Stat Explanation: Difference between revisions

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(Created page with "This page explains creature stats, abilities and effects. <br/> =='''Measurement units'''== Time-related stats are measured in seconds. Length-related stats should be used in comparison with the movement speed of a gene-thief ant worker, which is 300 units per second. <br/> =='''Common stats'''== * '''Cost''': You need to spend this food amount to build a tile and spawn an active unit. * '''Health''': This stat shows how healthy a creature is. It i...")
 
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=='''Common stats'''==
=='''Common stats'''==
* '''Cost''': You need to spend this food amount to build a tile and spawn an active unit.
* '''Cost:''' You need to spend this food amount to build a tile and spawn an active unit.
 
* '''Health:''' This stat shows how healthy a creature is. It is dead when its health is reduced to 0.
* '''Health''': This stat shows how healthy a creature is. It is dead when its health is reduced to 0.
* '''Movement speed:''' This stat shows how quickly a creature moves.
 
* '''Food amount:''' This stat shows how much food you can harvest from a large resource.
* '''Movement speed''': This stat shows how quickly a creature moves.
* '''Harvest capacity:''' This stat shows how many ants can harvest from a large resource at the same time. It is put in brackets right next to food amount in this wiki.
 
* '''Harvest amount:''' This stat shows how much food an ant can take from a large resource.
* '''Food amount''': This stat shows how much food you can harvest from a large resource.
* '''Mount capacity:''' This stat shows how many ants can mount a creature at the same time.
 
* '''Temperament:''' Aggressive creatures will attack anything in sight. Docile creatures don't attack.
* '''Harvest capacity''': This stat shows how many ants can harvest from a large resource at the same time. It is put in brackets right next to food amount in this wiki.
* '''Score:''' This stat shows how much score you gain for killing a creature.
 
* '''Threat:''' An attacker will give itself a stackable threat value each time it hits its ability. It has higher chance to be the target of retaliation if its threat value is higher than other attackers. Basic threat generation speed is 0.1. Some units can generate additional threat value on top of base value.
* '''Harvest amount''': This stat shows how much food an ant can take from a large resource.
* '''Size:''' Only a certain number of creatures can fight in an enclosed space. Smaller creatures can move and fight beneath larger ones. A creature is briefly prevented from attacking and moves around to find better position if it can't reach a viable enemy within its vision radius.
 
* '''Healing speed:''' This stat shows the health amount a creature can regenerate every second when it is out of battle.
* '''Mount capacity''': This stat shows how many ants can mount a creature at the same time.
* '''Evasion chance:''' This stat shows the chance a creature can avoid being hit by an ability even if it doesn't move away from its position.
 
* '''Vision radius:''' This stat shows how far a creature can detect enemies.  
* '''Temperament''': Aggressive creatures will attack anything in sight. Docile creatures don't attack.
* '''Wander radius:''' This stat shows how far a creature moves around when it is idling.
 
* '''Score''': This stat shows how much score you gain for killing a creature.
 
* '''Threat''': An attacker will give itself a stackable threat value each time it hits its ability. It has higher chance to be the target of retaliation if its threat value is higher than other attackers. Basic threat generation speed is 0.1. Some units can generate additional threat value on top of base value.
 
* '''Size''': Only a certain number of creatures can fight in an enclosed space. Smaller creatures can move and fight beneath larger ones. A creature is briefly prevented from attacking and moves around to find better position if it can't reach a viable enemy within its vision radius.
 
* '''Healing speed''': This stat shows the health amount a creature can regenerate every second when it is out of battle.
 
* '''Evasion chance''': This stat shows the chance a creature can avoid being hit by an ability even if it doesn't move away from its position.
 
* '''Vision radius''': This stat shows how far a creature can detect enemies.  
 
* '''Wander radius''': This stat shows how far a creature moves around when it is idling.


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=='''Immunities'''==
=='''Immunities'''==
* '''Slow resistance''': A creature with this stat can reduce inflicted [[Speed Modification|speed debuff]] by a certain amount.
* '''Slow resistance:''' A creature with this stat can reduce inflicted [[Speed Modification|speed debuff]] by a certain amount.
 
* '''Immune to pickup/ execution/ knockback:''' This stat shows if a creature is immune to [[Repositioning Effect|repositioning effects]].
* '''Immune to pickup/ execution/ knockback''': This stat shows if a creature is immune to [[Repositioning Effect|repositioning effects]].
* '''Immune to stun/ confusion/ fleeing:''' This stat shows if a creature is immune to [[Disrupting Effect|disrupting effects]].
 
* '''Immune to stun/ confusion/ fleeing''': This stat shows if a creature is immune to [[Disrupting Effect|disrupting effects]].


