Tug of War 3

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Revision as of 14:39, 28 June 2024 by AntBZK (talk | contribs)
Information
Tug Of War 3 Surface.png
Name Tug of War 3
Categories Extra
Player species Gene-thief ant
Player units Matabele ant medic (anesthetist)
Matabele ant soldier
Bullet ant soldier
Driver ant worker
Small driver ant soldier
Large driver ant soldier
African stink ant soldier
Termite minor soldier
Termite major soldier
Surface Yes
Features AI colonies
Instant spawning
Automatic battling
Music {{{music}}}


This level is an auto-battling game mode against an AI opponent.


Objectives

  • Eliminate the enemy queen.


Settings

Gene-thief ant colonies must fight each other in an arena.

Eggs are automatically spawned for free on available brood tiles. The inbetween time starts at 25 seconds and increases by 1 second after each spawn.

Acquired food is automatically placed in food storage. You gain food every 30 seconds until storage is full. Food income is calculated based on the following formula.

Food income = 35 + 0.01 x combat score

Food income increases when your colony is taking control of the halfway point.

Food income (bonus) = (35 + 0.01 x combat score) * 1.1 + 2

Your ants are automatically put in the first pheromone group at first and move toward the enemy nest. They return to the queen if you move your ants to nest group. They keep advancing if you move them to other pheromone groups. You can only toggle attacking and reviving.

You have 37 level 3 food storage tiles at the start of the level. They can't be deleted. You can only build brood tiles and highway tiles.

You have access to anesthetist Matabele ant medics, Matabele ant soldiers, bullet ant soldier, driver ant workers, small driver ant soldiers, large driver ant soldiers, African stink ant soldiers, termite minor soldiers, termite major soldiers. You don't have access to actual workers.


Non-player colony

The enemy colony has access to the same units and uses the same mechanics as your colony.

Food income is calculated based on the following formula. The value of difficulty multiplier is 0.8/ 0.95/ 1/ 1.2/ 1.5.

Food income = (35 + 0.01 x combat score) x multiplier

Food income increases when the enemy colony is taking control of the halfway point.

Food income (bonus) = (35 + 0.01 x combat score) x multiplier x 1.1 + 2

The enemy colony randomly chooses a unit composition and the correponding nest design to build each game.

  • Choice 1: Matabele ant medics
  • Choice 2: Matabele ant soldiers
  • Choice 3: Termite minor soldiers
  • Choice 4: Large driver ant soldiers
  • Choice 5: African stink ant soldiers
  • Choice 4: Termite minor soldiers, termite major soldiers
  • Choice 5: Driver ant workers, small driver ant soldiers, large driver ant soldiers
  • Choice 6: Matabele ant medics, termite minor soldiers, termite major soldiers
  • Choice 7: Matabele ant medics, African stink ant soldiers
  • Choice 8: Matabele ant soldiers, termite minor soldiers
  • Choice 9: Matabele ant soldiers, termite major soldiers, driver ant workers
  • Choice 10: Matabele ant soldiers, small driver ant soldiers, African stink ant soldiers
  • Choice 11: Termite minor soldiers, small driver ant soldiers, African stink ant soldiers
  • Choice 12: Termite major soldiers, large driver ant soldiers
  • Choice 13: Termite major soldiers, driver ant workers, large driver ant soldiers


Trivia

  • Empires of the Undergrowth was planned as a tug-of-war mobile game. This wasn't well received among kickstarters, which helped turn it into a real-time-strategy PC game.
  • The enemy colony never uses bullet ant soldiers in any choices.


Minimaps