Emperor Scorpion

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Revision as of 02:09, 23 June 2024 by AntBZK (talk | contribs)
Information
ThumbEmperorScorpion.jpg
Common name Emperor scorpion
Scientific name Pandinus imperator
Environment Savannah
Forms Large
Huge
Traits Paralysis
Resistance debuff
Stun
Confusion
Knockback
Nocturnal


Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary levels.


Abilities

Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.

Large scorpions can sting to paralyze and make enemies take more damage. It hits 4 times.

Huge scorpions become frenzy and speed up at low health. It isn't counted as a speed modifying effect.

Huge scorpions can slam on the ground to stun, knock enemies back and confuse them afterward.

They can also remove mounting enemies, stun, knock them back and confuse them afterward at low health. Stun and confusion immunity is ignored.

Huge scorpions can damage multiple enemies at once at low health.


Appearances

You can encounter emperor scorpions in:


Notable stats

EmperorL.png Large emperor scorpion
Common stats
  • Health: 2100/ 4200/ 6300
  • Movement speed: 340
  • Food amount: 115 [3]
  • Mount capacity: 12
  • Score: 530
  • Vision radius: 600
Damage modifications
  • Armor: 0.6
  • Venom resistance: 10%
  • Piercing: 20%
Immunities
  • Slow resistance: 20%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (strong)/ knockback (strong)
  • Immune to execution
Basic attack
  • Damage (physical): 30
  • Radius (splash): 50
  • Attack speed: 1
Sting
  • Chance: 40%
  • Damage (venom): 10
  • 'Multitarget: 4
  • Cooldown: 12
Paralysis
  • Duration: 6
Resistance debuff
  • Physical resistance: - 60%
  • Duration: 6
Back up
  • Cooldown: 5
Fleeing (self)
  • Duration: 0.5


EmperorH.png Huge emperor scorpion
Common stats
  • Health: 30000/ 46000/ 58000/ 70000
  • Movement speed: 400
  • Food amount: 2000 [30]
  • Mount capacity: 36
  • Score: 3000
  • Vision radius: 800
Damage modifications
  • Armor: 2
  • Venom resistance: 10%
  • Piercing: 40%
Immunities
  • Slow resistance: 60%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (strong)/ knockback (strong)
  • Immune to execution
Basic attack
  • Damage (physical): 20/ 35/ 40/ 45
  • Radius (splash): 130
  • Attack speed: 1
Frenzy attack (weak)
  • Trigger: User has between 55% and 85% HP.
  • Damage (physical): 45
  • Radius (splash): 130
  • Attack speed: 1.2
Frenzy attack (medium)
  • Trigger: User has between 10% and 55% HP.
  • Damage (physical): 45
  • Radius (splash): 130
  • Attack speed: 1.4
Frenzy attack (strong)
  • Trigger: User has below 10% HP.
  • Damage (physical): 45
  • Radius (splash): 130
  • Attack speed: 1.6
Claw crush
(version 1)
  • Trigger: User has above 40% HP.
  • Chance: 30%
  • Damage (physical): 30/ 40/ 40/ 40
  • Radius (splash): 500
  • Cooldown: 17
Stun
  • Duration: 2
Confusion
  • Duration: 5
Knockback
  • Distance: 1000
Claw crush
(version 2)
  • Trigger: User has below 40% HP.
  • Chance: 30%
  • Damage (physical): 30/ 40/ 40/ 40
  • Radius (splash): 500
  • Cooldown: 20
Stun
  • Duration: 2
Confusion
  • Duration: 5
Knockback
  • Distance: 1000
Snap
(version 1)
  • Trigger: User has below 70% HP.
  • Damage (physical): 60/ 120/ 120/ 120
  • Multitarget: 8
  • Cooldown: 12
Snap
(version 2)
  • Trigger: User has below 25% HP.
  • Damage (physical): 60/ 120/ 120/ 120
  • Multitarget: 8
  • Cooldown: 12
Distance
(version 1)
  • Trigger: User has below 75% HP.
  • Cooldown: 10000
Stun
  • Duration: 2
Confusion
  • Duration: 5
Knockback
  • Distance: 1000
Distance
(version 2)
  • Trigger: User has below 50% HP.
  • Cooldown: 10000
Stun
  • Duration: 2
Confusion
  • Duration: 5
Knockback
  • Distance: 1000
Distance
(version 3)
  • Trigger: User has below 25% HP.
  • Cooldown: 10000
Stun
  • Duration: 2
Confusion
  • Duration: 5
Knockback
  • Distance: 1000
Back up
  • Cooldown: 5
Fleeing (self)
  • Duration: 0.5


Trivia

(none)