Rising Tide
Information | |
---|---|
Name | Rising Tide |
Categories | Story Documentary |
Environment | Beach |
Player species | Wood ant |
Player units | Wood ant worker Wood ant soldier Wood ant shooter (either) |
Surface | Yes |
Features | Challenge mode Circadian rhythm Timed attacks Rising water |
The beach provides a feast for those brave enough to venture there, but sunset brings new dangers.
The sands are also home to burrowed creatures waiting for a meal to wander near their hole. (challenge)
Objectives
- Survive 3 nights.
Rewards
- Base value: 4 territory, 400 food, 14 Royal Jelly
- Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
- First-time bonus: + 350%
- Challenge bonus: + 100%
- Completion bonus: + 200%
- New game plus bonus: + 40% x plus number
Settings
Your wood ant colony must defend itself from local predators. Your nest is located on the first layer the beach. Nest entrance will be excavated automatically when attacking waves are about to arrive.
The mission starts during the day.
Water rises every 75 seconds in the evening until it reaches the first layer. It washes away both dead and alive creatures. It recedes entirely in the morning and leaves behind sand fleas. A single fish is washed up on the second day.
You must choose either mortar or rapid-fire shooters before playing the mission. You start with 4 black ant workers, which will be replaced with wood ant workers when they are dead.
Notable enemies
Enemies are on the same side.
Devil's coach horse beetles and black ants live in your nest.
Adult northern dune tiger beetles and wood ants only appear on the surface during the day. They don't invade your nest. Enemy wood ants have the shooter variant that you don't choose.
Wood ants move toward the fish on the second day and gather food on the way. Respawn is constant until the fish is gone.
Hermit crabs and sand bear wolf spiders only appear on the surface at night. They only invade your nest when they are attacked, except for medium hermit crabs. Nearby enemies are attracted to the combat area every 5 seconds. Sand bear wolf spiders only appear from the second night onwards.
Attacking waves come from the nearby spawner every night. The inbetween time is 100 seconds.
- Night 1 - Wave 1: Tiny hermit crabs
- Night 1 - Wave 2: Tiny hermit crabs
- Night 1 - Wave 3: Tiny and small hermit crabs
- Night 2 - Wave 1: Small sand bear wolf spiders
- Night 2 - Wave 2: Medium sand bear wolf spiders
- Night 2 - Wave 3: Small and medium sand bear wolf spiders
- Night 3 - Wave 1: Small and medium sand bear wolf spiders
- Night 3 - Wave 2: Tiny and small hermit crabs
- Night 3 - Wave 3: Tiny and large sand bear wolf spiders
The huge sand bear wolf spider hides under a shell on the fourth layer only on impossible. It only appears during the day. It regains 100% of its health after each night.
Challenge
Larval dune tiger beetles appear everywhere on the beach during the day.
Achievements
Achievements | ||
Icons | Name | Requirements |
Rising Tide | Beat the mission on designated difficulty. | |
Free Willis | Keep the fish unharvested then beat the mission. (medium) | |
The Way Is Shut | Beat the mission without letting enemies enter your nest. (hard) | |
It's My Beach Now | Eliminate 2 dune tiger beetles before the 1st night then beat the mission. (extreme) | |
Giant Bear | Eliminate the huge sand bear wolf spider to the southeast of the nest then beat the mission. (impossible) | |
Work with What You've Got | Beat the mission without building any worker tiles. (challenge) | |
Ambush the Ambushers | Eliminate 50 larval dune tiger beetles then beat the mission. (impossible - challenge) |
Trivia
- In real life, a young wood ant queen may choose to assassinate a black ant queen and take over its colony using black ant pheromones. Black ant workers are under its control until its own brood is ready to venture outside. This was requested to be in the game by Serafine, a kickstarter backer.
- Free Willis a reference to Free Willy.
- The Way Is Shut is a reference to Lords of the Rings: The Two Towers.
Minimaps