Mission Difficulty: Difference between revisions
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=='''Difficulty options'''== | =='''Difficulty options'''== | ||
You can play most missions on easy, medium, hard, extreme or impossible. Some demo missions only have a set difficulty. Medium is the recommended choice for first-time playing. | You can play most missions on easy, medium, hard, extreme or impossible. Some demo missions only have a set difficulty. Medium is the recommended choice for first-time playing. | ||
Mission difficulty is balanced around limited resources or timed attacks. In most missions, edible dead creatures don't disappear over time while plants and lignocellulose don't regenerate. | |||
Some elements in a mission may change on higher difficulty. | Some elements in a mission may change on higher difficulty. |
Revision as of 13:08, 6 December 2024
This page shows mechanics about objectives, difficulty options and achievements in story mode and arcade mode.
Objectives
You must complete all compulsory objectives to beat a mission. You immediately lose when your queen is dead.
Keywords will be used in this wiki to make it concise.
- Eliminate certain enemies: You must eliminate the designated enemies. You usually can exploit mutual enemies and environmental hazards to do it for you unless it's stated otherwise.
- Survive for an amount of time: You must keep the queen alive until the designated time. You don't have to eliminate any enemies.
- Survive attacking waves: You must remove all wave enemies.
- Gather resources: You must gather the designated amount of resources. Resources are only counted when they are put in storage and can be used throughout the mission. Refunds aren't counted.
- Clear all resources in an area: You must take apart all large resources in the designated area. It still counts even if resources haven't been put in storage.
- Keep certain conditions until the end of the mission: You must maintain certain conditions until the end of the mission. You immediately lose if you fail this objective even if your queen is still alive.
Difficulty options
You can play most missions on easy, medium, hard, extreme or impossible. Some demo missions only have a set difficulty. Medium is the recommended choice for first-time playing.
Mission difficulty is balanced around limited resources or timed attacks. In most missions, edible dead creatures don't disappear over time while plants and lignocellulose don't regenerate.
Some elements in a mission may change on higher difficulty.
- Resources are less abundant.
- Objectives are more difficult to complete.
- Enemies appear in larger number. Adult and larger variants become more common and appear sooner.
- Preparing periods and intervals of attacking waves is shorter.
- Titans are have greater size and health.
- Non-player colonies are more aggressive, have greater headstart and cheat more frequently.
Enemies have halved health and give doubled food amount on easy. Unique enemies may appear in some missions only on impossible.
You can't save in the middle of any missions.
Achievements
You can earn achievements by completing extra objectives before beating the respective mission on the designated or higher difficulty. Only story missions and holiday missions have achievements.
Achievements don't affect rewards or story progression. You can earn achievements when you are in new game plus.
You can enable achievement tracking to know if you meet or fail any requirements during a mission.
Achievements | |
mission | Achievements |
New Home |
|
Subjugation |
|
The First Experiment |
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Rising Tide |
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Queen of the Hill |
|
The Second Experiment |
|
The Harvest |
|
Front Line |
|
Possibly the Final Experiment |
|
Cold Blood |
|
A Bridge Too Far |
|
The Final Experiment |
|
Triage |
|
Drive Them Back |
|
Last Mound Standing |
|
The REAL Final Experiment |
|
Hungry Spider |
|
Festive Spider |
|
New Year's Feast |
|
Trivia
(none)