Information
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Common name
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Sun spider
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Scientific name |
Zeria keyserlingi
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Environment |
Savannah
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Forms |
Large Huge
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Traits |
Execution Stun Confusion Heal Nocturnal
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Sun spiders (Zeria keyserlingi) are nocturnal enemies in savannah documentary levels.
Abilities
Sun spiders don't use basic attack. They can constantly execute small enemies one at a time. They can reposition themselves in combat at low health.
Huge sun spiders can jab quickly to stun enemies or bash on the ground to confuse them. They can eat small enemies one at a time to heal.
Appearances
You can encounter sun spiders in:
Notable stats
Large sun spider
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Common stats
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- Health: 1300
- Movement speed: 600
- Food amount: 100 [3]
- Mount capacity: ?
- Score: 450
- Vision radius: 600
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Damage modifications
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Immunities
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- Slow resistance: 40%
- Immune to stun/ confusion/ fleeing
- Immune to pickup/ knockback
- Immune to execution
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Execute
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- Damage (physical): 28
- Attack speed: 0.9
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- Execution
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Back up
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- Trigger: User has below 50% HP.
- Chance: 20%
- Cooldown: 5
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- Fleeing
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Huge sun spider
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Common stats
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- Health: 2400/ 3200/ 4000/ 4800
- Movement speed: 1000
- Food amount: 450 [30]
- Mount capacity: ?
- Score: 850
- Vision radius: 800
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Damage modifications
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Immunities
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- Slow resistance: 60%
- Immune to stun/ confusion/ fleeing
- Immune to pickup/ knockback
- Immune to execution
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Execute
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- Damage (physical): 58
- Attack speed: 1
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- Execution
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Stun
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- Trigger: User has below 90% HP.
- Chance: 30%
- Damage (physical): 8
- Radius: 300
- Cooldown: 22
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- Stun
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Bash
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- Trigger: User has below 50% HP.
- Damage (physical): 7
- Radius: 600
- Cooldown: 18
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- Confusion
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Snatch
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- Chance: 30%
- Pickup
- Cooldown: 6
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- Execution
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- Heal
- Total health: 90
- Duration: 6
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Back up
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- Trigger: User has below 50% HP.
- Chance: 20%
- Cooldown: 5
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- Fleeing
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Trivia
(none)