Termite: Difference between revisions
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{{Ant_Infobox|image=File:ThumbTermite.jpg|name=Termite|scientific=''Macrotermes bellicosus''|environment=Savannah|caste=Queen<br/>King<br/>Minor worker<br/>Major worker<br/>Minor soldier<br/>Major soldier|trait=Fungus farming<br/>Confusion<br/>Speed debuff<br/>Resistance debuff<br/>Speed buff|player=Yes}} | {{Ant_Infobox|image=File:ThumbTermite.jpg|name=Termite|scientific=''Macrotermes bellicosus''|environment=Savannah|caste=Queen<br/>King<br/>Minor worker<br/>Major worker<br/>Minor soldier<br/>Major soldier|trait=Fungus farming<br/>Confusion<br/>Speed debuff<br/>Resistance debuff<br/>Speed buff|player=Yes}} | ||
Termites | Termites ''(Macrotermes bellicosus)'' are playable as complete colonies in story missions, extra missions and custom games. | ||
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Revision as of 13:02, 27 November 2024
Information | |
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Common name | Termite |
Scientific name | Macrotermes bellicosus |
Environment | Savannah |
Castes | Queen King Minor worker Major worker Minor soldier Major soldier |
Traits | Fungus farming Confusion Speed debuff Resistance debuff Speed buff |
Playable colony | Yes |
Termites (Macrotermes bellicosus) are playable as complete colonies in story missions, extra missions and custom games.
Abilities
Termites use basic attack by biting. Major soldiers can only use basic attack while mounting enemies.
Minor soldiers can confuse, slow enemies down and make them take more damage.
Major soldiers can increase attack speed nearby allies after each hitting attack. The effect can be stacked in value and reverts to normal over time. The maximum value is + 125%. Major soldiers can only use this ability while on the ground.
You can have a single termite king when you play as a termite colony. It is invulnerable until the queen is dead. It is uncontrollable and can only attack enemies.
Major workers are still workers even though they are counted toward soldier population and can't do nest jobs.
Food processing
The queen chamber usually has above 7 tiles. Queen tiles can't hold any resources.
Termites automatically bring lignocellulose back to lignocellulose storage. Lignocellulose storage tiles can hold 10/ 40/ 100 lignocellulose.
Termites can only feed on fungus. Minor workers eat and process lignocellulose in their bodies. Minor workers can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.
Minor workers will expel the waste in fungus storage to cultivate fungus. Level 3 minor workers can process lignocellulose into 50% more food.
Fungus storage tiles can hold 20/ 30/ 40 food and cultivate 1 food every second. The first lignocellulose storage tile and the first fungus storage tile are free. Later storage tiles cost 5 food to build.
You can disable lignocellulose processing to make minor workers stop eating lignocellulose. They still have to finish ongoing digestion. Lignocellulose processing is the second least prioritized nest job.
You receive 66.67% of the building cost as lignocellulose from deleting tiles. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.
Appearances
You can play as a termite colony in:
You can play with termite minor soldiers in:
- Main story
You can play with termite major soldiers in:
- Main story
- Tug of War 3
You can also encounter non-player termites in:
Notable stats
Mature termite queen | ||
Common stats |
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Damage modifications |
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Immunities |
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Trivia
- Termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles in custom games.
- Adaptations are applied to both minor an major workers in new game plus.
- Formossan termites (Coptotermes formossanus) won over European wasps (Vespula germanica) to be rewards for reaching the third kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be Macrotermes bellicosus, which is the largest termite species in the world.
- In real life, termite soldiers can bite off legs or cling on to raiding ants after their death to permanently hinder their movement. In the game, the effects don't have special animation and are only temporary.
- In real life, termite soldiers send alarm vibration between each other throughout the nest by rapidly hitting the nest wall. The signal attracts more soldiers to the perilous area and recalls workers back inside. It's even loud enough to be detected by human.