Emperor Scorpion

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Information
ThumbEmperorScorpion.jpg
Common name Emperor scorpion
Scientific name Pandinus imperator
Environment Savannah
Forms Large
Huge
Traits Paralysis
Resistance debuff
Stun
Confusion
Knockback
Nocturnal


Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary levels.


Abilities

Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.

Large scorpions can sting to paralyze and make enemies take more damage.

Huge scorpions can slam on the ground to stun and knock enemies back, confusing them afterward.

Huge scorpions can also do quick snaps or shake mounting ants off at low health. These abilities can be activated multiple times at certain health amount and cooldown is applied separately for each activation.


Appearances

You can encounter emperor scorpions in:


Notable stats

Large emperor scorpion
Common stats
  • Health: 2100/ 4200/ 6300
  • Movement speed: 340
  • Food amount: 115 [?]
  • Mount capacity: ?
  • Score: 530
  • Vision radius: 600
Damage modifications
  • Armor: 0.6
  • Venom resistance: 10%
  • Piercing: 20%
Immunities
  • Slow resistance: 20%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup/ execution/ knockback
Basic attack
  • Damage (physical): 30
  • Radius (splash): 50
  • Attack speed: 1
Sting
  • Chance: 40%
  • Damage (venom): 10
  • Cooldown: 12
Paralysis
  • Duration: 6
Resistance debuff
  • Physical resistance: - 60%
  • Duration: 6
Back up
  • Cooldown: 5
Fleeing (self)
  • Duration: 0.5


Huge emperor scorpion
Common stats
  • Health: 30000/ 46000/ 58000/ 70000
  • Movement speed: 400
  • Food amount: 2000 [?]
  • Mount capacity: ?
  • Score: 3000
  • Vision radius: 800
Damage modifications
  • Armor: 2
  • Venom resistance: 10%
  • Piercing: 40%
Immunities
  • Slow resistance: 60%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup/ execution/ knockback
Basic attack
  • Damage (physical): 20/ 35/ 40/ 45
  • Radius (splash): 130
  • Attack speed: 1
Claw crush
  • Chance: 30%
  • Damage (physical): 30/ 40/ 40/ 40
  • Radius (splash): 500
  • Cooldown (user has above 40% HP): 17
  • Cooldown (user has below 40% HP): 20
Stun
  • Duration: 2
Confusion
  • Duration: 5
Knockback
  • Distance: 1000
Snap
  • Trigger (single activation): User has below 70% HP.
  • Trigger (double activation): User has below 25% HP.
  • Multihit: ?
  • Damage (physical): 60/ 120/ 120/ 120
  • Cooldown: 12
Shake off
  • Trigger (single activation): User has below 75% HP
  • Trigger (double activation): User has below 50% HP
  • Trigger (triple activation): User has below 25% HP
  • Cooldown: 10000
Frenzy

??

Back up
  • Cooldown: 5
Fleeing (self)
  • Duration: 0.5


Trivia

(none)