Custom Game Difficulty Setting

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Revision as of 08:52, 22 June 2024 by AntBZK (talk | contribs)

This page shows difficulty settings in custom games.


Victory conditions

You can only choose a single victory condition for a freeplay game. You can modify the threshold of the chosen victory condition in a predetermined range. The respective freeplay game becomes endless if your settings don't match the requirements for a victory condition.

  • Conquest: Defeat all enemy colonies.
  • Domination: Reach a specific score through eliminating enemies (5000 - 30000).
  • Survival: Survive for a specific amount of time (30 minutes - 6 hours).
  • Besieged: Survive a number of increasingly difficult attacking waves (5 - 30).
  • Biomass: Reach a specific score through building and upgrading brood tiles (2500 - 15000). Your score is equal to the total building and upgrading cost.
  • Creative: Expand your colony however you like. Building and spawning is free. Enemies can't invade your nest. You can't win or gain any score using this condition.


Environmental difficulty

Environmental dificulty affects number and form of roaming enemies, preparing time, nest invasion frequency and difficulty increasing speed. You can set the overall environmental difficulty of a freeplay game from easy to impossible. Overall score increases by 0%/ 40%/ 100%/ 140%/ 200%.

You can set starting environmental difficulty from 0% up to 60%/ 90%/ 120%/ 150%/ 250%. You can hover your cursor over the Menu button in the top right corner of the screen to see the current difficulty.

You can control the difficulty increasing pattern.

  • Constant: Difficulty remains the same all the time.
  • Ramp: Difficulty increases steadily over time. You can only set starting difficulty up to 100%.
  • Spike: Difficulty remains the same most of the time. It occasionally spikes up for a random amount of time before returning to Constant.
  • Ramp with spike: Difficulty increases steadily over time. You can only set starting difficulty up to 100%. It occasionally spikes up for a random amount of time before returning to Ramp.
  • Scale with colony: Difficulty increases along with the number of brood tiles you build and upgrade.
  • Random: Difficulty is randomized occasionally and remains for a random amount of time.

You can control whether environmental difficulty increases drastically when you are about to reach the victory condition. Environmental difficulty is reset when you choose to continue after victory.

Dead creatures give progressively less food after environmental difficulty has reached 200%.


Powerscaling

Mechanics

Powerscaled enemies appear on the map after environmental difficulty has reached 100%. The extent of powerscaling is unofficially called star-level in the game.

Powerscaled enemies can only be larger up to triple the original size. Their stats are multiplied corresponding to their star-level.

Health, damage and effect value are calculated based on the following formula. The respective creature is at star-level X.

Stat = original stat x [(X + 1)2 x 0.1 + 0.9]

Damage reflection and knockback distance are calculated based on the following formula.

Stat = original stat x [(X + 1)2 x 0.01 + 0.99]

Star-level is represented by a star with a corresponding number right next to it. Star-level above 13 is represented by a star with a plus symbol.

Powerscaling doesn't affect underground enemies, wave enemies and landmark enemies.


Appearances

Yu can also encounter powerscaled enemies in:

  • New game plus


Upkeep

Upkeep is applied separately for workers and soldiers. Workers give 1 point while soldiers give 1% of their original building cost.

Building cost of the respective group increases exponentially along with its population after you reach 100 population points. Upgrading cost and refund isn't affected.

Overall score decreases by 60% if upkeep is disabled.


Attacking waves

Attacking waves can be enabled together with any victory conditions. You have 13 minutes free of invasion to build up your colony. Attacking waves come from nearby spawners and invade your nest every 6 minutes afterward. If you choose to remain inside, attacking waves will appear consecutively after you dig to the surface.

Wave enemies are randomly generated based on your choices, with uber creatures and without harmless enemies. Wave enemies aren't edible. Number and form of wave enemies increases over time and is affected by environmental difficulty.

Wave enemies can only attack ant and termite colonies.

You can only save after wave enemies are all dead. Overall score increases by 10% if attacking waves are enabled.


Other settings

You can control whether enemies fight each other. The infighting chance and duration increases along with difficulty. Overall score increases by 150% if enemy infighting is disabled.

You can control whether enemies can enter the underground area. You have a certain amount of time free of invasion to build up your colony, depending on starting difficulty. If the nest entrance has already been connected to the queen, it will be automatically excavated when enemies are about to invade. Overall score increases by 50% if nest invasion is enabled.

You can set the food amount that dead creatures give from 0% to 300%. Overall score changes accordingly by 1% for every 5% increase or decrease in food amount.

Enemies that are too far from your line of sight will be hidden if fog of war is enabled. You can still see landmarks beneath the fog. Overall score increases by 150% if fog of war is enabled.


Trivia

(none)