Information
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Common name
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Emperor scorpion
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Scientific name |
Pandinus imperator
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Environment |
Savannah
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Forms |
Large Huge
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Traits |
Paralysis Resistance debuff Stun Confusion Knockback Nocturnal
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Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary levels.
Abilities
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to paralyze and make enemies take more damage. It hits 4 times.
Huge scorpions have multiple abilities which do exactly the same things. This lets them use each ability consecutively before cooldown is over at low health.
Huge scorpions become frenzy and speed up at low health. It isn't counted as a speed modifying effect.
Huge scorpions can slam on the ground to stun, confuse and fling enemies away.
The stronger version of this ability can only be used at low health. Stun and confusion immunity is ignored. It also removes mounting enemies.
Huge scorpions can damage multiple enemies at once at low health.
Appearances
You can encounter emperor scorpions in:
Notable stats
Large emperor scorpion
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Common stats
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- Health: 2100/ 4200/ 6300
- Movement speed: 340
- Food amount: 115 [3]
- Mount capacity: 12
- Score: 530
- Vision radius: 600
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Damage modifications
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- Armor: 0.6
- Venom resistance: 10%
- Piercing: 20%
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Immunities
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- Slow resistance: 20%
- Immune to stun/ confusion/ fleeing
- Immune to pickup (strong)/ knockback (strong)
- Immune to execution
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Basic attack
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- Damage (physical): 30
- Radius (splash): 50
- Attack speed: 1
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Sting
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- Chance: 40%
- Damage (venom): 10
- 'Multitarget: 4
- Cooldown: 12
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- Paralysis
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- Resistance debuff
- Physical resistance: - 60%
- Duration: 6
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Back up
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- Fleeing (self)
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Huge emperor scorpion
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Common stats
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- Health: 30000/ 46000/ 58000/ 70000
- Movement speed: 400
- Food amount: 2000 [30]
- Mount capacity: 36
- Score: 3000
- Vision radius: 800
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Damage modifications
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- Armor: 2
- Venom resistance: 10%
- Piercing: 40%
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Immunities
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- Slow resistance: 60%
- Immune to stun/ confusion/ fleeing
- Immune to pickup (strong)/ knockback (strong)
- Immune to execution
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Basic attack
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- Damage (physical): 20/ 35/ 40/ 45
- Radius (splash): 130
- Attack speed: 1
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Frenzy attack (weak)
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- Trigger: User has between 55% and 85% HP.
- Damage (physical): 45
- Radius (splash): 130
- Attack speed: 1.2
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Frenzy attack (medium)
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- Trigger: User has between 10% and 55% HP.
- Damage (physical): 45
- Radius (splash): 130
- Attack speed: 1.4
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Frenzy attack (strong)
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- Trigger: User has below 10% HP.
- Damage (physical): 45
- Radius (splash): 130
- Attack speed: 1.6
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Claw crush (version 1)
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- Trigger: User has above 40% HP.
- Chance: 30%
- Damage (physical): 30/ 40/ 40/ 40
- Radius (splash): 500
- Cooldown: 17
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- Stun
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- Confusion
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- Knockback
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Claw crush (version 2)
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- Trigger: User has below 40% HP.
- Chance: 30%
- Damage (physical): 30/ 40/ 40/ 40
- Radius (splash): 500
- Cooldown: 20
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- Stun
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- Confusion
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- Knockback
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Snap (version 1)
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- Trigger: User has below 70% HP.
- Damage (physical): 60/ 120/ 120/ 120
- Multitarget: 8
- Cooldown: 12
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Snap (version 2)
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- Trigger: User has below 25% HP.
- Damage (physical): 60/ 120/ 120/ 120
- Multitarget: 8
- Cooldown: 12
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Distance (version 1)
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- Trigger: User has below 75% HP.
- Cooldown: 10000
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- Stun
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- Confusion
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- Knockback
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Distance (version 2)
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- Trigger: User has below 50% HP.
- Cooldown: 10000
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- Stun
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- Confusion
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- Knockback
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Distance (version 3)
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- Trigger: User has below 25% HP.
- Cooldown: 10000
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- Stun
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- Confusion
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- Knockback
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Back up
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- Fleeing (self)
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Trivia
(none)