Tug of War 2

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Revision as of 11:24, 27 June 2024 by AntBZK (talk | contribs)
Information
Tug Of War 2 Surface.png
Name Tug of War 2
Categories Extra
Player species Gene-thief ant
Player units Wood ant shooter (mortar)
Leafcutter ant major (stun)
Fire ant soldier (pervasive)
Slave-maker ant soldier
Trap-jaw ant soldier
Little black ant soldier
Big-headed ant major
Big-headed ant supermajor
Surface Yes
Features <AI colonies
Instant spawning
Automatic battling


This mission is an auto-battling game mode against an AI opponent.


Objectives

  • Eliminate the enemy queen.


Settings

Gene-thief ant colonies must fight each other in an arena.

Eggs are automatically spawned for free on available brood tiles. The inbetween time starts at 25 seconds and increases by 1 second after each spawn.

Acquired food is automatically placed in food storage. You gain food every 30 seconds until storage is full. Food income is calculated based on the following formula.

Food income = 35 + 0.01 x combat score

Food income increases when your colony is taking control of the halfway point.

Food income (bonus) = (35 + 0.01 x combat score) * 1.1 + 2

Your ants are automatically put in the first pheromone group every 30 seconds and move toward the enemy nest. They return to the queen if you move them to other pheromone groups. You can only toggle attacking.

You have 37 level 3 food storage tiles at the start of the level. They can't be deleted. You can only build brood tiles and highway tiles.

You have access to mortar wood ant shooters, stun leafcutter ant majors, pervasive fire ant soldiers, slave-maker ant soldiers, trap-jaw ant soldiers, little black ant soldiers, big-headed ant majors and big-headed ant supermajors. You don't have access to workers.


Non-player colony

The enemy colony has access to the same units and uses the same mechanics as your colony.

Food income is calculated based on the following formula. The value of difficulty multiplier is 0.8/ 0.95/ 1/ 1.2/ 1.5.

Food income = (35 + 0.01 x combat score) x multiplier

Food income increases when the enemy colony is taking control of the halfway point.

Food income (bonus) = (35 + 0.01 x combat score) x multiplier x 1.1 + 2

The enemy colony randomly chooses a unit composition and the correponding nest design to build each game.

  • Choice 1: Trap-jaw ant soldiers
  • Choice 2 (uncommon nest design): Fire ant soldiers
  • Choice 3: Big-headed ant majors, big-headed ant supermajors
  • Choice 4: Little black ant soldiers
  • Choice 5: Slave-maker ant soldiers, wood ant shooters, leafcutter ant majors, big-headed ant majors
  • Choice 6: Slave-maker ant soldiers, wood ant shooters, leafcutter ant majors, trap-jaw ant soldiers, little black ant soldiers, big-headed ant supermajors
  • Choice 7: Wood ant shooters, fire ant soldiers
  • Choice 8: Wood ant shooters, little black ant soldiers
  • Choice 9: Trap-jaw ant soldiers, big-headed ant majors
  • Choice 10 (uncommon nest design): Fire ant soldiers, big-headed ant supermajors


Trivia

  • Empires of the Undergrowth was planned as a tug-of-war mobile game. This wasn't well received among kickstarters, which helped turn it into a real-time-strategy PC game.


Minimaps