Custom Game Colony Setting

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Revision as of 12:45, 30 November 2024 by AntBZK (talk | contribs) (76561199352095624 moved page Colony to Custom Game Colony Setting without leaving a redirect)

This page shows the colony settings in custom games.


Settings

You can play with or without other colonies in custom games. You must choose a color and a team for each colony before you start a custom game. You can only have up to 4 colonies and 4 teams in a custom game.

Some colonies may have different headstart from story missions and extra missions.

  • Leafcutter ant colonies have nineteen-tiled queen chambers and start with 200 food.
  • [Matabele Ant|Matabele ant]] colonies must start with some soldier brood tiles.
  • Termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles.

You can control temperament of non-player colonies: Docile, Timid, Balanced and Aggressive. It affects their aggressiveness and unit composition.

You can also control how quickly non-player colonies make decision.

You can also control their cheat setting. Non-player colonies can have headstart, spend less resources to build tiles, receive food over time, spawn units without requiring food or workers and take less damage from swarm enemies. Cheat is disabled when nest invasion is happening.

  • None: Small starting nest, small starting food amount, extremely rare free spawning
  • Headstart: Small starting nest, small starting food amount, rare free spawning
  • Underhanded: Small starting nest, medium starting food amount, slightly reduced building cost, rare free spawning
  • Cheater: Medium starting nest, large starting food amount, moderately reduced building cost, occasional free spawning and food receipt
  • Crooked: Large starting nest, large starting food amount, greatly reduced building cost, occasional free spawning and food receipt
  • Corrupt: Large starting nest, large starting food amount, greatly reduced building cost, frequent free spawning and food receipt

Non-player colonies aren't affected by upkeep and randomized caverns. You can control whether colonies can enter other nests.


Behaviors

Non-player colonies will send all units outside to gather food. Nanitic workers will stay inside after you have played for 10 minutes and are only deployed when non-player colonies don't have any other units.

Non-player colonies can only control up to 3 pheromone groups. They can be assigned with gathering food, taking aphids or attacking enemy colonies.

Gathering groups attack any enemies on the way when they are gathering food. Food gathering and attacking is disabled when they are taking aphids.

Gathering groups are kept inside if they can't find any food.

Non-player colonies will choose the weakest colonies in biomass as their targets after they have enough food. Attacking groups either follow their most recently placed pheromone markers or invade their nests. Food and aphid gathering is disabled in the process.

Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties.

Attack frequency is affected by temperament setting.

Non-player colonies will retreat inside when nest invasion occurs or when water level is about to change.

Non-player colonies can actively hunt uber creatures when the victory condition requires.


Nest building

Non-player colonies always start with the same predug nest and some resources. They usually work on 2 chambers at once. They prioritize upgrading storage and soldiers first and only upgrade workers after other building jobs have been finished.

Non-player colonies can't use bullet ant soldiers. Playable units are categorized into 3 groups: worker, small soldier and large soldier. Large soldier includes leafcutter ant majors, army ant majors, big-headed ant supersoldiers, Matabele ant soldiers, termite major soldiers, large driver ant soldiers and African stink ant soldiers. Small soldier includes the remaining soldiers.

Non-player colonies can decide building order on their own. They can only build hexagon chambers and can't build highway. Nest design and unit composition are affected by species choice and temperament setting.

  • Docile colonies have mostly workers.
  • Timid colonies have a balance between workers, small soldiers and large soldiers.
  • Balanced and aggressive colonies have a balance between small soldiers and large soldiers.

Gene-thief ant

Unit composition is affected by available unit groups. Large soldiers are replaced with small soldiers if they aren't available. Small soldiers are replaced with workers if they aren't available.

Non-player colonies will choose randomly among the available options in the same group and build a chamber for each option.

Black ant/ Fire ant/ Little black ant

Wood ant

Big-headed ant/ Matabele ant

Leafcutter ant

Termite

Custom colony

Custom leafcutter ant colonies use the usual nest designs. Mediae are replaced with small soldiers and majors are replaced with large soldiers.

Custom termite colonies use the usual nest designs. Minor soldiers are replaced with small soldiers and major soldiers are replaced with large soldiers.

Other custom colonies use the usual nest designs of gene-thief ants.


Trivia

(none)