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=='''Abilities'''==
=='''Abilities'''==
==='''Stats'''===  
==='''Stats'''===  
* '''Target''': An ability must have a target and must be used on the nearest viable target. An ability can still be used even if the target is invulnerable or immune to its effects, except for execution.
* '''Target:''' An ability must have a target and must be used on the nearest viable target. An ability can still be used even if the target is invulnerable or immune to its effects, except for execution.
 
* '''Trigger:''' An ability can only be used if the user and the target meet certain conditions. Most abilities can't be used if the target isn't on the ground.
* '''Trigger''': An ability can only be used if the user and the target meet certain conditions. Most abilities can't be used if the target isn't on the ground.
* '''Range:''' An ability can only be used if the target is within a certain distance from the user.
 
* '''Chance:''' An ability with this stat can't always be activated even if all conditions are met.
* '''Range''': An ability can only be used if the target is within a certain distance from the user.
 
* '''Chance''': An ability with this stat can't always be activated even if all conditions are met.


* '''Cooldown''': An ability with this stat can only be used when cooldown period is over. An ability without this stat can be used continuously.
* '''Cooldown:''' An ability with this stat can only be used when cooldown period is over. An ability without this stat can be used continuously.


* '''Multihit''': An ability with this stat can inflict damage and effects to the target multiple times before it is in cooldown. New target is chosen for the next hit if the initial one is dead or has moved away.
* '''Multihit:''' An ability with this stat can inflict damage and effects to the target multiple times before it is in cooldown. New target is chosen for the next hit if the initial one is dead or has moved away.
 
* '''Damage:''' Refer to [[Damage Calculation|this page]] for damage-related stats.
* '''Damage''': Refer to [[Damage Calculation|this page]] for damage-related stats.
* '''Radius:''' An ability with this stat can inflict damage or effects to enemies within a certain radius from the target. If the ability misses the main target, it doesn't affect nearby enemies either.
 
* '''Attack speed:''' This stat only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and other specific abilities will be mentioned in this wiki.
* '''Radius''': An ability with this stat can inflict damage or effects to enemies within a certain radius from the target. If the ability misses the main target, it doesn't affect nearby enemies either.
* '''Projectile:''' An ability with this stat doesn't trigger damage reflection.
 
* '''Attack speed''': This stat only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works.<ref>Confirmed by Mike on Discord (April 10th 2024).</ref> In this wiki, base attack speed is 1 and only modified attack speed will be mentioned.
 
* '''Projectile''': An ability with this stat doesn't trigger damage reflection.


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=='''Effects'''==
=='''Effects'''==
==='''Stats'''===
==='''Stats'''===
* '''Type''': A creature can be inflicted with different effects at the same time.
* '''Type:''' A creature can be inflicted with different effects at the same time.
 
* '''Effect value:''' This stat shows how strong an effect is. Effects don't always have value.
* '''Effect value''': This stat shows how strong an effect is. Effects don't always have value.
* '''Duration:''' This stat shows how long an effect lasts.
 
* '''Stacking:''' This stat shows how an effect interacts with itself when it is inflicted on the same target multiple times.
* '''Duration''': This stat shows how long an effect lasts.
 
* '''Stacking''': This stat shows how an effect interacts with itself when it is inflicted on the same target multiple times.


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==='''Type'''===
==='''Type'''===
Effects can be put into these categories:
Effects can be put into these categories:
 
* ''Damaging effects:'' damage-over-time, damage reflection
* Damaging effects: damage-over-time, damage reflection
* ''Healing effects:'' heal, flash-heal
 
* ''Disrupting effects:'' stun, confusion, fleeing
* Healing effects: heal, flash-heal
* ''Repositioning effects:'' pickup (± execution), knockback
 
* ''Damage modifications:'' damage buff, damage flash-buff, resistance modification
* Disrupting effects: stun, confusion, fleeing
* ''Speed modifications:'' movement speed buff, movement speed debuff, attack speed modification, attack speed flash-buff
 
* ''Other effects:'' invulnerability, taunt, death
* Repositioning effects: pickup (± execution), knockback
 
* Damage modifications: damage buff, damage flash-buff, resistance modification
 
* Speed modifications: movement speed buff, movement speed debuff, attack speed modification, attack speed flash-buff
 
* Other effects: invulnerability, taunt, death


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==='''Stacking'''===
==='''Stacking'''===
The same effect can be inflicted on a creature multiple times.
The same effect can be inflicted on a creature multiple times.
 
* ''None:'' Effect value remains the same. Duration is reset and counts down from the most recent hit.
* ''None'': Effect value remains the same. Duration is reset and counts down from the most recent hit.
* ''Length stacking:'' Effect value remains the same. Duration is added up.
 
