Translations:Warfare/8/en

Each unit has the following stats:
 * Morale is the willingness to fight. If it reaches critical points some stances become unavailable and if it is depleted the unit will flee from battle. Militia has increased Morale in their home region.
 * Fatigue is how rested the unit is. Each point of Fatigue lost reduces Effectiveness by an equal amount. When depleted the unit can no longer run. Fatigue is slowly restored as long as the unit is not doing anything. Fatigue is multiplied by the armor and shield values.
 * Effectiveness is the attack and defense multiplier. It is increased if the unit is moving or fighting downhill and reduced if the unit is moving and fighting uphill or is surrounded. Archers also lose Effectiveness during rain.
 * Attack is how much damage it deals.
 * Armor reduces damage done by enemy Attack.
 * Shield reduces damage done by enemy Attack from forward attacks.
 * Anti Armor reduces enemy Armor.
 * Charge gives a bonus to Attack when the initial charge hits the enemy.
 * Impaling cancels the enemy Charge bonus and turns it against them but only if the unit is facing the enemy and not moving.