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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Game setup: Difference between revisions
From Manor Lords Official Wiki
(Created page with "== Game Setup == The first thing you will do when starting a new game is set up the game rules. The game also offers a few pre-made sets of settings for objectives and difficulty, which can be combined together. * '''End goal''' ** ''Growth'': Reach Large Town settlement level to win. ** ''Conquest'': Claim all regions to win. ** ''None'': Endless play. * '''Off map adversary''' ** ''Absent'': No adversary. ** ''Present'': Adds an AI opponent located off map. He controls...") |
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** ''Growth'': Reach Large Town settlement level to win. | ** ''Growth'': Reach Large Town settlement level to win. | ||
** ''Conquest'': Claim all regions to win. | ** ''Conquest'': Claim all regions to win. | ||
** ''Domination'': Eliminate all the other lords by claiming their territory. (requires off map adversary) | |||
** ''None'': Endless play. | ** ''None'': Endless play. | ||
* '''Off map adversary''' | * '''Off map adversary''' | ||
** ''Absent'': No adversary. | ** ''Absent'': No adversary. | ||
** ''Present'': Adds an AI opponent located off map. He controls 2 regions and brings his soldiers to the main game map when challenged. | ** ''Present'': Adds an AI opponent located off map. He controls 2 regions and brings his soldiers to the main game map when challenged. | ||
* '''AI aggressiveness''' | * '''AI aggressiveness''' (requires off map adversary set to Present) | ||
** ''Reactive'': AI lords don't press claims towards the player's regions, but they will protect their own. | ** ''Reactive'': AI lords don't press claims towards the player's regions, but they will protect their own. | ||
** ''Balanced'': AI lords may press a claim towards the player's regions after they run out of neutral regions to claim. | ** ''Balanced'': AI lords may press a claim towards the player's regions after they run out of neutral regions to claim. | ||
** ''Aggressive'': AI lords may press claims towards the player's regions at will. | ** ''Aggressive'': AI lords may press claims towards the player's regions at will. | ||
* '''Raider frequency''' | |||
** ''None'': No random raids. | |||
** ''Medium'': No more than a single raid every 2 years. | |||
** ''Frequent'': Possibly less than a year between each raid. | |||
* '''Raider free years''' (requires raider frequency set to Medium or Frequent) | |||
** ''1'': One year before raids start happening. | |||
** ''2'': Two years before raids start happening. | |||
** ''3'': Three years before raids start happening. | |||
** ''4'': Four years before raids start happening. | |||
** ''5'': Five years before raids start happening. |
Revision as of 20:25, 9 April 2024
Game Setup
The first thing you will do when starting a new game is set up the game rules. The game also offers a few pre-made sets of settings for objectives and difficulty, which can be combined together.
- End goal
- Growth: Reach Large Town settlement level to win.
- Conquest: Claim all regions to win.
- Domination: Eliminate all the other lords by claiming their territory. (requires off map adversary)
- None: Endless play.
- Off map adversary
- Absent: No adversary.
- Present: Adds an AI opponent located off map. He controls 2 regions and brings his soldiers to the main game map when challenged.
- AI aggressiveness (requires off map adversary set to Present)
- Reactive: AI lords don't press claims towards the player's regions, but they will protect their own.
- Balanced: AI lords may press a claim towards the player's regions after they run out of neutral regions to claim.
- Aggressive: AI lords may press claims towards the player's regions at will.
- Raider frequency
- None: No random raids.
- Medium: No more than a single raid every 2 years.
- Frequent: Possibly less than a year between each raid.
- Raider free years (requires raider frequency set to Medium or Frequent)
- 1: One year before raids start happening.
- 2: Two years before raids start happening.
- 3: Three years before raids start happening.
- 4: Four years before raids start happening.
- 5: Five years before raids start happening.