Warfare

There are 3 types of units in Manor Lords: militia, mercenaries and the retinue.

Militia are units recruited from among the male villagers. They require weapons depending on the militia type. Each militia is made up of 36 men but can have less if there aren't sufficient weapons. Each soldier's maximum quality of body armor and helmet depends on the level of its Burgage Plot. There are 4 militia types:
 * Militia Footmen require Sidearms and Small Shields
 * Spear Militia require Spears and Large Shields
 * Polearm Militia require Polearms
 * Archer Militia require Warbows

Mercenaries are paid each month with Treasury. They are rallied as soon as they are hired and if disbanded they will leave. 3 mercenary companies are available each month.

Local Thugs costs 15, gives Brigands

The Brotherhood of the Forest costs 60, gives Brigands and Light Mercenary Archers

Battle Brothers costs 50, gives Light Mercenary Infantry and Light Mercenary Spearmen

Flock of Crazy Geese costs 90, gives Light Mercenary Archers, Light Mercenary Infantry and Light Mercenary Spearmen

The Ravenous Vultures costs 110, gives 3 Light Mercenary Infantry

Greencaps costs 90, gives Light Mercenary Archers and 2 Light Mercenary Infantry

The Wayward Sons costs 45, gives Light Mercenary Archers and Heavy Mercenary Archers

Brigands For Hire costs 30, gives 2 Brigands

Retinue is created when constructing the first Manor building. Every soldier can individually have its colors customized and its armor upgraded at the cost of 9 or 18 Treasury. Initially the Retinue has 5 soldiers and each additional soldier must be recruited manually at the cost of 50 Treasury. The Retinue can have up to 12 soldiers and the limit is increased by another 12 for each Garrison Tower module in a Manor.

Unit stats
Each unit has 3 stats:
 * Morale is the willingness to fight. If it reaches critical points some stances become unavailable and if it is depleted the unit will flee from battle. Militia has increased Morale in their home region.
 * Fatigue is how rested the unit is. Each point of Fatigue lost reduces Effectiveness by an equal amount. When depleted the unit can no longer run. Fatigue is slowly restored as long as the unit is not doing anything.
 * Effectiveness is the attack and defense multiplier. It is reduced if the unit is moving and fighting uphill and increased if the unit is moving or fighting downhill. Archers also struggle while shooting in the rain.

Unit controls
Each unit may have one of five stances:
 * Give Ground slowly pushes the formation line backward, luring the enemy to follow.
 * Missile Alert doubles the chance to avoid or block arrows but halves melee defense.
 * Balanced is the default stance with no bonuses or penalties.
 * Stand Your Ground doubles defense but halves attack speed.
 * Push Forward tries to push forward with full force.

A few units may have additional commands:
 * Archers can be ordered whether to fire if there is a chance to hit friendly units or attack only where friendly units aren't at risk.
 * Mercenaries and Retinue can be othered to spread out, which makes them harder to hit with arrows and makes them run slightly faster but also reduces their effectiveness in melee.