Tug of War 3

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Revision as of 00:47, 27 October 2024 by AntBZK (talk | contribs)
Information
Tug Of War 3 Surface.png
Name Tug of War 3
Categories Extra
Player species Gene-thief ant
Player units Matabele ant medic (anesthetist)
Matabele ant soldier
Bullet ant soldier
Driver ant worker
Small driver ant soldier
Large driver ant soldier
African stink ant soldier
Termite minor soldier
Termite major soldier
Surface Yes
Features Non-player colonies
Automatic spawning
Automatic battling
Music {{{music}}}


This mission is an auto-battling game mode.


Objectives

  • Eliminate the enemy queen.


Settings

Your gene-thief ant colony must fight another gen-thief ant colony in an arena.

Eggs are automatically spawned for free on available brood tiles. The inbetween time starts at 25 seconds and increases by 1 second after each spawn.

Acquired food is automatically placed in food storage. You gain food every 30 seconds until storage is full. Food income is calculated based on the following formula.

Food income = 35 + 0.01 x combat score

Food income increases when your colony is taking control of the halfway point.

Food income (bonus) = (35 + 0.01 x combat score) * 1.1 + 2

Your ants are automatically put in the first pheromone group after the respective brood tiles are built. Pheromone markers are placed in the enemy nest. You can only toggle attacking and reviving.

You have 37 level 3 food storage tiles at the start of the mission. You can't delete them. You can only build brood tiles and highway tiles.

You have access to anesthetist Matabele ant medics, Matabele ant soldiers, bullet ant soldier, driver ant workers, small driver ant soldiers, large driver ant soldiers, African stink ant soldiers, termite minor soldiers, termite major soldiers. You don't have access to actual workers.


Non-player colony

The enemy colony has access to the same units and uses the same mechanics as your colony.

Food income is calculated based on the following formula. The value of difficulty multiplier is 0.8/ 0.95/ 1/ 1.2/ 1.5.

Food income = (35 + 0.01 x combat score) x multiplier

Food income increases when the enemy colony is taking control of the halfway point.

Food income (bonus) = (35 + 0.01 x combat score) x multiplier x 1.1 + 2

The enemy colony randomly chooses a unit composition and the correponding nest design to build each game.

  • Choice 1: Matabele ant medics
  • Choice 2: Matabele ant soldiers
  • Choice 3: Termite minor soldiers
  • Choice 4: Termite major soldiers
  • Choice 5: Large driver ant soldiers
  • Choice 6: African stink ant soldiers
  • Choice 7: Matabele ant medics, Matabele ant soldiers
  • Choice 8: Termite minor soldiers, termite major soldiers
  • Choice 9: Driver ant workers, small driver ant soldiers, large driver ant soldiers
  • Choice 10: Matabele ant medics, termite minor soldiers, termite major soldiers
  • Choice 11: Matabele ant medics, termite major soldiers
  • Choice 12: Matabele ant medics, African stink ant soldiers
  • Choice 13: Matabele ant soldiers, termite minor soldiers
  • Choice 14: Matabele ant soldiers, driver ant workers
  • Choice 15: Matabele ant soldiers, termite major soldiers, driver ant workers
  • Choice 16: Matabele ant soldiers, small driver ant soldiers, African stink ant soldiers
  • Choice 17: Termite minor soldiers, termite major soldiers, African stink ant soldiers
  • Choice 18: Termite minor soldiers, small driver ant soldiers, African stink ant soldiers
  • Choice 19: Termite major soldiers, large driver ant soldiers
  • Choice 20: Termite major soldiers, driver ant workers, large driver ant soldiers


Trivia

  • The enemy colony never uses bullet ant soldiers.
  • Driver ant workers are counted toward soldier population and can't do nest jobs.


Minimaps