such as the apple orchard and armorer's workshop, require the player to invest a development point before they can be built. Burgage plots are a crucial part of gaining development points.
Use
Burgage plots are the only permanent source of housing in the game, with the standard house having one living space. Each living space can hold one family, comprised of multiple people. They require two timber to place and are flexible. This allows multiple plots to be placed at once and for different shapes to be created.
Each home requires resources which can be bought from a marketplace by a resident of the home, fulfilling the food or firewood requirement for each home.
Level two homes can hold armaments for the militiamen in the household, with two of each weapon and piece of armor being allowed to be stocked in the house at once.
Burgage plots are an integral part of the development points system, with them being required for point obtainment. Each tier of settlement requires a certain amount of level one, two, and three burgage plots to advance.
Upgrades
Upon meeting the requirements for the next level, burgage plots can be upgraded to level three at maximum, for a fee of resources and/or regional wealth. Increased levels contributes to the player's progress on settlement level and overall increases the functionality of the burgage plot.
All burgage plots that are not large enough to fit two homes but can fit one can be upgraded to include one more living space. This upgrade requires two timber to construct.
Levels
Level 1
All plots placed down initially start off as level one burgage plots. These plots can be upgraded to have certain backyard extensions for regional wealth. Level one burgage plots can hold 15 items in its generic storage and 25 items in its pantry, but cannot store any armaments. Base burgage plots have one living space, but like all plots that meet the required size, can be upgraded to add an additional living space. Burgage plots can be upgraded to level two