Information
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Common name
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Emperor scorpion
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Scientific name |
Pandinus imperator
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Environment |
Savannah
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Forms |
Large Huge
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Traits |
Paralysis Resistance debuff Stun Confusion Knockback Nocturnal
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Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary levels.
Abilities
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to paralyze and make enemies take more damage.
Huge scorpions can slam on the ground to stun, knock enemies back and confuse them afterward.
Knockback effect has its own list of immune targets.
They can also stun, knock any nearby enemies back and confuse them afterward at low health. This ability can be used before cooldown is over but only up to 3 times. It also ignores stun and confusion immunity.
Huge scorpions can speed up and damage multiple enemies at once at low health.
Appearances
You can encounter emperor scorpions in:
Notable stats
Large emperor scorpion
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Common stats
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- Health: 2100/ 4200/ 6300
- Movement speed: 340
- Food amount: 115 [3]
- Mount capacity: 12
- Score: 530
- Vision radius: 600
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Damage modifications
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- Armor: 0.6
- Venom resistance: 10%
- Piercing: 20%
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Immunities
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- Slow resistance: 20%
- Immune to stun/ confusion/ fleeing
- Immune to pickup (strong)/ knockback (strong)
- Immune to execution
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Basic attack
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- Damage (physical): 30
- Radius (splash): 50
- Attack speed: 1
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Sting
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- Chance: 40%
- Damage (venom): 10
- Cooldown: 12
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- Paralysis
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- Resistance debuff
- Physical resistance: - 60%
- Duration: 6
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Back up
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- Fleeing (self)
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Huge emperor scorpion
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Common stats
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- Health: 30000/ 46000/ 58000/ 70000
- Movement speed: 400
- Food amount: 2000 [30]
- Mount capacity: 36
- Score: 3000
- Vision radius: 800
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Damage modifications
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- Armor: 2
- Venom resistance: 10%
- Piercing: 40%
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Immunities
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- Slow resistance: 60%
- Immune to stun/ confusion/ fleeing
- Immune to pickup (strong)/ knockback (strong)
- Immune to execution
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Basic attack
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- Damage (physical): 20/ 35/ 40/ 45
- Radius (splash): 130
- Attack speed: 1
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Claw crush
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- Chance: 30%
- Damage (physical): 30/ 40/ 40/ 40
- Radius (splash): 500
- Cooldown (user has above 40% HP): 17
- Cooldown (user has below 40% HP): 20
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- Stun
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- Confusion
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- Knockback
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Snap (weak)
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- Trigger: User has between 25% and 70% HP.
- Damage (physical): 60/ 120/ 120/ 120
- Multitarget: ?
- Cooldown: 12
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Snap (strong)
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- Trigger: User has below 25% HP.
- Damage (physical): 60/ 120/ 120/ 120
- Multitarget: ?
- Cooldown: 12
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Frenzy (weak)
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- Trigger: User has between 55% and 85% HP.
- Damage (physical): 45
- Radius (splash): 130
- Attack speed: 1.2
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Frenzy (medium)
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- Trigger: User has between 10% and 55% HP.
- Damage (physical): 45
- Radius (splash): 130
- Attack speed: 1.4
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Frenzy (strong)
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- Trigger: User has below 10% HP.
- Damage (physical): 45
- Radius (splash): 130
- Attack speed: 1.6
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Distance (first)
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- Trigger: User has between 50% and 75% HP.
- Cooldown: 10000
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- Stun
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- Confusion
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- Knockback
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Distance (second)
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- Trigger: User has between 25% and 50% HP.
- Cooldown: 10000
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- Stun
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- Confusion
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- Knockback
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Distance (third)
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- Trigger: User has below 25% HP.
- Cooldown: 10000
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- Stun
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- Confusion
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- Knockback
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Back up
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- Fleeing (self)
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Trivia
(none)