Tug of War 3
Information | |
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Name | Tug of War 3 |
Categories | Extra |
Player species | Gene-thief ant |
Player units | Matabele ant medic (anesthetist) Matabele ant soldier Bullet ant soldier Driver ant worker Small driver ant soldier Large driver ant soldier African stink ant soldier Termite minor soldier Termite major soldier |
Surface | Yes |
Features | AI colonies Instant spawning Automatic battling |
Music | {{{music}}} |
This level is an auto-battling game mode against an AI opponent.
Objectives
- Eliminate the enemy queen.
Settings
Gene-thief ant colonies must fight each other in an arena.
Eggs are automatically spawned for free on available brood tiles. The inbetween time starts at 25 seconds and increases by 1 second after each spawn.
Acquired food is automatically placed in food storage. You gain food every 30 seconds until storage is full. Food income is calculated based on the following formula.
Food income = 35 + 0.01 x combat score
Food income increases when your colony is taking control of the halfway point.
Food income (bonus) = (35 + 0.01 x combat score) * 1.1 + 2
Your ants are automatically put in the first pheromone group at first and move toward the enemy nest. They return to the queen if you move your ants to nest group. They keep advancing if you move them to other pheromone groups. You can only toggle attacking and reviving.
You have 37 level 3 food storage tiles at the start of the level. They can't be deleted. You can only build brood tiles and highway tiles.
You have access to anesthetist Matabele ant medics, Matabele ant soldiers, bullet ant soldier, driver ant workers, small driver ant soldiers, large driver ant soldiers, African stink ant soldiers, termite minor soldiers, termite major soldiers. You don't have access to actual workers.
Non-player colony
The enemy colony has access to the same units and uses the same mechanics as your colony.
Food income is calculated based on the following formula. The value of difficulty multiplier is 0.8/ 0.95/ 1/ 1.2/ 1.5.
Food income = (35 + 0.01 x combat score) x multiplier
Food income increases when the enemy colony is taking control of the halfway point.
Food income (bonus) = (35 + 0.01 x combat score) x multiplier x 1.1 + 2
The enemy colony randomly chooses a unit composition and the correponding nest design to build each game.
- Choice 1: Matabele ant medics
- Choice 2: Large driver ant soldiers
- Choice 3: African stink ant soldiers
- Choice 4: Driver ant workers, small driver ant soldiers, large driver ant soldiers
- Choice 5: Matabele ant medics, termite minor soldiers, termite major soldiers
- Choice 6: Matabele ant medics, African stink ant soldiers
- Choice 7: Matabele ant soldiers, driver ant workers
- Choice 8: Matabele ant soldiers, small driver ant soldiers, African stink ant soldiers
- Choice 9: Termite minor soldiers, small driver ant soldiers, African stink ant soldiers
- Choice 10: Termite major soldiers, large driver ant soldiers
- Choice 11: Termite major soldiers, driver ant workers, large driver ant soldiers
Trivia
- Empires of the Undergrowth was planned as a tug-of-war mobile game. This wasn't well received among kickstarters, which helped turn it into a real-time-strategy PC game.
- The enemy colony never uses bullet ant soldiers in any choices.
Minimaps