Matabele Ant: Difference between revisions

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Revived ants are put in their original control groups but can be hold by any same-type tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive an ant once and each tile can only hold a single revived ant.
Revived ants are put in their original control groups but can be hold by any same-type tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive an ant once and each tile can only hold a single revived ant.


Revived ants only retain 60% of their original health and damage. They can't be upgraded or downgraded. They can't heal out of combat.
Revived ants only retain 60% of their original health and damage. They can't be upgraded or downgraded. They can't heal when they are out of combat.


You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.
You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.

Revision as of 02:50, 11 July 2024

Information
ThumbMatabeleAnt.jpg
Common name Matabele ant
Scientific name Megaponera analis
Environment Savannah
Castes Queen
Worker
Medic
Soldier
Traits Revival
Speed debuff
Resistance debuff
Damage-over-time
Playable colony Yes


Matabele ants (Megaponera analis) are playable in story levels, extra levels and custom games.


Abilities

Matabele ants use basic attack by biting.

Soldiers can sting and poison enemies.

You must choose either anesthetist or fast-responder medics before playing.

  • Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds.


Food processing

Matabele ants must feed on termites. Other food only give 10% of their original food amount and Matabele ants only retain 10% of their original harvest amount while not harvesting termites.

You receive 66% of the building cost as dead termites from deleting tiles.


Reviving

Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have access to Matabele ant medics.

Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.

Revived ants are put in their original control groups but can be hold by any same-type tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive an ant once and each tile can only hold a single revived ant.

Revived ants only retain 60% of their original health and damage. They can't be upgraded or downgraded. They can't heal when they are out of combat.

You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.

You can enable creature information to identify revived ants. Their level icons are grayed out.


Appearances

You can play as a Matabele ant colony in:

You can play with Matabele ant medics in:

  • Main story (either)

You can play with Matabele ant soldiers in:

  • Main story
  • Tug of War 3

You can also encounter non-player Matabele ants in:


Notable stats

Matabele ant queen
Common stats
  • Health: 1200
  • Score: 700
  • Healing speed: 1
Damage modifications
  • Physical resistance: 40%
  • Venom resistance: 40%
  • Maximum taken damage: 25
Immunities
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup/ knockback (strong)
  • Immune to execution


Mataworker.png Matabele ant worker
Common stats
  • Cost: 20/ 2
  • Health: 25/ 35/ 45
  • Movement speed: 320/ 360 /380
  • Score: 5/ 8/ 12
  • Harvest amount: 7/ 8/ 9
  • Vision radius: 400/ 400/ 400
  • Encumbered
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 0.6/ 0.8/ 1
  • Attack speed: 1/ 1/ 1


Anesthetist.png Matabele ant medic (anesthetist)
Common stats
  • Cost: 75/ 7
  • Health: 90/ 105/ 120
  • Movement speed: 320 /320 /320
  • Score: 14/ 16/ 18
  • Harvest amount: 15/ 17/ 20
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 3/ 4.5/ 6
  • Attack speed: 1/ 1/ 1
Sting
  • Damage (venom): 3/ 4/ 5
  • Cooldown: 2/ 2/ 2
Speed debuff
  • Movement speed: - 60%/ - 60%/ - 60%
  • Attack speed: - 60%/ - 60%/ - 60%
  • Duration: 4/ 4/ 4
Resistance debuff
  • Physical resistance: --/ --/ - 30%
  • Duration: --/ --/ 1.5


Fastresponder.png Matabele ant medic (fast-responder)
Common stats
  • Cost: 75/ 7
  • Health: 90/ 105/ 120
  • Movement speed: 400/ 410 /420
  • Score: 14/ 16/ 18
  • Harvest amount: 15/ 17/ 20
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Evasion (out of combat): --/ --/ 40%
Immunities
  • None
Basic attack
  • Damage (physical): 3/ 4.5/ 6
  • Attack speed: 1/ 1/ 1


Matasoldier.png Matabele ant soldier
Common stats
  • Cost: 140/ 14
  • Health: 200/ 220/ 300
  • Movement speed: 340/ 340/ 340
  • Score: 30/ 42/ 54
  • Harvest amount: 16/ 16/ 16
  • Healing speed: 0.1/ 0.1/ 0.1
  • Threat: 0.3/ 0.3/ 0.3
  • Vision radius: 450/ 460 /470
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 12/ 15 /19
  • Attack speed: 1/ 1/ 1
Sting
  • Damage (venom): 2/ 3/ 4
  • Cooldown: 7/ 7/ 7
Damage-over-time
  • Tick damage (venom): 1.6/ 2/ 2.4
  • Interval: 1/ 1/ 1
  • Duration: 5/ 5/ 5


Trivia

  • Matabele ant colonies must start with some soldier brood tiles in custom games.