Resources

Unless weather events have been disabled at game setup, resources need to be stored to be protected from weather. Non-food resources are stored in a Storehouses while food resources and Ale are stored in Granaries. Timber does not need storage.

Treasury
The treasury represents personal money, which can e used for diplomacy, hiring retinue and mercenaries, as well as settling a new region. Treasury is increased primarily by Taxes, which are set after a Manor has been constructed and decrease Approval.

Influence
Influence is requires for diplomacy and pressing claims. It can be gained from raising the settlement level, enacting a policy, conquering bandit camps, and upgrading Church and manor buildings.

Regional Wealth
Regional Wealth represents the amount of money owned by villagers in the region and is obtained by exporting and having level 2 Burgage Plots. Regional Wealth can be spent on imports or Burgage Plots backyard extensions or converted to Treasury via a Tax Policy.

Construction
Construction resources are used to construct new buildings and upgrade them. There are 7 construction resources: Timber requires Oxen to be moved. Villagers will automatically get the ox when they need it.
 * Timber
 * Planks
 * Stone
 * Tools
 * Wooden Parts
 * Rooftiles
 * Blocks

Food
Food resources are used to fill Hunger. Every Burgage Plot consumes 1 food resource per month. Having more types of food resources increases Approval and Disease Resistance. There are 7 food resources:
 * Meat
 * Vegetables
 * Berries
 * Bread
 * Eggs
 * Apples
 * Honey

Fuel
Fuel resources are consumed by Burgage Plots and various workplaces. Every Burgage Plot consumes 1 fuel resource per month outside Winter and 2 during Winter. There are 2 fuel resources:
 * Firewood
 * Charcoal

Crops
Crops resources are processed into crafting material resources. There are 6 crops resources:
 * Wheat
 * Flax
 * Barley
 * Rye
 * Dung
 * Fertilizer

Crafting materials
Crafting materials resources are processed into commodities resources. There are 13 crafting materials resources:
 * Grain
 * Flour
 * Hides
 * Leather
 * Wool
 * Yarn
 * Linen
 * Wax
 * Malt
 * Iron Ore
 * Iron Slab
 * Clay
 * Dyes

Commodities
Commodities resources may be requested by the Burgage Plots, depending on their level and employment. There are 7 commodities resources: Herbs can also be used to speed up recovery from diseases.
 * Cloaks
 * Clothes
 * Candles
 * Salt
 * Ale
 * Shoes
 * Herbs

Military
Military resources are used for upgrading the militia and the retinue. There are 10 military resources:
 * Sidearms
 * Warbows
 * Small Shields
 * Large Shields
 * Spears
 * Helmets
 * Mail Armor
 * Plate Armor
 * Gambesons
 * Polearms