* ''Value stacking:'' Effect value is added up. Duration remains the same and counts down from the first hit.
* ''Length stacking'': Effect value remains the same. Duration is added up.
 
* ''Value stacking'': Effect value is added up. Duration remains the same and counts down from the first hit.


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Revision as of 14:49, 31 May 2024

This page explains creature stats, abilities and effects.


Measurement units

Time-related stats are measured in seconds.

Length-related stats should be used in comparison with the movement speed of a gene-thief ant worker, which is 300 units per second.


Common stats

  • Cost: You need to spend this food amount to build a tile and spawn an active unit.
  • Health: This stat shows how healthy a creature is. It is dead when its health is reduced to 0.
  • Movement speed: This stat shows how quickly a creature moves.
  • Food amount: This stat shows how much food you can harvest from a large resource.
  • Harvest capacity: This stat shows how many ants can harvest from a large resource at the same time. It is put in brackets right next to food amount in this wiki.
  • Harvest amount: This stat shows how much food an ant can take from a large resource.
  • Mount capacity: This stat shows how many ants can mount a creature at the same time.
  • Temperament: Aggressive creatures will attack anything in sight. Docile creatures don't attack.
  • Score: This stat shows how much score you gain for killing a creature.
  • Threat: An attacker will give itself a stackable threat value each time it hits its ability. It has higher chance to be the target of retaliation if its threat value is higher than other attackers. Basic threat generation speed is 0.1. Some units can generate additional threat value on top of base value.
  • Size: Only a certain number of creatures can fight in an enclosed space. Smaller creatures can move and fight beneath larger ones. A creature is briefly prevented from attacking and moves around to find better position if it can't reach a viable enemy within its vision radius.
  • Healing speed: This stat shows the health amount a creature can regenerate every second when it is out of battle.
  • Evasion chance: This stat shows the chance a creature can avoid being hit by an ability even if it doesn't move away from its position.
  • Vision radius: This stat shows how far a creature can detect enemies.
  • Wander radius: This stat shows how far a creature moves around when it is idling.


Immunities

  • Slow resistance: A creature with this stat can reduce inflicted speed debuff by a certain amount.
  • Immune to pickup/ execution/ knockback: This stat shows if a creature is immune to repositioning effects.
  • Immune to stun/ confusion/ fleeing: This stat shows if a creature is immune to disrupting effects.


Abilities

Stats

  • Target: An ability must have a target and must be used on the nearest viable target. An ability can still be used even if the target is invulnerable or immune to its effects, except for execution.
  • Trigger: An ability can only be used if the user and the target meet certain conditions. Most abilities can't be used if the target isn't on the ground.
  • Range: An ability can only be used if the target is within a certain distance from the user.
  • Chance: An ability with this stat can't always be activated even if all conditions are met.
  • Cooldown: An ability with this stat can only be used when cooldown period is over. An ability without this stat can be used continuously.
  • Multihit: An ability with this stat can inflict damage and effects to the target multiple times before it is in cooldown. New target is chosen for the next hit if the initial one is dead or has moved away.
  • Damage: Refer to this page for damage-related stats.
  • Radius: An ability with this stat can inflict damage or effects to enemies within a certain radius from the target. If the ability misses the main target, it doesn't affect nearby enemies either.
  • Attack speed: This stat only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and other specific abilities will be mentioned in this wiki.
  • Projectile: An ability with this stat doesn't trigger damage reflection.


Basic attack

Basic attack is an ability that every creature has. Basic attack inflicts physical damage on a single enemy and doesn't have effect or cooldown. Titans and Uber creatures can inflict splash damage with basic attack.


Effects

Stats

  • Type: A creature can be inflicted with different effects at the same time.
  • Effect value: This stat shows how strong an effect is. Effects don't always have value.
  • Duration: This stat shows how long an effect lasts.
  • Stacking: This stat shows how an effect interacts with itself when it is inflicted on the same target multiple times.


Type

Effects can be put into these categories:

  • Damaging effects: damage-over-time, damage reflection
  • Healing effects: heal, flash-heal
  • Disrupting effects: stun, confusion, fleeing
  • Repositioning effects: pickup (± execution), knockback
  • Damage modifications: damage buff, damage flash-buff, resistance modification
  • Speed modifications: movement speed buff, movement speed debuff, attack speed modification, attack speed flash-buff
  • Other effects: invulnerability, taunt, death


Stacking

The same effect can be inflicted on a creature multiple times.

  • None: Effect value remains the same. Duration is reset and counts down from the most recent hit.
  • Length stacking: Effect value remains the same. Duration is added up.
  • Value stacking: Effect value is added up. Duration remains the same and counts down from the first hit.


Trivia

(none)