Resources

Unless weather events have been disabled at game setup, resources need to be stored to be protected from weather. Non-food resources are stored in a Storehouses while food resources and Ale are stored in Granaries. Timber does not need storage.

Treasury
The treasury represents personal money, which can e used for diplomacy, hiring retinue and mercenaries, as well as settling a new region. Treasury is increased primarily by Taxes, which are set after a Manor has been constructed and decrease Approval.

Influence
Influence is requires for diplomacy and pressing claims. It can be gained from raising the settlement level, enacting a policy, conquering bandit camps, upgrading Church and manor buildings and setting a Tithe.

Regional Wealth
Regional Wealth represents the amount of money owned by villagers in the region and is obtained by exporting and having level 2 Burgage Plots. Regional Wealth can be spent on imports or Burgage Plots backyard extensions or converted to Treasury via a Tax Policy.

Construction
Construction resources are used to construct new buildings and upgrade them. There are 7 construction resources: Timber requires Oxen to be moved. Villagers will automatically get the ox when they need it.
 * Timber
 * Planks
 * Stone
 * Tools
 * Wooden Parts
 * Rooftiles
 * Blocks

Food
Food resources are used to fill Hunger. Every Burgage Plot consumes 1 food resource per month. Having more types of food resources increases Approval and Disease Resistance. There are 7 food resources:
 * Meat
 * Vegetables
 * Berries
 * Bread
 * Eggs
 * Apples
 * Honey

Fuel
Fuel resources are consumed by Burgage Plots and various workplaces. Every Burgage Plot consumes 1 fuel resource per month outside Winter and 2 during Winter. There are 2 fuel resources:
 * Firewood
 * Charcoal

Crops
Crops resources are processed into crafting material resources. There are 6 crops resources:
 * Wheat
 * Flax
 * Barley
 * Rye
 * Dung
 * Fertilizer

Crafting materials
Crafting materials resources are processed into commodities resources. There are 13 crafting materials resources:
 * Grain
 * Flour
 * Hides
 * Leather
 * Wool
 * Yarn
 * Linen
 * Wax
 * Malt
 * Iron Ore
 * Iron Slab
 * Clay
 * Dyes

Commodities
Commodities resources may be requested by the Burgage Plots, depending on their level and employment. There are 7 commodities resources: Herbs can also be used to speed up recovery from diseases.
 * Cloaks
 * Clothes
 * Candles
 * Salt
 * Ale
 * Shoes
 * Herbs

Military
Military resources are used for upgrading the militia and the retinue. There are 10 military resources:
 * Sidearms
 * Warbows
 * Small Shields
 * Large Shields
 * Spears
 * Helmets
 * Mail Armor
 * Plate Armor
 * Gambesons
 * Polearms