Information
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Common name
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Emperor scorpion
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Scientific name |
Pandinus imperator
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Environment |
Savannah
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Forms |
Large Huge
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Traits |
Paralysis Resistance debuff Stun Confusion Knockback Nocturnal
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Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary missions.
Abilities
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to paralyze and make enemies take more damage. This ability hits 4 times.
Huge scorpions speed up at low health. It isn't a speed modifying effect.
Huge scorpions can slam on the ground to stun, confuse and fling enemies away. This ability hits twice at low health.
Huge scorpions can remove mounting enemies, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health.
Huge scorpions can occasionally deal very high damage. This ability hits 6 times. It can be used again before cooldown is over at low health.
Appearances
You can encounter emperor scorpions in:
Notable stats
Large emperor scorpion
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Common stats
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- Health: 2100/ 4200/ 6300
- Movement speed: 340
- Food amount: 115 [3]
- Mount capacity: 12
- Score: 530
- Vision radius: 600
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Damage modifications
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- Armor: 0.6
- Venom resistance: 10%
- Piercing: 20%
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Immunities
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- Slow resistance: 20%
- Immune to stun/ confusion/ fleeing
- Immune to pickup (strong)/ knockback (strong)
- Immune to execution
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Basic attack
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- Damage (physical): 30
- Radius (splash): 50
- Attack speed: 1
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Sting
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- Chance: 40%
- Damage (venom): 10
- Multitarget: 4
- Cooldown: 12
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- Paralysis
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- Resistance debuff
- Physical resistance: - 60%
- Duration: 6
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Back up
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- Fleeing (self)
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Huge emperor scorpion
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Common stats
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- Health: 30000/ 46000/ 58000/ 70000
- Movement speed: 400
- Food amount: 2000 [30]
- Mount capacity: 40
- Score: 3000
- Vision radius: 800
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Damage modifications
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- Armor: 2
- Venom resistance: 10%
- Piercing: 40%
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Immunities
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- Slow resistance: 60%
- Immune to stun/ confusion/ fleeing
- Immune to pickup (strong)/ knockback (strong)
- Immune to execution
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Basic attack
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- Damage (physical): 20/ 35/ 40/ 45
- Radius (splash): 130
- Attack speed: 1
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Frenzy attack (weak)
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- Trigger: User has between 55% and 85% HP.
- Damage (physical): 20/ 35/ 40/ 45
- Radius (splash): 130
- Attack speed: 1.2
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Frenzy attack (medium)
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- Trigger: User has between 10% and 55% HP.
- Damage (physical): 20/ 35/ 40/ 45
- Radius (splash): 130
- Attack speed: 1.4
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Frenzy attack (strong)
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- Trigger: User has below 10% HP.
- Damage (physical): 20/ 35/ 40/ 45
- Radius (splash): 130
- Attack speed: 1.6
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Claw crush (weak)
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- Trigger: User has above 40% HP.
- Chance: 30%
- Damage (physical): 30/ 40/ 40/ 40
- Radius (splash): 500
- Cooldown: 20
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- Stun
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- Confusion
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- Knockback
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Claw crush (strong)
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- Trigger: User has below 40% HP.
- Chance: 30%
- Damage (physical): 30/ 40/ 40/ 40
- Multitarget: 2
- Radius (splash): 500
- Cooldown: 17
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- Stun
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- Confusion
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- Knockback
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Snap (version 1)
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- Trigger: User has below 70% HP.
- Damage (physical): 60/ 120/ 120/ 120
- Multitarget: 6
- Cooldown: 12
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Snap (version 2)
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- Trigger: User has below 25% HP.
- Damage (physical): 60/ 120/ 120/ 120
- Multitarget: 6
- Cooldown: 12
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Distance
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- Trigger (first use): User has between 50% and 75% HP.
- Trigger (second use): User has between 25% and 50% HP.
- Trigger (third use): User has below 25% HP.
- Radius: ?
- Cooldown: 10000
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- Stun
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- Confusion
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- Knockback
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Back up
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- Fleeing (self)
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Trivia
- Emperor scorpions don't wear hats in arachnophobia mode.
- Huge emperor scorpions can't sting.