Resources/fr

A moins que les évènements météo n'aient été désactivés lors du paramètrage de la nouvelle partie, les ressources doivent êtres stockées à l'abri. Les ressources non-alimentaires sont stockées dans un Entrepôt alors que les ressources alimentaires et le houblon sont stockés dans des greniers. Les brumes ne nécessitent pas de stockage.

Trésorerie
La trésorerie représente l'argent personnel du seigneur, qui peut être utilisé pour la diplomatie, recruter et s'installer dans de nouvelles régions. La trésorerie s'accumule principalement via les Impôts, qui sont mis en place après la construction d'un Manoir mais réduisent l'Approbation.

Influence
L'Influence est requise pour la diplomatie et les revendications territoriales. L’influence est acquise en élevant le niveau de la colonie, en promulguant des politiques, en conquérant des camps de bandits et en améliorant vos églises et vos manoirs.



Richesse régionale
La quantité d’argent que les villageois possèdent dans la région actuelle. Il peut être utilisé pour importer des marchandises, améliorer l’artisanat ou peut être transféré dans votre trésorerie personnelle via une politique fiscale.

Construction
Les ressources de construction sont utilisées pour construire de nouveaux bâtiments et les améliorer. Il existe 7 types de ressources de construction :
 * Brumes : obtenue avec des arbres depuis le Camp de Bûcheron, utilisée dans la construction et la production de planches, nécessitent un bœuf pour être transporté
 * Planches : obtenues depuis des brumes avec une scierie, utilisé en construction
 * Pierre : obtenu depuis les Dépôts de pierre avec une Mine de pierre, utilisé en construction
 * Tuiles : Obtenues

Nourriture
Food resources are used to fill Hunger and are stored in the Granary. Every Burgage Plot consumes 1 food resource per month. Having more types of food resources increases Approval and Disease Resistance. There are 7 food resources:
 * Meat: obtained from Wild Animals deposits at Hunting Camp
 * Vegetables: obtained at Vegetable Garden backyard extension
 * Berries: obtained from Berry deposits at Forager Hut
 * Bread: obtained from Flour at Communal Oven or Bakery Extension backyard extension
 * Eggs: obtained at Chicken Coop backyard extension
 * Apples: obtained at Apple Orchard backyard extension
 * Honey: obtained at Apiary

Carburant
Fuel resources are consumed by Burgage Plots and various workplaces. Every Burgage Plot consumes 1 fuel resource per month outside Winter and 2 during Winter. There are 2 fuel resources:
 * Firewood: obtained from trees at Woodcutter's Lodge
 * Charcoal: obtained from Firewood at Charcoal Kiln

Cultures
Crops resources are processed into crafting material resources. While they can be stored in the Granary or Storehouse they are usually kept in the Farmhouse. Hovering over the crops icon will show how many days are left until the closest harvest for each. There are 6 crops resources:
 * Grain: can be turned into Flour at Windmill
 * Flax: can be turned into Linen at Weaver Workshop
 * Barley: can be turned into Malt at Malthouse
 * Dung
 * Fertilizer



Matériaux de production
Crafting materials resources are processed into commodities resources. There are 13 crafting materials resources:
 * Grain: obtained from Wheat at Farmhouse
 * Flour: obtained from Grain at Windmill
 * Hides: obtained from Wild Animals deposits at Hunting Camp or at Goat Shed backyard extensions
 * Leather: obtained from Leather at Tannery
 * Wool: obtained from sheep at Sheep Farm
 * Yarn: obtained from Wool at Weaver Workshop
 * Linen: obtained from Flax at Weaver Workshop
 * Wax: obtained at Apiary, requires the Advanced Beekeeping development branch. This has no current use except trade
 * Malt: obtained from Barley at Malthouse
 * Clay: obtained from Clay deposits at Mining Pit
 * Iron Ore: obtained from Iron deposits at Mining Pit
 * Iron Slab: obtained from Iron Ore at Bloomery
 * Dyes: obtained from Berries at Dyer's Workshop

Produits de luxe
Commodities resources may be requested by the Burgage Plots, depending on their level and employment. There are 7 commodities resources:
 * Cloaks: obtained from Dyes and Yarn at Tailor's Workshop backyard extension
 * Clothes: obtained from Dyes and Linen at Tailor's Workshop backyard extension
 * Ale: obtained from Malt at Brewery Extension, consumed at Tavern
 * Shoes: obtained from Leather at Cobbler's Workshop
 * Herbs: obtained at Forager Hut if the Herb Garden upgrade has been purchased, used to speed up recovery from diseases
 * Candles: currently unobtainable
 * Salt: currently unobtainable

Armement
Military resources are used for upgrading the militia and the retinue and are created at certain backyard extenstions. There are 10 military resources:
 * Sidearms: obtained from Iron Slabs at Blacksmith's Workshop backyard extension
 * Spears: obtained from Iron Slabs and Planks at Blacksmith's Workshop backyard extension
 * Polearms: obtained from Iron Slabs and Planks at Blacksmith's Workshop backyard extension
 * Warbows: obtained from Planks at Bowyer's Workshop backyard extension
 * Small Shields: obtained from Planks at Joiner's Workshop backyard extension
 * Large Shields: obtained from Planks at Joiner's Workshop backyard extension
 * Gambesons: obtained from Linen at Tailor's Workshop backyard extension
 * Helmets: obtained from Iron Slabs at Armorer's Workshop backyard extension
 * Mail Armor: obtained from Iron Slabs at Armorer's Workshop backyard extension, requires Advanced Armormaking development branch
 * Plate Armor: obtained from Iron Slabs at Armorer's Workshop backyard extension, requires Master Armormaking development branch