Information
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Common name
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Emperor scorpion
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Scientific name |
Pandinus imperator
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Environment |
Savannah
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Forms |
Large Huge
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Traits |
Paralysis Resistance debuff Stun Confusion Knockback Nocturnal
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Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary levels.
Abilities
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to paralyze and make enemies take more damage.
Huge scorpions can slam on the ground to stun and fling enemies back, confusing them afterward. This ability has its own list of immune targets.
Huge scorpions can also do quick snaps or damage multiple enemies at once at low health. They can also stun and fling all nearby enemies away at low health, regardless of immunity. These abilities can be activated multiple times at certain health amount and cooldown is applied separately for each activation.
Appearances
You can encounter emperor scorpions in:
Notable stats
Large emperor scorpion
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Common stats
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- Health: 2100/ 4200/ 6300
- Movement speed: 340
- Food amount: 115 [?]
- Mount capacity: ?
- Score: 530
- Vision radius: 600
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Damage modifications
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- Armor: 0.6
- Venom resistance: 10%
- Piercing: 20%
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Immunities
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- Slow resistance: 20%
- Immune to stun/ confusion/ fleeing
- Immune to pickup/ knockback
- Immune to execution
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Basic attack
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- Damage (physical): 30
- Radius (splash): 50
- Attack speed: 1
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Sting
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- Chance: 40%
- Damage (venom): 10
- Cooldown: 12
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- Paralysis
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- Resistance debuff
- Physical resistance: - 60%
- Duration: 6
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Back up
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- Fleeing (self)
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Huge emperor scorpion
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Common stats
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- Health: 30000/ 46000/ 58000/ 70000
- Movement speed: 400
- Food amount: 2000 [30]
- Mount capacity: ?
- Score: 3000
- Vision radius: 800
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Damage modifications
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- Armor: 2
- Venom resistance: 10%
- Piercing: 40%
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Immunities
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- Slow resistance: 60%
- Immune to stun/ confusion/ fleeing
- Immune to pickup/ knockback
- Immune to execution
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Basic attack
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- Damage (physical): 20/ 35/ 40/ 45
- Radius (splash): 130
- Attack speed: 1
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Claw crush
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- Chance: 30%
- Damage (physical): 30/ 40/ 40/ 40
- Radius (splash): 500
- Cooldown (user has above 40% HP): 17
- Cooldown (user has below 40% HP): 20
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- Stun
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- Confusion
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- Knockback
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Snap (single)
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- Trigger: User has below 70% HP.
- Multihit: ?
- Damage (physical): 60/ 120/ 120/ 120
- Cooldown: 12
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Snap (double)
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- Trigger: User has below 25% HP.
- Multihit: ?
- Damage (physical): 60/ 120/ 120/ 120
- Cooldown: 12
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Frenzy (single)
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- Trigger (single): User has below 85% HP
- Damage (physical): 45
- Radius (splash): 130
- Attack speed: 1.2
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Frenzy (double)
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- Trigger: User has below 55% HP
- Damage (physical): 45
- Radius (splash): 130
- Attack speed: 1.4
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Frenzy (triple)
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- Trigger: User has below 10% HP
- Damage (physical): 45
- Radius (splash): 130
- Attack speed: 1.6
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Distance (single)
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- Trigger: User has below 75% HP
- Cooldown: 10000
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- Stun
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- Knockback
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Distance (double)
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- Trigger: User has below 50% HP
- Cooldown: 10000
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- Stun
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- Knockback
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Distance (triple)
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- Trigger: User has below 25% HP
- Cooldown: 10000
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- Stun
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- Knockback
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Back up
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- Fleeing (self)
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Trivia
(none)