⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Resources: Difference between revisions

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== Construction ==
== Construction ==
Construction resources are used to construct new buildings and upgrade them. There are 7 construction resources:
Construction resources are used to construct new buildings and upgrade them. There are 7 construction resources:
* Timber
* Timber: obtained from trees at Logging Camp, used in construction and Planks production, requires oxen to be moved
* Planks
* Planks: obtained from Timber at Sawpit, used in construction
* Stone
* Stone: obtained from Stone deposits at Stonecutter Camp, used in construction
* Tools
* Roof Tiles: obtained from Clay at Clay Furnace, used in construction
* Wooden Parts
* Tools: obtained from Iron Slabs at Blacksmith's Workshop
* Rooftiles
* Wooden Parts: obtained from Planks at Joiner's Workshop
* Blocks
* Blocks
Timber requires Oxen to be moved. Villagers will automatically get the ox when they need it.


== Food ==
== Food ==
Food resources are used to fill Hunger. Every Burgage Plot consumes 1 food resource per month. Having more types of food resources increases Approval and Disease Resistance. There are 7 food resources:
Food resources are used to fill Hunger. Every Burgage Plot consumes 1 food resource per month. Having more types of food resources increases Approval and Disease Resistance. There are 7 food resources:
* Meat
* Meat: obtained from Wild Animals deposits at Hunting Camp
* Vegetables
* Vegetables: obtained at Vegetable Garden backyard extension
* Berries
* Berries: obtained from Berry deposits at Forager Hut
* Bread
* Bread: obtained from Flour at Communal Oven or Bakery Extension backyard extension
* Eggs
* Eggs: obtained at Chicken Coop backyard extension
* Apples
* Apples: obtained at Apple Orchard backyard extension
* Honey
* Honey: obtained at Apiary


== Fuel ==
== Fuel ==
Fuel resources are consumed by Burgage Plots and various workplaces. Every Burgage Plot consumes 1 fuel resource per month outside Winter and 2 during Winter. There are 2 fuel resources:
Fuel resources are consumed by Burgage Plots and various workplaces. Every Burgage Plot consumes 1 fuel resource per month outside Winter and 2 during Winter. There are 2 fuel resources:
* Firewood
* Firewood: obtained from trees at Woodcutter's Lodge
* Charcoal
* Charcoal: obtained from Firewood at Charcoal Kiln


== Crops ==
== Crops ==
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== Crafting materials ==
== Crafting materials ==
Crafting materials resources are processed into commodities resources. There are 13 crafting materials resources:
Crafting materials resources are processed into commodities resources. There are 13 crafting materials resources:
* Grain
* Grain: obtained from Wheat at Farmhouse
* Flour
* Flour: obtained from Grain at Windmill
* Hides
* Hides: obtained from Wild Animals deposits at Hunting Camp
* Leather
* Leather: obtained from Leather at Tannery
* Wool
* Wool: obtained from sheep at Sheep Farm
* Yarn
* Yarn: obtained from Wool at Weaver Workshop
* Linen
* Linen: obtained from Flax at Weaver Workshop
* Wax
* Wax: obtained at Apiary, requires the Advanced Beekeeping development branch
* Malt
* Malt
* Iron Ore
* Iron Ore

Revision as of 18:07, 11 April 2024

Unless weather events have been disabled at game setup, resources need to be stored to be protected from weather. Non-food resources are stored in a Storehouses while food resources and Ale are stored in Granaries. Timber does not need storage.

Treasury

The treasury represents personal money, which can e used for diplomacy, hiring retinue and mercenaries, as well as settling a new region. Treasury is increased primarily by Taxes, which are set after a Manor has been constructed and decrease Approval.

Influence

Influence is requires for diplomacy and pressing claims. It can be gained from raising the settlement level, enacting a policy, conquering bandit camps, upgrading Church and manor buildings and setting a Tithe.

Regional Wealth

Regional Wealth represents the amount of money owned by villagers in the region and is obtained by exporting and having level 2 Burgage Plots. Regional Wealth can be spent on imports or Burgage Plots backyard extensions or converted to Treasury via a Tax Policy.

Construction

Construction resources are used to construct new buildings and upgrade them. There are 7 construction resources:

  • Timber: obtained from trees at Logging Camp, used in construction and Planks production, requires oxen to be moved
  • Planks: obtained from Timber at Sawpit, used in construction
  • Stone: obtained from Stone deposits at Stonecutter Camp, used in construction
  • Roof Tiles: obtained from Clay at Clay Furnace, used in construction
  • Tools: obtained from Iron Slabs at Blacksmith's Workshop
  • Wooden Parts: obtained from Planks at Joiner's Workshop
  • Blocks

Food

Food resources are used to fill Hunger. Every Burgage Plot consumes 1 food resource per month. Having more types of food resources increases Approval and Disease Resistance. There are 7 food resources:

  • Meat: obtained from Wild Animals deposits at Hunting Camp
  • Vegetables: obtained at Vegetable Garden backyard extension
  • Berries: obtained from Berry deposits at Forager Hut
  • Bread: obtained from Flour at Communal Oven or Bakery Extension backyard extension
  • Eggs: obtained at Chicken Coop backyard extension
  • Apples: obtained at Apple Orchard backyard extension
  • Honey: obtained at Apiary

Fuel

Fuel resources are consumed by Burgage Plots and various workplaces. Every Burgage Plot consumes 1 fuel resource per month outside Winter and 2 during Winter. There are 2 fuel resources:

  • Firewood: obtained from trees at Woodcutter's Lodge
  • Charcoal: obtained from Firewood at Charcoal Kiln

Crops

Crops resources are processed into crafting material resources. There are 6 crops resources:

  • Wheat
  • Flax
  • Barley
  • Rye
  • Dung
  • Fertilizer

Crafting materials

Crafting materials resources are processed into commodities resources. There are 13 crafting materials resources:

  • Grain: obtained from Wheat at Farmhouse
  • Flour: obtained from Grain at Windmill
  • Hides: obtained from Wild Animals deposits at Hunting Camp
  • Leather: obtained from Leather at Tannery
  • Wool: obtained from sheep at Sheep Farm
  • Yarn: obtained from Wool at Weaver Workshop
  • Linen: obtained from Flax at Weaver Workshop
  • Wax: obtained at Apiary, requires the Advanced Beekeeping development branch
  • Malt
  • Iron Ore
  • Iron Slab
  • Clay
  • Dyes

Commodities

Commodities resources may be requested by the Burgage Plots, depending on their level and employment. There are 7 commodities resources:

  • Cloaks
  • Clothes
  • Candles
  • Salt
  • Ale
  • Shoes
  • Herbs

Herbs can also be used to speed up recovery from diseases.

Military

Military resources are used for upgrading the militia and the retinue. There are 10 military resources:

  • Sidearms
  • Warbows
  • Small Shields
  • Large Shields
  • Spears
  • Helmets
  • Mail Armor
  • Plate Armor
  • Gambesons
  • Polearms