Tug of War 3
Information | |
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Name | Tug of War 3 |
Categories | Extra |
Player species | Gene-thief ant |
Player units | Matabele ant medic (anesthetist) Matabele ant soldier Bullet ant soldier Driver ant worker Small driver ant soldier Large driver ant soldier African stink ant soldier Termite minor soldier Termite major soldier |
Surface | Yes |
Features | Non-player colonies Instant spawning Automatic battling |
This mission is an auto-battling game mode.
Objectives
- Eliminate the enemy queen.
Settings
Your gene-thief ant colony must fight another gen-thief ant colony in an arena.
Eggs are automatically spawned for free on available brood tiles. The inbetween time starts at 25 seconds and increases by 1 second after each spawn.
Acquired food is automatically placed in food storage. You gain food every 30 seconds until storage is full. Food income is calculated based on the following formula.
Food income = 35 + 0.01 x combat score
Food income increases when your colony is taking control of the halfway point.
Food income (bonus) = (35 + 0.01 x combat score) * 1.1 + 2
Your ants are automatically put in the first pheromone group after the respective brood tiles are built. Pheromone markers are placed in the enemy nest. You can only toggle attacking and reviving.
You have 37 level 3 food storage tiles at the start of the mission. You can't delete them. You can only build brood tiles and highway tiles.
You have access to anesthetist Matabele ant medics, Matabele ant soldiers, bullet ant soldier, driver ant workers, small driver ant soldiers, large driver ant soldiers, African stink ant soldiers, termite minor soldiers, termite major soldiers. You don't have access to actual workers.
Non-player colony
The enemy colony has access to the same units and uses the same mechanics as your colony.
Food income is calculated based on the following formula. The value of difficulty multiplier is 0.8/ 0.95/ 1/ 1.2/ 1.5.
Food income = (35 + 0.01 x combat score) x multiplier
Food income increases when the enemy colony is taking control of the halfway point.
Food income (bonus) = (35 + 0.01 x combat score) x multiplier x 1.1 + 2
The enemy colony randomly chooses a unit composition and the correponding nest design to build each game.
- Choice 1: Matabele ant medics
- Choice 2: Matabele ant soldiers
- Choice 3: Termite minor soldiers
- Choice 4: Termite major soldiers
- Choice 5: Large driver ant soldiers
- Choice 6: African stink ant soldiers
- Choice 7: Matabele ant medics, Matabele ant soldiers
- Choice 8: Termite minor soldiers, termite major soldiers
- Choice 9: Driver ant workers, small driver ant soldiers, large driver ant soldiers
- Choice 10: Matabele ant medics, termite minor soldiers, termite major soldiers
- Choice 11: Matabele ant medics, termite major soldiers
- Choice 12: Matabele ant medics, African stink ant soldiers
- Choice 13: Matabele ant soldiers, termite minor soldiers
- Choice 14: Matabele ant soldiers, driver ant workers
- Choice 15: Matabele ant soldiers, termite major soldiers, driver ant workers
- Choice 16: Matabele ant soldiers, small driver ant soldiers, African stink ant soldiers
- Choice 17: Termite minor soldiers, termite major soldiers, African stink ant soldiers
- Choice 18: Termite minor soldiers, small driver ant soldiers, African stink ant soldiers
- Choice 19: Termite major soldiers, large driver ant soldiers
- Choice 20: Termite major soldiers, driver ant workers, large driver ant soldiers
Trivia
- The enemy colony never uses bullet ant soldiers.
Minimaps