Swarm: Difference between revisions

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=='''Underground enemies'''==
=='''Underground enemies'''==
''(to be added)''


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=='''Circadian rhythm'''==
=='''Circadian rhythm'''==
''(to be added)''


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Revision as of 14:13, 1 July 2024

This page shows the mechanics of swarm enemies.


Swarm

Swarm enemies are any enemies that don't come from brood tiles. They either exist from the start of a level or appear over time through spawners.


Underground enemies

(to be added)


Circadian rhythm

(to be added)



Powerscaling

Mechanics

Swarm enemies can be powerscaled. The extent of powerscaling is called star-level in the game.

Powerscaled enemies can only be as large as triple the original size. Their stats are multiplied corresponding to their star-level.

Health, damage and effect value are calculated based on the following formula. The respective creature is at star-level X.

Stat = original stat x [(X + 1)2 x 0.1 + 0.9]

Damage reflection and knockback distance are calculated based on the following formula.

Stat = original stat x [(X + 1)2 x 0.01 + 0.99]

Star-level is represented by a star with a corresponding number right next to it. Star-level above 13 is represented by a star with a plus symbol.


Appearances

You can encounter powerscaled enemies in:


Trivia

(none)