Matabele Ant: Difference between revisions
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* Anesthetist medics require 10 seconds for each revival. They can sting and [[Stat Modification|slow enemies down]]. They can make enemies take more physical damage at level 3. | * Anesthetist medics require 10 seconds for each revival. They can sting and [[Stat Modification|slow enemies down]]. They can make enemies take more physical damage at level 3. | ||
* Fast-responder medics require 4 seconds for each revival. They move normally on brood tiles. They can avoid taking damage when they are out of | * Fast-responder medics require 4 seconds for each revival. They move normally on brood tiles. They can avoid taking damage when they are out of combat at level 3. | ||
You can unlock [[Formicarium Adaptation|adaptations]] for your Matabele ant medics using Royal Jelly in the main story. | You can unlock [[Formicarium Adaptation|adaptations]] for your Matabele ant medics using Royal Jelly in the main story. | ||
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|'''Damage modifications''' | |'''Damage modifications''' | ||
|colspan="2"| | |colspan="2"| | ||
*''Evasion (out of | *''Evasion (out of combat):'' --/ --/ 40% | ||
|- | |- | ||
|'''Immunities''' | |'''Immunities''' |
Revision as of 07:56, 26 May 2024
Information | |
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Common name | Matabele ant |
Scientific name | Megaponera analis |
Environment | Savannah |
Castes | Queen Worker Medic Soldier |
Traits | Revival Speed debuff Resistance debuff Damage-over-time |
Playable colony | Yes |
Matabele ants (Megaponera analis) are playable as complete colonies in story missions and freeplay.
Abilities
Matabele ants use basic attack by biting.
Soldiers can sting and poison enemies.
You must choose either of the 2 variants before playing a mission.
- Anesthetist medics require 10 seconds for each revival. They can sting and slow enemies down. They can make enemies take more physical damage at level 3.
- Fast-responder medics require 4 seconds for each revival. They move normally on brood tiles. They can avoid taking damage when they are out of combat at level 3.
You can unlock adaptations for your Matabele ant medics using Royal Jelly in the main story.
Food processing
Matabele ants mainly feed on termites. They can only harvest 10% of base food amount from other creatures.
Reviving
Ants are respawned normally after death. Dead ants stay on the ground for 4 minutes if you have access to Matabele ant medics.
Medics automatically bring dead ants nearby back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.
Revived ants are put in their original control groups. Number of active ants is represented by an addition of living ants and revived ants. You can only revive an ant once and each tile can only hold a single revived ant.
Revived ants only have up to 60% of base health and base damage.
You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.
You can enable creature information to identify revived ants. Level icon is grayed out.
Appearances
You can play as a Matabele ant colony in:
You can play with Matabele ant medics in:
You can also encounter non-player Matabele ants in:
Notable stats
Matabele ant queen | |
Common stats |
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Damage modifications |
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Immunities |
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Matabele ant worker | ||
Common stats |
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Damage modifications |
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Immunities |
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Basic attack |
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Matabele ant medic (anesthetist) | ||
Common stats |
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Damage modifications |
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Immunities |
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Basic attack |
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Sting |
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Matabele ant medic (fast-responder) | ||
Common stats |
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Damage modifications |
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Immunities |
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Basic attack |
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Matabele ant soldier | ||
Common stats |
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Damage modifications |
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Immunities |
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Basic attack |
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Sting |
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Trivia
(to be added)
References