Tug of War 2

From Empires of the Undergrowth Official Wiki
Revision as of 05:55, 10 November 2024 by AntBZK (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Information
Tug Of War 2 Surface.png
Name Tug of War 2
Categories Extra
Player species Gene-thief ant
Player units Wood ant shooter (mortar)
Leafcutter ant major (stun)
Fire ant soldier (pervasive)
Slave-maker ant soldier
Trap-jaw ant soldier
Little black ant soldier
Big-headed ant major
Big-headed ant supersoldier
Surface Yes
Features Non-player colonies
Free spawning
Automatic battling
Music A Bridge Too Far Theme


This mission is an auto-battling game mode.


Objectives

  • Eliminate the enemy queen.


Settings

Your gene-thief ant colony must fight another gen-thief ant colony in an arena.

Eggs are automatically spawned for free on available brood tiles. The inbetween time starts at 25 seconds and increases by 1 second after each spawn.

You receive food every 30 seconds until storage is full. Food income is calculated based on the following formula.

Food income = 35 + 0.01 x combat score

Food income increases when your colony is taking control of the halfway point.

Food income (bonus) = (35 + 0.01 x combat score) * 1.1 + 2

Your ants are automatically put in the first pheromone group after the respective brood tiles are built. Pheromone markers are fixed in the enemy nest. You can only toggle attacking.

You have 37 level 3 food storage tiles at the start of the mission. You can't delete them. You can only build brood tiles and highway tiles.

You have access to mortar wood ant shooters, stun leafcutter ant majors, pervasive fire ant soldiers, slave-maker ant soldiers, trap-jaw ant soldiers, little black ant soldiers, big-headed ant majors and big-headed ant supersoldiers. You don't have access to workers.


Non-player colony

The enemy colony has access to the same units and uses the same mechanics as your colony.

Food income is calculated based on the following formula. The value of difficulty multiplier is 0.8/ 0.95/ 1/ 1.2/ 1.5.

Food income = (35 + 0.01 x combat score) x multiplier

Food income increases when the enemy colony is taking control of the halfway point.

Food income (bonus) = (35 + 0.01 x combat score) x multiplier x 1.1 + 2

The enemy colony randomly chooses a unit composition and the correponding nest design to build each game.

  • Choice 1: Trap-jaw ant soldiers
  • Choice 2 (uncommon nest design): Fire ant soldiers
  • Choice 3: Big-headed ant majors, big-headed ant supersoldiers
  • Choice 4: Little black ant soldiers
  • Choice 5: Slave-maker ant soldiers, wood ant shooters, leafcutter ant majors, big-headed ant majors
  • Choice 6: Slave-maker ant soldiers, wood ant shooters, leafcutter ant majors, trap-jaw ant soldiers, little black ant soldiers, big-headed ant supersoldiers
  • Choice 7: Wood ant shooters, fire ant soldiers
  • Choice 8: Wood ant shooters, little black ant soldiers
  • Choice 9: Trap-jaw ant soldiers, big-headed ant majors
  • Choice 10 (uncommon nest design): Fire ant soldiers, big-headed ant supersoldiers


Trivia

(none)


Minimaps