Regions/en

The map is made up of 8 regions: Eichenhau, Goldhof, Hofstetten, Immenreuth, Nusslohe, Selbitz, Zweiau, and Waldbrand in the middle. Their names can be changed in the Development menu if the region is owned. Regions can only exchange resources by Trade.

Deposits
Every region will have one of each resource deposits and areas with high soil fertility. However the amount of resources in each deposit varies from region to region. Each region will have one or two rich deposits, shown with a crown above them.
 * Wild Animal deposits have 20 Wild Animals, or 40 if the deposit is rich. They can be harvested with a Hunting Camp building. The deposit replenishes at a steady pace. It is possible to hunt the animals to extinction if you remove the Hunting Limit. If a building is placed near the animals they will migrate.
 * Berry deposits have 64 Berries, or 128 if the deposit is rich. They can be harvested with a building. The deposit will replenish over the Spring and will be depleted during Winter.
 * Stone deposits have random resources, ranging from 50 to 1180. They can be harvested with a Stonecutter Camp building. They are not replenished and will eventually be depleted.
 * Clay deposits have random resources, ranging from 50 to 4000. They can be harvested with a Mining Pit building. They are not replenished and will eventually be depleted. If the deposit is rich it can produce resources indefinitely if the Mining Pit has the Deep Mine upgrade.
 * Iron deposits have random resources, ranging from 50 to 4000. They can be harvested with a Mining Pit building. They are not replenished and will eventually be depleted. If the deposit is rich it can produce resources indefinitely if the Mining Pit has the Deep Mine upgrade.

Expanding into new regions
In order to build in a region you don't own you need to claim in. Regions can be claimed with either 1000 Influence or King's Favor. After paying the cost you must wait a month before gaining control of the region. Newly controlled regions do not have any resources and population. To add some, you must place a Settlers Camp. Once placed, you will have to pay from Treasury to gain the starting supplies needed to build in the region. All options will begin with 5 Families.
 * Modest starting supplies cost 250 Treasury and starts with 20 Bread, 20 Firewood, 20 Stone and 10 Tools.
 * Average starting supplies cost 500 Treasury and starts with 40 Bread, 40 Firewood, 40 Stone and 20 Tools.
 * Plentiful starting supplies cost 750 Treasury and starts with 60 Bread, 60 Firewood, 60 Stone and 30 Tools.